Re: Roboid Inc.: New accessible browser game with large story feature

2015-04-20 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Hi!There is a step by step hacking FAQ in the forum: http://roboid.com/forum/topic/4/1If training is still locked and you have already done a few classifieds, you now need to buy a robot. It's under the Exchange : Bots menu.Mission goals are listed below the story text in a checklist format.

URL: http://forum.audiogames.net/viewtopic.php?pid=212974#p212974




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-04-19 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Touching base with everyone, thanks for checking out Roboid!Would also like to announce our latest major feature which was added today: teams! Functioning like guilds found in other games, teams add fun competitive AND cooperative elements to the game!http://roboid.com/

URL: http://forum.audiogames.net/viewtopic.php?pid=212893#p212893




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-02-09 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

I modelled that after a hacking mechanic on the game Fallout 3. 

URL: http://forum.audiogames.net/viewtopic.php?pid=204255#p204255




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-29 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Enter one of the words, like elephant, into the login form below it. It will tell you how many letters that word has correct compared to the real password. The in-game forum has a whole thread of tips & strategies.

URL: http://forum.audiogames.net/viewtopic.php?pid=202796#p202796




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-28 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Yeah, I hear you. A lot of the more strategic layers will be worked in later. For example, my husband really wants elemental weapons, and combat stances that you have to earn over time so it matters which you pick. I may also re-write the combat to be more turn-by-turn.I have to keep new features under control, since we are also raising two babies! Besides, millions of people playing Candy Crush luck isn't all bad. LOL!

URL: http://forum.audiogames.net/viewtopic.php?pid=202755#p202755




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-28 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Hacking is meant to be a bit of a game of chicken. The # of accounts determines the upper bounds of what you'll win. On the hacking leaderboard you'll see many people with hacks over $10,000. With an average virus cost below $1000, it's a lucrative minigame. If I increase payouts, the inflation rate of the game will also rise.Yes, many game mechanics are luck based, however scavenging is modeled after minesweeper, a popular puzzle game.The less luck based things are, the more detailed A.I. and layered strategy is required: a mountain of work for one solo, part-time programmer (me) who is doing all the writing, programming, graphics, sounds & support alone. The game is still in Beta, and I consider it to be a proof of concept the scavenging is the most involved & non-luck-based element, and also the most recent. I'm tackling larger and more detailed features as the game matures.

URL: http://forum.audiogames.net/viewtopic.php?pid=202752#p202752




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-26 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

brad wrote:Hi.Yep, that's right. IF I find anymore radio buttons labeled, oddly I'll mention them here.I will investigate.

URL: http://forum.audiogames.net/viewtopic.php?pid=202488#p202488




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-26 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

The gibberish is just file & directory names, their names don't matter. Try to aim for at least 20 account numbers, and hit "logout" once you've been at high threat for a bit. Files "deeper" down the directory tree are worth more but more dangerous. It becomes a game of chicken... 

URL: http://forum.audiogames.net/viewtopic.php?pid=202487#p202487




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-26 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Sure, I can look at it... is it the repair page where they are in a strange position?

URL: http://forum.audiogames.net/viewtopic.php?pid=202457#p202457




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-25 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Brand new players get a weakened bot for their first 20 matches so you were indeed winning more.

URL: http://forum.audiogames.net/viewtopic.php?pid=202386#p202386




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-25 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Training is designed to have a bot relatively equal to yours. A 50% odds. So your numbers look ok. (The training bot is randomly generated.)

URL: http://forum.audiogames.net/viewtopic.php?pid=202385#p202385




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-25 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

People are often confuse about how % chances work. It means you could have a streak for a while of fails, or a streak of success or a more even spread.

URL: http://forum.audiogames.net/viewtopic.php?pid=202358#p202358




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-25 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

My husband suggested a similar buffing action idea. His was a type of fight 'preparation'. I will add it to my ideas list! 

URL: http://forum.audiogames.net/viewtopic.php?pid=202309#p202309




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-25 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Hmmm

URL: http://forum.audiogames.net/viewtopic.php?pid=202308#p202308




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-25 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Absolutely, I completely appreciate the feedback, good and bad!I wonder for example if I need an 'intensive' training option which takes longer but with a higher chance of success.  And similar for the other short items.  I was thinking about zero repair timer for contributors..

