I can build Alien::SDL, but too much tests are failing for SDL.

-----Urspr√ľngliche Nachricht-----
Von: Kartik Thakore [mailto:thakore.kar...@gmail.com] 
Gesendet: Sonntag, 10. Juli 2011 09:03
An: Tobias Leich
Cc: 'Chris Marshall'; 'sdl-devel'; 'chromatic'; 'Dmitry Karasik'; 
per...@jach.hawaii.edu
Betreff: Re: AW: Perl OpenGL Project

I believe it already works on cygwin no? 

On Sat, 2011-07-09 at 15:48 +0200, Tobias Leich wrote:
> I can help getting Alien::SDL and SDL to work on cygwin. I will post an
> update in a few days.
> 
> Cheers, 
> FROGGS
> 
> -----Urspr√ľngliche Nachricht-----
> Von: Chris Marshall [mailto:devel.chm...@gmail.com] 
> Gesendet: Freitag, 8. Juli 2011 16:14
> An: Kartik Thakore
> Cc: sdl-devel; chromatic; Dmitry Karasik; per...@jach.hawaii.edu
> Betreff: Re: Perl OpenGL Project
> 
> A quick SDL heads up:  the Prima::OpenGL strawman implementation
> is now working with POGL on cygwin using the native WGL OpenGL
> drivers.  For project goal #3 below, I'll be trying to get SDL installed
> on cygwin so that I can try using it with POGL for the OpenGL drawing.
> 
> Anyone already using SDL + POGL on cygwin (with the Mesa+GLX
> rendering)?  Does SDL installation on cygwin use the X11+GLX
> framework or the win32+WGL one---as in any bumps I can expect
> ahead?
> 
> Thanks much,
> Chris
> 
> On Sun, Jul 3, 2011 at 4:44 PM, Kartik Thakore <thakore.kar...@gmail.com>
> wrote:
> > Hi Chris,
> >
> > I am interested in helping out! Any bugs I can tackle I will take. I am
> > also hoping to look at using some of the P5NCI optimizations chromatic
> > was talking about but I will wait for a while and learn the code base so
> > far.
> >
> > P.S. It would be appreciated if you CC'd the sdl-devel@perl.org list. We
> > have several ppl on that list that are interested in this project
> >
> > Kartik
> >
> > On Sun, 2011-07-03 at 14:25 -0400, chm wrote:
> >> Announcing the new Perl OpenGL project site at
> >> sourceforge.net.  A read-only git access is at
> >>
> >>    git://pogl.git.sourceforge.net/gitroot/pogl/pogl
> >>
> >> I plan on updating the plan going forward but
> >> the immediate goals are:
> >>
> >> (1) Continue work with Dmitry Karasik to resolve
> >>      win32 and cygwin build issues for his new
> >>      Prima::OpenGL module at
> >>
> >>        http://github.com/dk/Prima-OpenGL
> >>
> >> (2) Refactor the perl API bindings to OpenGL
> >>      to use GLEW rather than rolling our own.
> >>      That should allow for an immediate bump
> >>      in OpenGL support to version 4.x.
> >>
> >> (3) Refactor the GUI/system inteface in OpenGL
> >>      to be more platform *and* GUI toolkit
> >>      portable.  The current FreeGLUT default is
> >>      very portable but abstracting the needed
> >>      interface should allow it to be provided
> >>      by *any* GUI library.  This is already getting
> >>      started (surprisingly quickly) in #1.
> >>
> >> (4) Replace platform OpenGL library detection
> >>      in the Makefile.PL by an Alien::OpenGL or
> >>      such approach.  Maybe Alien::GLEW would be
> >>      better here.
> >>
> >> (5) Move from EU::MM to Module::Build to reduce
> >>      platform specific shell and make issues.
> >>
> >> If you are interested in participating, please
> >> contact me via email or through the sf.net
> >> project page links at
> >>
> >>    http://sourceforge.net/projects/pogl/develop
> >>
> >>
> >> Thanks!
> >> Chris
> >
> > --
> > Kartik Thakore <thakore.kar...@gmail.com>
> >
> >
> 

-- 
Kartik Thakore <thakore.kar...@gmail.com>


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