I just figured out what changed and broke the OpenGL
stuff, it was a bootsrap code change.
Previous versions automatically loaded the OpenGL.so
if you had it, regardless of if you need it.
In fixing that the export of the functions into the
main namespace by including SDL::OpenGL failed, 
because it happened before bootstrapping! doh!

SDL_Perl-2.1.0 with working OpenGL and full SMPEG
support (integrated with the SDL::Mixer) will be out
a little later today.

Dave


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