On 2012-01-10, at 2:03 AM, Alexander Becker <cap...@gmx.de> wrote:

> Hi Kartik,
>
> I recently started working with the SDL Manual, but I don't have a game in 
> mind. Regardless of that, I find it very useful to see the things you can do 
> with SDL demonstrated with games. What I'm missing so far, and what is part 
> of every game, too, is UI stuff. How do buttons work with SDL, how do you 
> change the state of a button element (normal, active, hover, diabled,  etc.) 
> and how do you encapsulate such UI elements properly.
>

Perhaps getting Agar working again in perl will help? Http://libagar.org/

> Basically, I'm still experimenting to find a way to create a good button 
> class for a menu. I know there is a package out there that provides methods 
> for drawing menus, but especially when writing your own games / apps, I guess 
> one might want to implement its own kind of menu with nifty nice effects, 
> layout and so on.
>

Hmm we would love it if you can provide feedback/issues on the
SDLx::Widgets github site.

> So this is my idea: add a chapter on UI elements (not only buttons, but 
> (high-score-tables, text fields etc.). Unfortunately, all I can add to this 
> project so far (I'm still a SDL n00b) are possibly dumb questions. For 
> example, I don't know how to adjust a text on a surface for a button. By 
> adjusting, I mean something like aligning to the left or the right or 
> automatically splitting the text up an breaking into a new line when a given 
> with would be exceeded (I'm generating buttons with unknown text length, 
> which is quite problematic).
>
Seems like a good idea. Thanks.
> hth,
> Alex
>
Kartik
> -------- Original-Nachricht --------
>> Datum: Mon, 9 Jan 2012 16:34:25 -0500
>> Von: Kartik Thakore <thakore.kar...@gmail.com>
>> An: sdl-devel@perl.org, chromatic <chroma...@wgz.org>
>> Betreff: Revamping SDL_Manual
>
>> Hello guys,
>>
>> So as I have gotten busy over the last couple months with my startup and
>> masters the  SDL Manual has fell behind, and I would like to ask if anyone
>> is interested in taking on writing new chapters or reorganizing SDL
>> Manual.
>> We can discuss any new chapters to add and work with reorganize it. An
>> idea
>> I have is to change the name to Perl Game Development and incorporate more
>> then just SDL chapters into the manual. Any suggestions are welcome!
>>
>> Regards,
>> Kartik
>
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