Hey G33k! Sounds great. ScummC definitely needs more publicity, and i think releasing OpenQuest will be a positive step towards that.
Maybe it'll even encourage me to make my killer SCUMM game that keeps popping into my head and annoying me :) ~ James On 18 Jan 2008, at 12:39, G33K wrote: > Apart from the overlapping screens, there aren't any more obvious > graphical glitches that I'm aware of. Once I've fixed that, are there > any other problems preventing an alpha release? > > If you agree, I would then like to publish the OpenQuest game for > dowload in "tentacle" form, to generate some publicity and hopefully > to > attract more developers, both for the compiler suite and the games. As > this might take a while, I'd rather like to release sooner than later. > > I am not so keen on polishing the game all by myself, as it is a lot > of > tedious and unrewarding work. I'd rather concentrate on scripting a > more > readable and reusable API in ScummC, for use in future games (see my > "to > do" post from November). Some of the current issues might even > disappear > then. > > When I'm done, how can I upload the game binaries to the ScummC > website? > Should I include them in SVN and link to the repos browser? Or can I > upload to the wiki? > > Cheers, > Gerrit > > > > -- > http://www.fastmail.fm - And now for something completely different… > > > _______________________________________________ > ScummC-general mailing list > [email protected] > https://mail.gna.org/listinfo/scummc-general _______________________________________________ ScummC-general mailing list [email protected] https://mail.gna.org/listinfo/scummc-general
