Note, the Focus property also has a setter, but you 
shouldn't set it from script.  If you need to do that, use 
<pane>:GrabFocus() instead.

Regards,
Bruce


"Benjamin Fisher" <[EMAIL PROTECTED]> wrote 
in message 
news:[EMAIL PROTECTED]
> Thanks,
>
> That works perfectly.
>
> By the way, SciTELua.html, the doc page about Lua 
> Scripting Extension,
> doesn't mention editor.Focus. Is there a reference of Lua 
> commands that
> can be used?
>
> I looked at Scintilla.iface, and I'm guessing that "get 
> bool
> GetFocus=2381(,)" can be referenced as "editor.Focus".
>
> -Ben
>
> Benjamin Fisher wrote:
>> Lately I have been having fun creating a lot of lua 
>> scripts
>> and macros.
>> This is cool.
>>
>> I see that lua scripts can be set up to respond to 
>> events. I'm using
>> OnChar() to listen to characters that are pressed. My 
>> goal is
>> to create
>> an interactve console in the output panel.
>>
>> Is there a good way to find out whether the characters 
>> were
>> typed in the
>> editor or the output? After looking around, the 
>> extman.lua
>
> output.Focus is true if output window has focus,
> editor.Focus is true if editor window has focus? 



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