URL: http://forum.audiogames.net/viewtopic.php?pid=202299#p202299




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-24 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

As a bit of an idea for players hoping for more to do... here are some planned features:- A text based maze-style mini-game where you explore the outskirts of the city. Random encounters with 'enemies' and random treasure finds.- A hydroponics system to grow resources over a long period. A money maker and important story element.- Crafting system - the items found while scavenging will be added to your inventory. You use these materials to craft weapons, armor and equipment.- A player market to sell the items you craft.- Multi-player actions where players online at the same time team up to complete an objective such as one faction attacking another.Regarding upgrading to the next class. I was considering having a min number of wins required to be 'invited' to the next class. Then if you have the money you can buy the next bot regardless of stats. I think this makes more sense in how in real life sports you must earn your way
  from amateur to pro, etc. However I was not sure what a good number of wins would be, so the current system is allowing me to observe a bit first.

URL: http://forum.audiogames.net/viewtopic.php?pid=202254#p202254




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-24 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

I plan that when I add actions with long timers, I'll balance them out with short ones too. It's not going to get ever longer and longer! *laughs*

URL: http://forum.audiogames.net/viewtopic.php?pid=202249#p202249




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-24 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Hi Everyone!Thanks for playing!I've been making some changes to try and improve the accessibility.  @Dark .. please let me know some of the accessible captcha questions and what you answered exactly for answers. It should work regardless of capitalization. I ran many test cases and am using a pre-existing captcha plugin. If you have examples I can test them out myself. Spaces will cause it to fail.I also fixed the text on the Tagging radio buttons to make it clearer which radio button goes with what.A bit of back ground for folks with concerns about the grinding / timers/ etc. Roboid is based on a particular genre of game. Many others like it operate on either a timer system or an 'Energy' bar which needs to refil over time. I modelled Roboid after these types of games. Some people who like the casual aspect of it, it's a perfect fit. Other people who like to sit down for a couple hours and play one game full out exclusively, th
 is doesn't really fit. Many people play it while doing other work on their computer or phone. Some people browse the forums a bit while waiting for timers.  One of the largest and most popular text based game of this type uses Energy and Nerve bars which take half a day to refil.I've tried to space the timers out and stagger them so that there is frequently something activating. But once you get a system down you can usually "set up" everything in a few minutes then leave it for a while. This style of casual, non-time-consuming gameplay appeals to some and not to others. As you unlock more things to do, you have less waiting and more activities. While Hacking and Scavenging are my only two mini-games so far, I plan on adding many more. Hacking is intentionally hard. Very hard. There is also intentionally not a lot of guidance for it. Much like 'real' life you have to bang away at it. Once you get it though, it's a major money mak
 er. Often $5-$15K each time. Thus why it has the longest timer.The classifieds renew every 24 hour period to a new random set. I agree that it is frustrating that the earning mission limits you to earning money from the classifieds alone. I wrote that mission when there was not much else in the game. I plan on revisiting it before I start season 2 of the missions.The missions are intended to take a while. My hope is that all 9 season 1 missions will take a month or so of casual game play. Part of this is because of how the game is built, and part if it is because, as a stay at home parent, I can only work on Roboid in my spare time, so can't churn out new missions (with the writing and programming involved) on too fast of a schedule.Regarding upgrading bot classes. It takes about a month to max out your Amateur bot. My hope/plan is for it to take about a year to burn through all the existing combat classes. I must then decide what happens to players who max
  out in superweight. I'm considering an open ended 'underground' class with no limits. Many players have expressed dislike for the idea of round-based play (where everyone starts fresh at each new round).Training matches you against a bot with approximately equal stats. In the long run you'll win 50% of the time.Adding a weapon and armor will do wonders to your win-loss performance. A bare-bones amateur bot with only bit of training/calibrating under its belt will not surprisingly be losing often. I can't make everyone a butt kicker off the get go. Most players end up with a much higher # of wins than losses against the NPCs within a week or two.I don't ever want Contributor Status to give players much of an edge over other players. The game money given is minimal compared to what you can earn hacking and scavenging in few days time. At the $25 contribution for $150K game money, it's a nice amount but not a game changer. There 
 will be more money making mini games coming soon.Hacking tip- choose your first word with the most overlap with other words as possible. Spot common ending letters for example and pick a first word which will help eliminate as many as possible. The 'letters in common' refers to the position of the letter too.

