Lukasz [DeeJay1] Jernas wrote: >Dnia Mon, 03 Jan 2005 09:52:28 -0500 w e-mailu od Mark Kimsal ><mkimsal at conduit-it.com> przeczytano: > > >>You know what's really annoying about the story editor. It doesn't >>render text with the proper font nor font size, but it does render the >> font color. So if you have white text on a colored section of page - >> or >>on top of an image - it will show up in the story editor as white on >>white text. I vote for getting rid of font colors in story edit mode. >> >>Don't try to represent any of the text styles - colors, fonts, size, >>etc... - or do all of them. >> >> > >IMHO the color of the text should be represented - working with >multicolored text frames is easier with it. The lack of every possible >funtionality in something isn't the excuse to completely abandon all >functionality. Following that rule you should remove nearly any option >for which a user lacks a feature (like why do we have to use color if we >don't have Pantone? When there's no Pantone support I don't need any >color at all, etc...). > > I feel that's a bit of a slippery slope. I was suggesting cutting out partial support for styles because the story edit mode isn't really meant to have full style support. You're right, lack of full functionality is not an excuse to disband all functionality, unless confusion sets in from having only partial support with no plans to move forward. Think of getting cable TV with only some of the channels that you are paying for, either get all your channels or quit paying the cable company. Of course, this analogy doesn't apply to all situations and barely applies to Scribus or software in general. I think it's a legitimate concern of where to draw the line on styles in the story edit window.
>I have just set up a neutral grey background in the Story Editor so >nearly any possible color is visible. > > This makes sense too. A gray background would probably show a lot of different colors. I would think that using multi-colored text would benefit from different text frames, each with it's own text under one style, but I haven't done much with multicolored text in the same frame. Dave Spangol agreed with me about the colors, but then said this about the fonts I can see a point in rendering the font, though. There may be times when the glyphs are non-standard or you are using a symbol font, or maybe you are using a character that does not appear in many standard fonts. So maybe have switchable font rendering in the text editor, however, only at a standard size, not actual size. I guess the story editor would be served very nicely if it could render glyphs in your chosen font, and dynamically pick a shaded background color depending on the HSV of your font color. This would not detract from the simplicity or relative "quickness" of the story edit mode because it is much more handy to change text styles in the story edit window than in the regular text frame. I guess the only other question is, font size and line height, should we represent those? I don't know. Of course, we wouldn't even be having these discussions if Scribus wasn't really good and Free in the first place.
