I have been writing a little game using SDL::OpenGL, but I'm having some trouble with text.. What is the fastest or best way to render flat text onto a glOrtho using sdl_perl? I have tried working with Games::OpenGL::Font::2D, but I'd really like something that can render from truetype fonts (and have proportional-width characters).
Does anyone know of any examples or code I could look at that uses SDL::TTFont with SDL::OpenGL? Has anyone looked at perl-izing the OGLFT library, or if that would even work? Thanks, John Laur
