Hey G33k!

Sounds great. ScummC definitely needs more publicity, and i think  
releasing OpenQuest will be a positive step towards that.

Maybe it'll even encourage me to make my killer SCUMM game that keeps  
popping into my head and annoying me :)

~ James

On 18 Jan 2008, at 12:39, G33K wrote:

> Apart from the overlapping screens, there aren't any more obvious
> graphical glitches that I'm aware of. Once I've fixed that, are there
> any other problems preventing an alpha release?
>
> If you agree, I would then like to publish the OpenQuest game for
> dowload in "tentacle" form, to generate some publicity and hopefully  
> to
> attract more developers, both for the compiler suite and the games. As
> this might take a while, I'd rather like to release sooner than later.
>
> I am not so keen on polishing the game all by myself, as it is a lot  
> of
> tedious and unrewarding work. I'd rather concentrate on scripting a  
> more
> readable and reusable API in ScummC, for use in future games (see my  
> "to
> do" post from November). Some of the current issues might even  
> disappear
> then.
>
> When I'm done, how can I upload the game binaries to the ScummC  
> website?
> Should I include them in SVN and link to the repos browser? Or can I
> upload to the wiki?
>
> Cheers,
> Gerrit
>
>
>
> -- 
> http://www.fastmail.fm - And now for something completely different…
>
>
> _______________________________________________
> ScummC-general mailing list
> [email protected]
> https://mail.gna.org/listinfo/scummc-general


_______________________________________________
ScummC-general mailing list
[email protected]
https://mail.gna.org/listinfo/scummc-general

Reply via email to