On 14.04.2016 18:57, Alan Cox wrote:
> On Wed, 13 Apr 2016 00:25:23 +0000
> alvin albrecht <alvin_albre...@hotmail.com> wrote:
> 
>>> SDCC currently implements 32-bit float as its only floating-point data type.
>>> Would you like to see a cheaper one in SDCC, that uses only 16 bits?
>>> Would you use it?  
>>
>>
>> My answer is yes, sort of (fuller explanation below : )
>>
>>
>> For any 8-bit microcontroller without hardware floating point, floating 
>> point is not about performance it’s about convenience.  
> 
> Agreed for the general case - in fact I'd have more use for 64bit bit
> doubles even if rather slow 8)

I'd assume that going for 48-bit double and long double would make more
sense for SDCC, should it ever get those data types.

Philipp



Attachment: signature.asc
Description: OpenPGP digital signature

------------------------------------------------------------------------------
Find and fix application performance issues faster with Applications Manager
Applications Manager provides deep performance insights into multiple tiers of
your business applications. It resolves application problems quickly and
reduces your MTTR. Get your free trial!
https://ad.doubleclick.net/ddm/clk/302982198;130105516;z
_______________________________________________
Sdcc-user mailing list
Sdcc-user@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/sdcc-user

Reply via email to