I have been writing a little game using SDL::OpenGL, but I'm having some
trouble with text.. What is the fastest or best way to render flat text
onto a glOrtho using sdl_perl? I have tried working with
Games::OpenGL::Font::2D, but I'd really like something that can render
from truetype fonts (and have proportional-width characters).

Does anyone know of any examples or code I could look at that uses
SDL::TTFont with SDL::OpenGL? Has anyone looked at perl-izing the OGLFT
library, or if that would even work?

Thanks,
John Laur

Reply via email to