Note, the Focus property also has a setter, but you shouldn't set it from script. If you need to do that, use <pane>:GrabFocus() instead.
Regards, Bruce "Benjamin Fisher" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > Thanks, > > That works perfectly. > > By the way, SciTELua.html, the doc page about Lua > Scripting Extension, > doesn't mention editor.Focus. Is there a reference of Lua > commands that > can be used? > > I looked at Scintilla.iface, and I'm guessing that "get > bool > GetFocus=2381(,)" can be referenced as "editor.Focus". > > -Ben > > Benjamin Fisher wrote: >> Lately I have been having fun creating a lot of lua >> scripts >> and macros. >> This is cool. >> >> I see that lua scripts can be set up to respond to >> events. I'm using >> OnChar() to listen to characters that are pressed. My >> goal is >> to create >> an interactve console in the output panel. >> >> Is there a good way to find out whether the characters >> were >> typed in the >> editor or the output? After looking around, the >> extman.lua > > output.Focus is true if output window has focus, > editor.Focus is true if editor window has focus? _______________________________________________ Scite-interest mailing list [email protected] http://mailman.lyra.org/mailman/listinfo/scite-interest
