The SDL 2.5* will start adding SDLx sugar in. Currently we have the following ideas:

Contollers:
SDLx::App # old SDL::App with
SDLx::World # plug in physics, and graphics
SDLx::Controller #variable FPS controller which has a fixed timestep

SDLx::Sprite #Creating and moving images
SDLx::Particles* #Controlling a buffer of pixels, gfx primitives or sprites

Base Extension:
SDLx::Surface # binds video stuff to surface and provides pixel matrix
SDLx::Color # interfaces arrayref to color
SDLx::Rect # extends many operations like center, ..,
SDLx::FPS # Uses sdlgfx fpsmanager to force a static FPS


We are looking for more ideas and feedback.

Regards,
Kartik Thakore

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