Hello again :-) I have been playing around with SDL::OpenGL for a few days noe, if anyone is curious the last successful build can be found here: http://floyd.atc.no/Programming/Perl/Offworld/
I have quite a few problems though... 1. First of all, it seems there's a sub routine missing (glGetString), preventing the extraction of vendor and version strings from the video driver. This also means I've been unable to get any plaintext error messages out of SDL::OpenGL. I had a few words with "geoffb" on IRC about this a few days back and apparently this has to be fixed by someone well versed in the dark magic called "XS". I am not, so I was kinda hoping someone could look into the issue and perhaps post a patch or something :o) 2. Secondly, and somewhat related, I would very much like for SDL::OpenGL to use a specific driver on my system. The scene renders exactly the same on my system and a few other systems with no hardware 3D on it, and the FPS rate is not impressive. (16 fps with a few dozen gl* calls) 3. Finally, I have looked far and wide for an explanation on how to render text using TrueType fonts, hopefully in a way that doesn't require a separate gl* call for each character since this seems to be one of the biggest performance issues I have at the moment. I am using display lists for models and such, but the very nature of text strings mean they're not well suited for list rendering... -- Andreas Lund ([EMAIL PROTECTED]) - Net.adm - http://www.atc.no Tel: +47 90.07.71.62 / +47 63.88.33.57 Fax: +47 21.69.09.10 Ano-Tech Computers AS - Din interaktive leverandør ** He had a baseball bat and I was tied to a chair. ** Pissing him off was the smart thing to do. -- Max Payne