Hi Guys,
I am a complete Perl-SDL "newbie" and have spent a few days reading the
docs on CPAN perl-SDL. I'm using version 2.536.
I would like to create a surface from my own RGBA data and there seems
to be no way to do that unless you do it a pixel at a time :(
I am trying to hack Net::VNC so that it uses SDL:: instead of
Image::Imlib2, so for example:
The "raw encoding" from Net::VNC does this:
$socket->read( my $data, $w * $h * 4 );
my $raw = Image::Imlib2->new_using_data( $w, $h, $data );
$raw->has_alpha(0);
$image->blend( $raw, 0, 0, 0, $w, $h, $x, $y, $w, $h );
I need to replicate the above in perl-SDL
There is an map_RGBA function which maps 1 pixel, but not a bunch of
them, so you can do:
$dpixel=SDL::Video::map_RGBA( $display->format, 0, 0, 255);
but not this:
$dpixel=SDL::Video::map_RGBA( $display->format, $data);
SDL::Video::fill_rect( $surface, $srect, $dpixel );
I tried using SDL::RWOps as follows:
$rw = SDL::RWOps->new_const_mem( $data);
but I don't know how to get $rw into the surface!
and
$surface = SDL::Image::load( $rw );
does not work.
Any help would be much appreciated.
Albert