Hi...
Thank you (Raphael) for having answered my question.
I think something need to be added to my code or compilation command to
reduce compilation code size, because the same program (using float
variables) was compiled in IAR and MikroC and the results were about
4.8KBytes of code size (60%) on both compilers.
I think SDCC is a good compiler, but it really optimes code size? I believe
the answer is yes, but I don't know how... Any compiler directive?
--opt-code-size didn't work...
Thanks,
Rogério
On 10/19/07, Raphael Neider <[EMAIL PROTECTED]> wrote:
>
> Hi Rogério Esteves Salustiano,
>
> one post would have sufficed...
>
>
> > sdcc -mpic16 -p18f2320 -l "-s C:\Arquiv~1\gputils\lkr\18f2320.lkr"
> > mainApp.c
> > error: no target memory available for section "S_itoa__uitoa"
> > make: *** [mainApp.hex] Error 1
>
> The code from uitoa() (a library function) cannot be placed in program
> memory, which is full. You are out of flash.
> Reasons are your >2kB code from mainApp plus heavy use of floating point
> arithmetics---the software emulation routines add extra code occupying
> around 4kB (fsmul, fsdiv, and fsadd take ~1k each). Printf is another
> candidate for cluttering up your code space.
>
> > I'm not sure if the I reach the flash limit of this device (8KBytes),
> > but the code is simple and small,
>
> Begging you pardon?!? floating point arithmetics on an 8-bit MCU is not
> exactly what I would call simple or small...
>
> > so I don't undestand the error "no target memory available". Is it the
> flash?
> > I reach the limit of the device with this simple and small code?
>
> Yep.
>
> Regards,
> Raphael
>
>
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