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Thx for answering so fast. Sadly i do not have the permission to
download the zip file :|

I did not use the 0.1.2 makefile with the trunk code. I used it with the
0.1.2. however, in the new makefile there is no entry for the boxeedit.
But the binaries would be even better :)

greetings

-----Ursprüngliche Nachricht-----
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Alban Bedel
Gesendet: Donnerstag, 10. Januar 2008 19:07
An: [email protected]
Betreff: Re: [ScummC-general] boxedit compilation

On Thu, 10 Jan 2008 15:25:10 +0100
"Andreas Mank" <[EMAIL PROTECTED]> wrote:

> Hello,
>
> using the makfile from trunk the boxedit is not compiled. i tried the
> 0.1.2 version instead. there are some boxedit entries but lex is not
> known on my windows system. i tried flex from cygwin but there are a
> lot of compile errors. Can I get the boxedit somewhere compiled? I
> was hard enough to get the examples compiled ;)

There were a *lots* of changes since 0.1.2, so it's definitly hopeless
to use that Makefile. No need to worry about flex it's not needed
anymore.

If boxedit doesn't compile you are most probably missing Gtk, make sure
that you have the libs and headers installed. Some distrib put the
headers in a separate "dev" package, dunno how it is with cygwin.

Otherwise I setup a mingw32 cross compiler on the server and hope to
have some automated build later on. In the mean time I put a proto
binary release: http://alban.dotsec.net/data/scummc-win32.zip
You will need the Gtk libs (and all its dependencies), I used the
packages from: http://www.gimp.org/%7Etml/gimp/win32/downloads.html

I don't know much about windows, but I think you can either use msys
and install the packages in the msys tree or just copy all the dll in
the same directory as the tools. I would recommend the former as it will
give you a proper shell to work with.

        Albeu


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