Re: [RFC] IDE starter kit
What about IDE sponsorship? I think that we should vote for the best D IDE of the year and some money should be given as a prize to the IDE maintainer.
"This week in D" state
I noticed that "This week in D" site was seldom updated. Last activity is September, the 3rd. If Adam is busy at the moment, then I think that he should have an assistant.
Re: [your donation here]
On Monday, 19 December 2016 at 19:39:25 UTC, Andrei Alexandrescu wrote: Please consider making a personal donation What about IDE developers? For example, Vadim Lopatin develops his DLangIDE in D language. I think we should add the links to the project pages containing donate hyperlink to https://dlang.org/donate.html page too. For example, https://github.com/buggins/dlangide contains donate link.
How to Generate Entities from an Existing Database in D language ORM?
Hello! I've found the following C++/Qt project: http://www.treefrogframework.org/ It contains ORM. Treefrog can generate model stubs from the existing database. Is it possible to do the same in any D language ORM library? BTW, similar situation was discussed here: http://programmers.stackexchange.com/questions/299715/using-orms-in-two-separate-programs-which-share-a-db
Using libraries for (Postgre)SQL for bilingual (C++ and D) project
Hello! I have a project, which consists of 2 parts: web part (based on vibe.d) and core part (C++/Qt 5.5.x). Core will be used in a shared object (c-style exported functions). Both parts must interact with PostgreSQL. Core dynamic library will be contributor to my database (INSERTS/UPDATES), while vibe.d part will use SELECTs for views. Which C++ and D libraries for SQL queries should be used in order to minimize boilerplate code? I don't mind against ORM, using plain old objects (PODs) with special attributes. BTW, I've read about https://github.com/chrishalebarnes/quill.d.
Re: Coedit 2 alpha 1 - now with dub
On Friday, 25 September 2015 at 05:08:05 UTC, BBasile wrote: - compile, run, choose the configuration and the build type. but only the JSON format is handled. BTW, why there are two formats for dub? Which one will be obsolete? It's a headache for IDE developers.
Re: Natural language parsing (NLP) with D
On Tuesday, 20 October 2015 at 15:49:18 UTC, bachmeier wrote: It's not my area, but are you thinking of something like Freeling? http://nlp.lsi.upc.edu/freeling/ I think that in order to make a new wrapper more popular, it should be created with LGPL license (not GPL). Freeling is GPL. Is YamCha worth revival in D? http://chasen.org/~taku/software/yamcha/
Re: Is dlangui dead?
On Tuesday, 20 October 2015 at 17:58:07 UTC, tcak wrote: On Tuesday, 20 October 2015 at 17:01:19 UTC, karabuta wrote: I hope I am wrong, but dlangui seems to be abandoned for some time after all the hard work that went into it. I really like it since it was easy to setup and get things working. In fact, I consider it the best option. So, are you planning to fork it, and continue its development as it was being developed by other developers? I think Vadim Lopatin became inactive in relation to many of his D projects. For example, hibernated ORM cannot be compiled by current LDC2 and DMD. Latest commits for his projects were made in spring 2015. My D knowledge leaves much to be desired, that's why I can't cope with support of his projects at the moment.
Natural language parsing (NLP) with D
Hello! I am rather new to D ecosystem (I am a C++ developer). I know that there are code-dlang and awesome-D collections of libraries. But I have not found any NLP libraries in D (https://github.com/jogojapan/drulex is not worth mentioning), though there are Go and Rust NLP libraries on github (they are new languages too). Why is this field unpopular among (D)evelopers? What can be used for base POS tagging and NP chunking of English texts instead? I mean wrapping some C/C++ library without porting. Which one will cause minimal headache during glueing with D? P.S. I suppose that it will be nice to see the histogram of libs using "awesome-D" list. For example, one rectangle shows 3D engine percentage(libs number divided by total awesome-D libs count and multiplied by 100), another shows logger libs percentage...