Hey guy's, Just thought you might want some update on my Flash-Based SCUMM interpreter (based on scvm with sprinklings of ScummVM), which i posted about a while back.
After lots of debugging, i've got the room image decode routines working properly - or rather, they appear to look ok, though i have not done any close examination so there may still be minor glitches. Most of the issues were problems with the logic which i introduced when converting the logic from C to HaXe. However there was one interesting problem which i ran into last. It seems that the array which stores the encoded data needs to be 1 byte bigger than it is in the file, otherwise one runs into an array error when filling up the bits again when decoding the last few pixels. Another slightly interesting issue is that my interpreter gets to the update loop in OpenQuest, whereas scvm doesn't due to an error reading the elements in the local vrb array. Any ideas on that one, Alban? An obligatory screen shot can be found at the following URL: http://cuppadev.co.uk/assets/2007/11/20/hiscumm-rmin-fix.png Many thanks to G33K for the partial OpenQuest port. Without it i surely would have died from boredom trying to get this far. :) Regards, James S Urquhart _______________________________________________ ScummC-general mailing list [email protected] https://mail.gna.org/listinfo/scummc-general