URL: http://forum.audiogames.net/viewtopic.php?pid=202248#p202248




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-22 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

BAM!Added a textual captcha to the registration form for VI players!Cheers! Thanks for playing!Please let me know if there's any trouble with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=201972#p201972




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-22 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

I'm going to add a text-based captcha to the registration form soon. I think I found one that will work well. 

URL: http://forum.audiogames.net/viewtopic.php?pid=201941#p201941




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-22 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Awesome, thanks for playing!(Your username cracked me up lol.)

URL: http://forum.audiogames.net/viewtopic.php?pid=201939#p201939




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-21 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

sneak wrote:I'm on the game as sneaky, I'm liking it so far, but progression is rather slow IMO. I'm at a point where I have to make 2000 dollars using only the classifieds, but I've already made over 3000 total from all the activities in the time I've been waiting, so I'm just wondering if it could be changed to be total money made, or some way to use credits or something to reduce the wait time.There are currently 9 missions total in Season 1. My ideal is for each season to require about 1-2 months to play through at a reasonable pace. The missions are long, yes, but that's intentional. It's a game for the long haul. I also need time to implement the features and story that will go into Season 2.With the effort I spend on the written component, the missions are supposed to be long and satisfying when finally completed. Eventually I'll have Side Quests which will be like mini-missions that players can do which are shorter and will bridge the time between longer missions and between seasons. But that's a ways down my to do list!

URL: http://forum.audiogames.net/viewtopic.php?pid=201895#p201895




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-21 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Hm. Good point. I'm constantly evolving my view of where the combat mechanic will go.The hit or miss results are dependant upon your bot's stats and a random virtual roll of the dice. In lower weight classes, your stats (which are low) have a minor effect on the 'weight' of the result versus your stats. So new players in lower classes will find some fluctuation in who wins although running multiple fights the person with better stats wins definitely more often.As you rise in the ranks, the random roll plays a less and less significant part in the outcome of the match. So, it becomes harder and harder to beat opponents who beat you in stats.When you enter the fight lobby, you are matched against a random player (or NPC if not enough players are online) who is within a range of your stats. As you level up your stats you'll get to the next NPC. There will petty much always be about 2 NPCs with whom your stats overlap. Typically one who wi
 ll be much weaker than you and one much stronger.You hit the nail on the head, that as the player base grows, you'll get matched against more real players. I put the NPCs in there to bridge the gap for players when there aren't enough real fighters online. In an ideal world I'd have a bunch of time to just sit one day and add several more NPCs to give more variety. It's quite time consumer to register an account then edit the stats, weapons etc in the database for an NPC account. I certainly plan to do so. I also need to set up the Heavyweight NPCs because I have a player or two ready to go to that level, and only one NPC in there currently. Ack.

URL: http://forum.audiogames.net/viewtopic.php?pid=201827#p201827




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-20 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

I agree that a turn by turn combat would be awesome. However for a browser game which is not using Java or Flash or some other plugin, this is very hard to do. You would need to ensure that each player is online (and not idle) at the same time, that they don't wander away from their browser, and then have each player's browser constantly poll the server to find out what the other player did and if it's your turn or you're still waiting. It's possible, just very heavy server load and a monster programming task. As a solo developer at this time, it's more time and effort than I'd want to spend. Especially since my vision of the game is to have so much more than just combat. I want the combat itself to only be about 5% of what there is available to do in the game.If I'm ever so fortunate to earn any income from the game, I might be able to hire a second programmer who could help with jazzy feature improvements like that! 

URL: http://forum.audiogames.net/viewtopic.php?pid=201720#p201720




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-19 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Note, I won't always catch messages in this forum so please add any future issues into the in-game forum (I created a thread for screen reader issues here: http://roboid.com/forum/topic/31/1).Cheers!

URL: http://forum.audiogames.net/viewtopic.php?pid=201664#p201664




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-19 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Thanks for the feedback!I've been spending the afternoon checking and adding alt text to some of the important game elements. Including that wrench in the calibrations page which you mentioned.If I add alt text to the help link will your reader pick that up? Since you mention that the lone question mark isn't easy to notice..I agree that the fight play-by-play needs more flavour. That's one of the things on my future enhancements list.I appreciate the feedback. I'll be paying closer attention to the game's accessibility, and hopefully the extra alt text added today will also help.

URL: http://forum.audiogames.net/viewtopic.php?pid=201663#p201663




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-19 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Dark wrote:I  have completed your contact form and really look forward to trying the game out.Created your account! Thanks for trying the game! I welcome any feedback.

