<snip> > Interesting, i'm not seeing these, ill roll these into v3 and see if I can > reproduce to make sure they > don't come back. >
OK, I have them reproduced and fixed for v3. I also have another patch locally for fixes with the fuzzer running the longest run yet with no issues (14 hours). Ill let these patches sit, and aggregate any other comments/concerns and send out v3 on Monday August 15 <snip>
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