in current, src/OpenGL.xs
Around line 735, in void LightModel ( name, ...),

    float v[4]; int i;

needs to be the first thing after CODE:,
that way compilers like msvs6 don't complain


        
                
__________________________________
Do you Yahoo!?
Yahoo! Photos: High-quality 4x6 digital prints for 25�
http://photos.yahoo.com/ph/print_splash

Reply via email to