On 2010-07-27, at 8:51 PM, Pip Stuart <pipstu...@gmail.com> wrote:
Hi Kartik,
Hi,
Thanks for all the awesome SDLPerl work you've been doing. It's much
appreciated. I'd like to get back into some SDLPerl hacking && to help
you test releases && features.
Earlier today, I tried to run `perl -MCPAN -e "install SDL"`, but it
failed && I was hoping you could please help me get it (&& the
Games::FrozenBubble beta) installed && running, when you have time.
Force install didn't work && I'm not sure what to try next, so please
advise. Do you know what I need to do to get around the libpng error
&& should I have a threaded Perl or smpeg too? I've pasted the
conclusion of my build below to help diagnose.
The png is a error but we have fixed it do:
cpan pip
pip http://sdlperl.ath.cx/releases/SDL-2.504.tar.gz
This will be on CPAN later this week.
Also a threaded Perl is not necessecary but recommended.
Try frozen-bubble again after installing this.
Thanks again,
-Pip
No problem.
On Thu, Jul 22, 2010 at 16:55, Kartik Thakore <thakore.kar...@gmail.com
> wrote:
SDL 2.503 has been released on to CPAN. The changes are mostly in
the new
features added to SDLx::* layer. However as our continuing attempt to
improve cross platform support we have some low level fixes.
Most interstingly we have begun work on SDLx::Sprite::Animated.
Although,
volatile, this addition will be highly anticipated. We look forward
for more
work on it soon.
Additionally are the changes in SDLx::Surface. SDLx::Surface is an
attempt
to provide gfx, pixels, video and low level surface functions in a
combined
and simpler interface. Since SDLx::Sprite and SDLx::App depends on
SDLx::Surface, new features will be propagated and the magic
amplified!
These are exciting times for SDL in Perl. So come join us for great
justice
on #sdl irc.perl.org or sdl-de...@perl.org.
Kartik Thakore