Thank you. Also you can test the new features in
test/OpenGL/tutorials/lesson18.pl
P.S watch the [email protected] for updates
Kartik Thakore
On 3-Aug-09, at 10:34 PM, breno <[email protected]> wrote:
Hi there!
First of all, *thank you* - I love SDL and really think Perl is
missing something like this. I find our current SDL binding buggy and
outdated, so any work towards turning Perl into a viable and valuable
choice for SDL development is an enormous step forward. Let's bring
the Frozen Bubble days back! :-)
Btw, I cloned the repo and did
perl Build.PL
./Build
./Build test
it all went well, apparently. Unfortunately I haven't had the time to
test actual SDL code or read your Pods to see if there's anything new
of missing. However, perldoc did find an error on the Pod, where =over
tags need to have a blank line below them. This is fixed with the
following diff:
-----------------8<----------------
$ git diff lib/SDL.pm
diff --git a/lib/SDL.pm b/lib/SDL.pm
index e7f88cb..3bc998f 100644
--- a/lib/SDL.pm
+++ b/lib/SDL.pm
@@ -73,6 +73,7 @@ the C<SDL::Init> subroutine. This routine takes a
mode flag c
the bitwise OR product of the following functions:
=over 4
+
=item *
INIT_AUDIO()
----------------->8----------------
my 2 cents. Hope this helps!
Cheers,
garu
On Sun, Aug 2, 2009 at 1:25 PM, Kartik Thakore<[email protected]
> wrote:
Hi,
I am currently working on getting SDL_perl off the ground.
This
is what I have done so far
http://github.com/kthakore/SDL_perl/tree/master.
I need people to test the module's building and give me some
feed back.
Thank You
Kartik Thakore
[email protected]