Alban, On 26 Nov 2007, at 10:22, Alban Bedel wrote:
>> >> Also note that you need to store character speech in a "BUN" file. >> Though i'm assuming you've already figured that out. :) > > I didn't looked at the BUN files yet, do they contain the speech > samples ? Yes they do. From what i've seen, its very similar to monster.sou, except it uses some fancy ADPCM codec and each entry has a filename. I would suggest looking at compress_scumm_bun.cpp in the ScummVM tools if you want to get down to the actual format. (Oddly i haven't found the BUN code in ScummVM itself yet, must be looking in the wrong place) > > >> I think one of the more interesting differences between V6 and V7 i >> think is those SMUSH videos which can be superimposed into the >> current room. Sadly though i don't think anyone has written an >> encoder for these. :( > > Not that I know of. But I used to work on mplayer, so I know where > to find some ppl who could do it :) Perhaps Mike could do us a favor, > after all he already showed some interest: > http://multimedia.cx/eggs/lucasarts-task-force That would be very neat indeed. :) > > >> In any case, good luck with the V7 support, Alban! If there is >> anything i could assist you with, i'd be glad to help. > > Some TODO? Ok :) > > * Document all the new file format > * Document all v7 specific functions and variables > * Get road7 to run with FT's interpreter > * Add support for more akos stuff in the costume compiler > * Add #ifdef support in the compiler 1) *eek*! 2) *yikes*! 3) The only V7 games i have access to atm are the demo versions (The Dig, FT, i think that's it). Should i try poking around with that? 4) *scream* 5) Would it be ok if i just checked in a c pre-processor instead? (ok, just kidding :) ) > > > And all the non v7 related stuff, like: > > * Write some man page > * Update the help messages, most are out of date > * Update the copyright headers (or just wait 2008 and we skip the 2007 > update ;) > * Add some automatic border generation to the font converter > * Make a few voice samples for the road example > > Or scvm, which hopefully will get some editing capabilities some day. > So you might consider those too: > > * Continue scvm's core (implement actors, verbs, etc) > * Start a GUI for scvm's debugger > * Look at integrating the box editor within scvm. But it must still be > possible to build it as a stand-alone tool. > * Start writing an image editor for paletted format 1) Might be interesting 2) Would this GUI be internal or external? 3) Perhaps related to 2) 4) No point in re-inventing the wheel here. I think we need to find an image editor with decent palette manipulation features to recommend. It might also help if the tools supported manipulating palette files themselves so one could easily consolidate the palettes they use rather than having to mess around making sure all of their images have the latest palette (etc). Will see what i can come up with. Regards, James S Urquhart _______________________________________________ ScummC-general mailing list [email protected] https://mail.gna.org/listinfo/scummc-general