URL: http://forum.audiogames.net/viewtopic.php?pid=201636#p201636




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-19 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Greetings! I'm the developer of the game, Roboid. User, Orin, messaged me in-game and mentioned this forum and brought to my attention that Roboid is a good fit for screen readers - being a text-based game.I would love to improve upon this. So to start, I've added a note to the registration page that players using screen-readers can work around the visual captcha by sending us their registration info via the contact form. I'll enter the registration manually (you'll get an activation email and can change your password later). I'll investigate true audio-captchas when I get a chance.I also opened a forum topic in the game under Suggestions to keep track of any other issues that pop-up for screen-readers... and I'll be keeping this in mind going forward as I develop new features.Oh and the PVP aspect is always by choice, you won't log in hours later to find that your player character got attacked while you were gone. Thanks for the suggestions Orin, and I look forward to improving Roboid's accessibility! And thanks everyone for giving us a shot. Please let me know either by the game's forum or by in-game message if you find other show-stopping screen-reader issues. I am player Elsereth in the game. Cheers!

URL: http://forum.audiogames.net/viewtopic.php?pid=201623#p201623




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-19 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Greetings! I'm the developer of the game, Roboid. User, Orin, messaged me in-game and mentioned this forum and brought to my attention that Roboid is a good fit for screen readers - being a text-based game.I would love to improve upon this. So to start, I've added a note to the registration page that players using screen-readers can work around the visual captcha by sending us their registration info via the contact form. I'll enter the registration manually (you'll get an activation email and can change your password later). I'll investigate true audio-captchas when I get a chance.I also opened a forum topic in the game under Suggestions to keep track of any other issues that pop-up for screen-readers... and I'll be keeping this in mind going forward as I develop new features.Oh and the PVP aspect is always by choice, you won't log in hours later to find that your player character got attacked while you were gone. Thanks for the suggestions Orin, and I look forward to improving Roboid's accessibility! And thanks everyone for giving us a shot. Please let me know either by the forum or by in-game message if you find other show-stopping screen-reader issues. I am player Elsereth in the game. Cheers!

URL: http://forum.audiogames.net/viewtopic.php?pid=201623#p201623




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-19 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Greetings! I'm the developer of the game, Roboid. User, Orin, messaged me in-game and mentioned this forum and brought to my attention that Roboid is a good fit for screen readers - being a text-based game.I would love to improve upon this. So to start, I've added a note to the registration page that players using screen-readers can work around the visual captcha by sending us their registration info via the contact form. I'll enter the registration manually (you'll get an activation email and can change your password later). I'll investigate true audio-captchas when I get a chance.I also opened a forum topic in the game under Suggestions to keep track of any other issues that pop-up for screen-readers... and I'll be keeping this in mind going forward as I develop new features.Oh and the PVP aspect is always by choice, you won't log in hours later to find that your player character go attacked while you were gone. Thanks for the suggestions Orin, and I look forwarding to improving Roboid's accessibility! And thanks everyone for giving us a shot. Please let me know either by the forum or by in-game message if you find other show-stopping screen-reader issues. I am player Elsereth in the game. Cheers!

URL: http://forum.audiogames.net/viewtopic.php?pid=201623#p201623




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-01-19 Thread AudioGames . net ForumNew releases room : silverkey via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Greetings! I'm the developer of the game, Roboid. User, Orin, messaged me in-game and mentioned this forum and brought to my attention that Roboid is a good fit for screen readers - being a text-based game.I would love to improve upon this. So to start, I've added a note to the registration page that players using screen-readers can work around the visual captcha by sending us their registration info via the contact forum. I'll enter the registration manually (you'll get an activation email and can change your password later). I'll investigate true audio-captchas when I get a chance.I also opened a forum topic in the game under Suggestions to keep track of any other issues that pop-up for screen-readers... and I'll be keeping this in mind going forward as I develop new features.Oh and the PVP aspect is always by choice, you won't log in hours later to find that your player character go attacked while you were gone. Thanks for the suggestions Orin, and I look forwarding to improving Roboid's accessibility! And thanks everyone for giving us a shot. Please let me know either by the forum or by in-game message if you find other show-stopping screen-reader issues. I am player Elsereth in the game. Cheers!

URL: http://forum.audiogames.net/viewtopic.php?pid=201623#p201623




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