This problems still occurs occasionally with Alien-SDL 1.434

http://www.cpantesters.org/cpan/report/04921c82-b30c-11e1-9066-3d54fb7543f5

I created an issue about this a while ago:

https://github.com/PerlGameDev/SDL/issues/233

The build option include ogg, but those same tests fail.  Should those
tests pass with those build options?

Jeff

On Sun, Jun 10, 2012 at 1:21 PM, Tobias Leich <em...@froggs.de> wrote:

>  Ya, would be sweet to make another dev release, requiring a newer
> Alien::SDL.
>
> Check t/mixer.t for audio support, its basically just that you try to init
> OGG, and skip if it fails.
>
> Am 10.06.2012 18:03, schrieb Jeffrey Palmer:
>
> So are we ready to bump our Alien::SDL prereq (at least in the dev
> release)?  Also, I'm assuming we should skip these tests if libogg support
> isn't available.  What's the proper way to detect audio format support?
>
>  Jeff
>
> On Sat, Jun 9, 2012 at 9:51 PM, Tobias Leich <em...@froggs.de> wrote:
>
>> Hi, the tester is still using the old Alien::SDL, this one doesnt build
>> libogg and libvorbis.
>>
>> Jeffrey Palmer <jeffrey.t.pal...@gmail.com> hat geschrieben:
>>
>> >Hi All,
>> >
>> >I released SDL 2.541_02 today after Blaizer++ merged in his changes that
>> >were accidentally included in 2.538.  The early test reports are in and
>> >we're still having some issues with the SDL::Mixer::MixMusic tests that
>> use
>> >ogg:
>> >
>> >
>> >
>> http://www.cpantesters.org/cpan/report/5399278a-b262-11e1-bea2-18293af89482
>> >
>> >
>> http://www.cpantesters.org/cpan/report/e352e802-b262-11e1-85c4-09343af89482
>> >
>> >If anyone has any problems, or if anyone knows what is causing this
>> >problem, please let us know.
>> >
>> >Thanks,
>> >Jeff
>>
>
>
>
>  --
> Jeffrey T. Palmer
>
>


-- 
Jeffrey T. Palmer

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