Hi,
There are some release candidates up now... Hopefully they go ok :). Please
see the changelog below.
We have fixed a couple of real bugs, and have a few new features.
At the moment... OS X El Capitan (and hopefully all later versions) are the
only supported ones due to complicated build issues.
Cheers, S.
source -
http://sourceforge.net/projects/scidvspc/files/source/scid_vs_pc-4.17.tgz/download
win32 -
http://sourceforge.net/projects/scidvspc/files/windows/Scid%20vs%20PC-4.17.exe/download
win64 -
http://sourceforge.net/projects/scidvspc/files/windows-64bit/Scid%20vs%20PC-4.17.x64.exe/download
mac -
http://sourceforge.net/projects/scidvspc/files/mac/ScidvsMac-4.17.dmg/download
Changelog for Scid vs. PC 4.17
- Analysis/Engine window.
- * Show checkmate/stalemate messages instead of sending 'no-move
positions' to engine.
- * In engine configuration window the 'Date' field of an engine is now
its exe modification time (mtime).
- * Speed enhancements for processing UCI engine moves (pv).
Gregor's improvements to the player and tournament finders (which Shane
never implemented properly).
- * Previously - only the *first* 50 tournaments were used (eg) when
looking for the 50 tournaments with most players.
- * Compilers must now support c++0x / c++11.
- Custom player photos (Place correctly named gifs in
$HOME/.scidvspc/photos or bin/photos).
- Resign button for playing UCI engines and Phalanx, analog clocks can
now be hidden ('x' button in the white clock), and add the 'Skill Level' to
the pgn header (eg - as used by Stockfish).
- A patch to include Gregor's tk::text improvements.
- New Chess 960 patch! Thanks to Britton Farrar, who now has a project
at https://github.com/brittonf/scid-vs-variants.
- New 'Under Promotion' search item in General Search.
- Computer Tournament: when 'First engine plays others', flip board to
show games from first engine's view.
- Flip game browser if matches myPlayerNames.
- Clipbase game limit is now 5,000,000, and game undo buffer is 20.
- Chess Pieces: remove 12 piece-set limit, and adventurer and kingdom
pieces. Reinstate old Merida1 as Merida3.
- Row colour is now configurable for Player/Tourney/DB finders and
Crosstable rows.
Fics
- * Offers graph is updated in a better manner.
- * Save game and add message disconnected while playing.
- * Top three buttons are now configurable.
- * Add a 'follow+' command, which automatically saves followed games.
- Tweak Find Best Move feature, which now also recognizes non-standard
starts.
- Game Save dialog: extend use of 'Use prev tags' to 'Use previous' (for
Names, Site, Event, Elo, dates).
- Switcher - replace readonly foreground color with a '(readonly)'
message, and add a 'Confirm Copy' option menu.
- Disable tree updates while annotating games and computer tournament.
- Tree: Instead of having a 'stop' button, grey the tree text when
updating (if progressBar is hidden).
- Change a few shortcuts. control-b board colours. control-B setup
board. control-G general search.
- Control-TrialMode button, automatically adds a null move, and tweak
the trial mode button pic.
- Gregors namebase hardening.
- PGN Import now converts any empty Name/Event/Site/Round tags to '?'
(according to pgn standard, these should not be empty).
- Minor fixes for Setup Board.
- Allow Merging Games with non standard starts.
- Bind pressing 'vv' keys to enter first variation.
- Remove Crafty specific command 'mn', and it seems unsupported in
Crafty 25.
- In the tree window, when deselecting "Adjust Games", we now keep the
current gamelist/filter.
- Make hideNextMove non-persistent.
- Right clicking 'Exit Var' button will exit all vars.
Bug fixes
- Fix a nasty memory leak (in PgnParser).
- Fix name counts when using globbing in the name editor.
- Fix Mate-in-N (Tactics) bug.
- Some charsetconverter (internationalisation) fixes from Gregor.
- Removed xdg-open for opening URLs which just doesnt work for me.
- Tree info button (short display) was broke.
- Bugfixes for compiling on some linux platforms (including Raspberry Pi
2).
- Some clock fixes. Digital clock was busted (counting up).
CompTournament clocks are now digital only.
- Stop tacgame/phalanx from failing to restart.
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