Hello again :-)

I have been playing around with SDL::OpenGL for a few days noe, if anyone is
curious the last successful build can be found here:
http://floyd.atc.no/Programming/Perl/Offworld/

I have quite a few problems though... 


1. First of all, it seems there's a sub routine missing (glGetString),
preventing the extraction of vendor and version strings from the video driver.
This also means I've been unable to get any plaintext error messages out of
SDL::OpenGL.

I had a few words with "geoffb" on IRC about this a few days back and
apparently this has to be fixed by someone well versed in the dark magic
called "XS". I am not, so I was kinda hoping someone could look into the issue
and perhaps post a patch or something :o)


2. Secondly, and somewhat related, I would very much like for SDL::OpenGL to
use a specific driver on my system. The scene renders exactly the same on my
system and a few other systems with no hardware 3D on it, and the FPS rate is
not impressive. (16 fps with a few dozen gl* calls)


3. Finally, I have looked far and wide for an explanation on how to render
text using TrueType fonts, hopefully in a way that doesn't require a separate
gl* call for each character since this seems to be one of the biggest
performance issues I have at the moment. I am using display lists for models
and such, but the very nature of text strings mean they're not well suited for
list rendering...



--
Andreas Lund ([EMAIL PROTECTED]) - Net.adm - http://www.atc.no
Tel: +47 90.07.71.62 / +47 63.88.33.57  Fax: +47 21.69.09.10
Ano-Tech Computers AS - Din interaktive leverandør
** He had a baseball bat and I was tied to a chair. 
** Pissing him off was the smart thing to do.  -- Max Payne

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