This problems still occurs occasionally with Alien-SDL 1.434
http://www.cpantesters.org/cpan/report/04921c82-b30c-11e1-9066-3d54fb7543f5 I created an issue about this a while ago: https://github.com/PerlGameDev/SDL/issues/233 The build option include ogg, but those same tests fail. Should those tests pass with those build options? Jeff On Sun, Jun 10, 2012 at 1:21 PM, Tobias Leich <em...@froggs.de> wrote: > Ya, would be sweet to make another dev release, requiring a newer > Alien::SDL. > > Check t/mixer.t for audio support, its basically just that you try to init > OGG, and skip if it fails. > > Am 10.06.2012 18:03, schrieb Jeffrey Palmer: > > So are we ready to bump our Alien::SDL prereq (at least in the dev > release)? Also, I'm assuming we should skip these tests if libogg support > isn't available. What's the proper way to detect audio format support? > > Jeff > > On Sat, Jun 9, 2012 at 9:51 PM, Tobias Leich <em...@froggs.de> wrote: > >> Hi, the tester is still using the old Alien::SDL, this one doesnt build >> libogg and libvorbis. >> >> Jeffrey Palmer <jeffrey.t.pal...@gmail.com> hat geschrieben: >> >> >Hi All, >> > >> >I released SDL 2.541_02 today after Blaizer++ merged in his changes that >> >were accidentally included in 2.538. The early test reports are in and >> >we're still having some issues with the SDL::Mixer::MixMusic tests that >> use >> >ogg: >> > >> > >> > >> http://www.cpantesters.org/cpan/report/5399278a-b262-11e1-bea2-18293af89482 >> > >> > >> http://www.cpantesters.org/cpan/report/e352e802-b262-11e1-85c4-09343af89482 >> > >> >If anyone has any problems, or if anyone knows what is causing this >> >problem, please let us know. >> > >> >Thanks, >> >Jeff >> > > > > -- > Jeffrey T. Palmer > > -- Jeffrey T. Palmer