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Book Review: Animation Unleashed: 100 Principles Every Animator, Comic
Book Writer, Filmmaker, Video Artist and Game Developer Should Know

David B. Levy discovers how Ellen Besen's Animation Unleashed harnesses
the essence of the craft with something to say.

December 05, 2008

By David B. Levy


Some people are just natural list-makers. It might be safe to assume that
one of those people is Ellen Besen, the author of Animation Unleashed: 100
Principles Every Animator, Comic Book Writer, Filmmaker, Video Artist and
Game Developer Should Know. Like the title, the book that follows is
exhaustive -- but in a good way!

The skeptic might ask, what good are a list of principles without the
proper understanding of how (and in what circumstances) to apply them?
Luckily for us, Besen had a larger purpose beyond explaining the essence
of how animation functions. In the book's introduction, she writes, "...
harnessing this essence was the key to making animation which didn't just
move but had something to say." With that one sentence, I was converted to
Besen's cause. This scholarly book not only intended to list every element
that might make up an animated project, it also set out to further the
reader's understanding of how this information is applied in active form.

Besen, who is a former faculty member at Sheridan College's School of
Animation (1987-2002) as well as an award-winning director of films for
the National Film Board of Canada, begins with a chapter entitled "General
Principles" and the heading, "We Can't Use What We Don't Understand." She
writes, "... Animation has an especially vivid ability to make analogy
literal." She backs it up with the example of how, in the medium of
animation, a man who feels like a puppet on a string, can actually be a
puppet. What might appear to the reader as common sense, becomes another
link in the chain of what sets animation apart from other forms of motion
pictures.

Throughout the book, Bryce Hallett's humorous illustrations punctuate the
author's text, adding further understanding to each concept. Additionally,
Besen proudly lays her own research on the table by providing sources
where the reader will find an example in active form. These examples run
the gamut from classic animation to TV series, as well as from recent
indie films by the likes of Bill Plympton, Chris Landreth and a whole host
of NFB works.

Besen's examples take on a whole new meaning when read by someone as
familiar with animation as she, allowing the reader to mentally catalogue
other examples that might reinforce a particular principle. For instance,
reading a section on "Breaking Out of the Boundaries of Realistic
Performance," (from Chapter 6,) triggered my memory of Konstantin
Bronzit's indie film Switchcraft (1994), where a character's walk across
the frame is aided by the character dematerializing in mid-step, only to
re-materialize at its final destination, which is a few steps away. The
director's device is a fine example of how each animated project can
utilize the unique properties of this medium. In live action, a similar
effect would have us believing the character is a ghost or, at least, on
hallucinogenic drugs.

As a teacher, and a sometimes-thesis advisor, I found myself wishing that
every animation school based a foundation year class upon the teachings
collected in this book. All too often, students dive into their animations
hoping to ape a particular style or genre of animation. In their rush to
animate, they make hasty choices (if they make any at all) on key
foundation areas such as writing, design, and color. The smart students
will seek out Animation Unleashed, devour it on their own time, and begin
to apply what they newly understand.

>From the perspective of an industry professional reading this book, I
gained additional insight on this medium that can only come from
reabsorbing all this information neatly arranged in one place. I was
reminded that animation is a series of informed choices and that none of
them should be taken for granted.

Besen concludes with the hope that her book will help readers reach their
own creative aspirations, which may ultimately lead to better animation in
the world. With this book, Besen has done her part. The reader is left
with the obligation to take this information and create animation that not
only moves, but has something to say.

Animation Unleashed: 100 Principles Every Animatior, Comic Book Writer,
Filmmaker, Video Artists and Game Developer Should Know by Ellen Besen,
illustrated by Bryce Hallett. Studio City, CA: Michael Wiese Productions,
2008. 245 pages. ISBN-13: 978-1-932907-49-0. ($26.95).
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David B. Levy is the author of the successful book, Your Career in
Animation: How to Survive and Thrive, (Allworth Press, 2006), which was
the first career guide for animation artists working in North America.
Levy has been an animation director for six series to date, including
Blue’s Clues, Blue’s Room, Pinky Dinky Doo, The Electric Company, and Assy
McGee. On his own, Levy has completed six, award-winning independent
animated films. His latest short, Good Morning (2007), has been featured
in many film festivals, including the Hiroshima International Animation
Festival and The New York International Children's Film Festival. Levy has
served as president of ASIFA-East (the New York chapter of ASIFA
International) since September 2000. He teaches animation at Parson's
School of Design, The School of Visual Arts, and New York University’s
Tisch School of the Arts. He regularly lectures at Pratt Institute and the
Rhode Island School of Design. In 2007, Levy signed a development deal for
his own series creation and developed a TV property for an independent
producer. Levy is married and lives in Brooklyn, New York.

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