hello list,

i recently started writing a small game in perl & sdl and noticed a few memleaks
which i was able to (partially) avoid by rewriting a few things, however it's
kind of frustrating. maybe i just use the wrong version or something - i would 
realy appreciate if anyone can point me out a good solution.

i attached a small script to demonstrate some issues, where is also one similar
issue with the SDLx::Text write* methods, it seems there is a leak somewhere 
during creation of the surface used internally.

just posting this here because it seems the server where the bug tracking is 
hosted is down, if it just was moved can someone please provide me the new url?


regards

Attachment: memleaks.pl
Description: Perl program

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