Documentation tells that you have to use ->motion_state instead of
->button_state.

See: http://sdl.perl.org/SDL-Event.html#Mouse_motion_events

--
Cheers, Tobias

Am 30.01.2012 23:23, schrieb Alex:
> Dear all!
>
> I'm still working on this kind of button-like widget and I want to implement
> the behaviour when hovering over the button.
> Unfortunately, the button_state does not work as I expected (maybe I
> expected it wrong). 
>
> When I click somewhere, continue to hold down the mouse button (so there is
> no SDL_MOUSEBUTTONUP event) and move the mouse, shouldn't
> $event->button_state return SDL_PRESSED (which is 1)?
> Because, using the script attached, I always get SDL_RELEASED (0).
> The single case where I get SDL_PRESSED is when I check it on
> SDL_MOUSEBUTTONDOWN.
>
> So, is this behaviour intended? 
> Or, to ask it in another way: do I have to keep track of the
> SDL_MOUSEBUTTONUP event myself in order to determine if the user still holds
> down the mouse button?
>
> Kind regards,
> Alex
>
> #!perl
>
> use strict;
> use warnings;
> use SDL;
> use SDLx::App;
> use SDL::Event;  # for the event object itself
> use SDL::Events; # functions for event queue handling
>
> my $app = SDLx::App->new(
>       title => 'text wrap',
>       exit_on_quit => 1,
>       init => SDL_INIT_VIDEO
> );
>
> $app->add_show_handler( \&render );
> $app->add_event_handler( \&handle_events );
>
> $app->run();
>
> exit(0);
>
> sub handle_events {
>     my $event = shift;
>       my $controller = shift;
>     
>     if( $event->type == SDL_MOUSEMOTION ) {
>         printf "Button state: [%s]\n",$event->button_state;
>     }
>     
>     return;
> }
>  
>
> sub render {
>     my ($delta, $app) = @_;
>     
>       $app->update();
>       return;
> } # /render
>

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