Ah - sorry for the loose description. I'll read up on expert systems
for the time being - thanks!

On Sat, Jan 21, 2012 at 12:52 PM, Guyren Howe <[email protected]> wrote:
> On Jan 21, 2012, at 12:30 PM, Rohan Deshpande wrote:
>
>> I'm building a troubleshooting application. In the first screen the
>> user is presented with two questions, each leading them down a certain
>> path. At a certain point they are presented with a set of
>> answers/suggestions. I'm having difficulty figuring out what the
>> appropriate data structure is for something like this.
>>
>> Initially I was thinking a tree structure of some sort, but that
>> doesn't work well because the probability of convergence of many of
>> the paths is pretty high. Answering a question a certain way might put
>> you on a totally different path.
>>
>> After some cursory research it seems like a graph database of some
>> sort is the way to go. I'm imagining each node having a set of
>> source_ids, containing the IDs of other questions. Answering each
>> question would lead to a search against the database looking for
>> source_ids that match the current question. In practice though I'm not
>> 100% sure if something like this would work.
>>
>> Has anyone built anything like this that can chime in with their
>> suggestions (and potential Ruby libs to go with them)?
>
> I’m afraid that you haven’t given us enough to go on here, Rohan.
>
> The appropriate data structure depends on what you are trying to achieve. A 
> tree suggests you want a definite sequence with an ending, either going from 
> a leaf to the root or vice-versa. A more general graph structure suggests 
> your users will be able to wander from question to question more loosely.
>
> It sounds like you’re trying to write an expert system. I would suggest you 
> start by doing some reading in that area.
>
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