A quick SDL heads up: the Prima::OpenGL strawman implementation is now working with POGL on cygwin using the native WGL OpenGL drivers. For project goal #3 below, I'll be trying to get SDL installed on cygwin so that I can try using it with POGL for the OpenGL drawing.
Anyone already using SDL + POGL on cygwin (with the Mesa+GLX rendering)? Does SDL installation on cygwin use the X11+GLX framework or the win32+WGL one---as in any bumps I can expect ahead? Thanks much, Chris On Sun, Jul 3, 2011 at 4:44 PM, Kartik Thakore <thakore.kar...@gmail.com> wrote: > Hi Chris, > > I am interested in helping out! Any bugs I can tackle I will take. I am > also hoping to look at using some of the P5NCI optimizations chromatic > was talking about but I will wait for a while and learn the code base so > far. > > P.S. It would be appreciated if you CC'd the firstname.lastname@example.org list. We > have several ppl on that list that are interested in this project > > Kartik > > On Sun, 2011-07-03 at 14:25 -0400, chm wrote: >> Announcing the new Perl OpenGL project site at >> sourceforge.net. A read-only git access is at >> >> git://pogl.git.sourceforge.net/gitroot/pogl/pogl >> >> I plan on updating the plan going forward but >> the immediate goals are: >> >> (1) Continue work with Dmitry Karasik to resolve >> win32 and cygwin build issues for his new >> Prima::OpenGL module at >> >> http://github.com/dk/Prima-OpenGL >> >> (2) Refactor the perl API bindings to OpenGL >> to use GLEW rather than rolling our own. >> That should allow for an immediate bump >> in OpenGL support to version 4.x. >> >> (3) Refactor the GUI/system inteface in OpenGL >> to be more platform *and* GUI toolkit >> portable. The current FreeGLUT default is >> very portable but abstracting the needed >> interface should allow it to be provided >> by *any* GUI library. This is already getting >> started (surprisingly quickly) in #1. >> >> (4) Replace platform OpenGL library detection >> in the Makefile.PL by an Alien::OpenGL or >> such approach. Maybe Alien::GLEW would be >> better here. >> >> (5) Move from EU::MM to Module::Build to reduce >> platform specific shell and make issues. >> >> If you are interested in participating, please >> contact me via email or through the sf.net >> project page links at >> >> http://sourceforge.net/projects/pogl/develop >> >> >> Thanks! >> Chris > > -- > Kartik Thakore <thakore.kar...@gmail.com> > >