Thank you, Mr Worf, for this. Between my fifteen-year-old niece and my 
almost-ten-year-old nephew, I'll be filthy rich before I hit fifty, once I buy 
this for them.

"If all the world's a stage and all the people merely players, who in bloody 
hell hired the director?" -- Charles L Grant

http://www.youtube.com/watch?v=fQUxw9aUVik




To: scifinoir2@yahoogroups.com
From: hellomahog...@gmail.com
Date: Tue, 19 Jan 2010 13:48:42 -0800
Subject: [scifinoir2] M$ brings the Kodu platform to the PC


















 



  


    
      
      
      Now your kids can make their own video games. 
Here's a demo: http://fuse.microsoft.com/kodu/





Microsoft is bringing its Kodu development tool from the Xbox to the PC.
(Credit:
Microsoft)


Microsoft researcher Matt MacLaurin came up for the idea for Kodu
in his kitchen in the fall of 2006, noticing the way his three-year-old
daughter watched her mom browse away on Facebook. MacLaurin saw how
different computing is now than when he was a kid. While his Commodore
Pet was like a lump of clay that he could mold by writing software in
Basic, his daughter's generation is using computers whose functions are
already set in stone.

So he set about creating a new developer language that would
appeal to the current generation of kids. He settled on one that would
work with just a game controller, using basic rules to do things like
move an apple across the screen.

A few months later, the idea was working code. MacLaurin had
created Boku, an all new programming language that could be run on an
Xbox
using only the console's controller to craft basic logic. MacLaurin
showed it at the 2007 TechFest internal science fair and later that
year at an emerging technology conference.


"That's just in our DNA," MacLaurin said. "We don't really trust something 
until it is on our screen."


Kodu, the final name for Boku, got its big-time debut in 2009, when Microsoft 
CEO Steve Ballmer showed the program, as part of his keynote at the Consumer 
Electronics Show in Las Vegas. 


Now, Microsoft is bringing Kodu to the PC.


MacLaurin said the company had to do a fair amount of work to make Kodu
work with a mouse as opposed to the controller. Most of that work is
done, he said, but the company is releasing the PC version of Kodu as a
technology preview to get more feedback before declaring the release
final.

Already in its current form, Kodu has found its way into 200
schools and there have been more than 200,000 downloads of the free
software. MacLaurin said moving the tool to the PC and mouse will allow
schools to use it without needing any special hardware.


The software has also become popular in his own home, where he and his daughter 
work on Kodu tasks together.

"We use it together," he said, noting that at 5, his daughter is
still younger than the 9-year-old age at which kids really start
gravitating to Kodu. What he likes, though, is the logic skills it
teaches her and the kinds of questions it creates in her mind. "It's an
opportunity to have conversations you don't really have in other
settings," MacLaurin said.

MacLaurin, who worked at Apple for five years, left after
working on the Newton to form his own company and joined Microsoft in
2003. After spending most of his tenure in Microsoft's research labs,
he recently moved to become part of Lili Cheng's Fuse Labs project. 


-- 
Celebrating 10 years of bringing diversity to perversity! 
Mahogany at: http://groups.yahoo.com/group/mahogany_pleasures_of_darkness/





    
     

    
    






                                          
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