Re: [Flashcoders] Flash chat options
I second the Smartfox server, maybe not the cheapest option, but very robust and easy to use Russ Max Cutler wrote: Or SmartFoxServer (www.smartfoxserver.com). On 5/12/07, Guntur N. Sarwohadi [EMAIL PROTECTED] wrote: Or use haXe (haxe.org). On 5/12/07, Jobe Makar [EMAIL PROTECTED] wrote: Hi, You should check out ElectroServer 3 as well. http://www.electro-server.com Jobe Makar http://www.electrotank.com http://www.electro-server.com phone: 252-627-8026 mobile: 919-609-0408 fax: 919-882-1121 - Original Message - From: Mick G [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Friday, May 11, 2007 4:18 PM Subject: [Flashcoders] Flash chat options Does anyone have any suggestions to the best way to implement a Flash based chatroom (Can be commercial, but I have a low budget). I'm after something that utilizes a free XML socket server and something that works efficiently on a server without any nast polling. I've tried implementing ElectroServer but it wasn't really an option with my current hosting situation and in general the documentation on the site seemed sparse. I don't anticipate many more than 20-30 concurrent users. Any links/help appreciated thanks, Mick ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] AS2.0 Question - passing data between classes
What I would do is have the Queue class be a listener of the connection class, and not pass that data at all. When a connection is detected, a notice is fired off to the listeners (the Queue class). You can send the connection info in the message to the Queue, then in the Queue class can the send the data. Russ. Andrew wrote: Hi I'm new to OOP programming in AS2. I'm writing two classes right now. One which creates/manipulates an array of XMLNodes and one which watches for an internet connection. When it finds a connection, it starts to send the XMLNodes from the queue back to a server one by one. So far I've written the Queue class. class com.Queue { private var _milestoneXMLNode:XMLNode; private var _aQueue:Array; //Constructor public function Queue() { _aQueue = new Array(); } //Methods public function addMilestoneToQueue(milestoneXMLNode:XMLNode):Void { _aQueue.push(milestoneXMLNode); } private function getQueue():Array { return _aQueue; } private function getFirstMessageInQueue():XMLNode { return _aQueue[0]; } private function deleteFirstMessageFromQueue():Void { _aQueue.splice(0,1) } } Now the real question I have is how to get the first element from the Queue, i.e. _aQueue[0] from the Queue class into the Connection class so that it can be sent back to the server? class com.Connection { private var _isConnection:Boolean; //Constructor public function Connection() { //No connection by default _isConnection = false; } //Methods private function detectConnection():Void { // } } How do I do this? Or does this break encapsulation? I'm a bit stuck, would appreciate any advice. Cheers Andrew ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Need help with error, PLEASE HELP ME!!!
I am gettint this error, and it just doesn't make sense to me **Error** \\sugarmomma\projects\couresFrameWork\04-04-2007\com\infusion\ui\DataUpdate.as: Line 1: The class being compiled, 'com.infusion.ui.DataUpdate', does not match the class that was imported, 'DataUpdate'. class com.infusion.ui.DataUpdate { here is my class: class com.infusion.ui.DataUpdate { // public var _dataList:Array; public var _data:XML; public var _currSec:Number; public var _isInit:Boolean; // public function DataUpdate(init:Boolean, dataList:Array, secData:XML, sec:Number) { trace(DataUpdate +init); this._isInit = init; this._dataList = dataList; this._data = secData; this._currSec = sec; } } it is in the folder it is suppose to be, and I am only using it in one place in my app. I don't get what the error is telling me, where is the class being imported? Like I said it is only being used in one place, and I went over the code in that class a hundred times to see if I madee a spelling mistake or something, but it is correct. Any thoughts? Thanks Russ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Problem controlling multiple movies with one class
I have two sections of my app in separate swf files that have very similar functionality, but have different content. The 2 swf files are generated from the same fla file. I built a core class that controls the creation of the menu and loading the content. The menu data and content is in an xml file called config.xml that I load into the core class. I attached the core class to the main movie clip in my fla. I then exported the 2 swfs, put them in their own folders, in which there was a folder called config that held the config.xml that went with the section. What I found is it would work fine when I loaded the first swf, but when I loaded the second, it is still referencing the data for the first movie. So even though it was a different swf file, the content was the same. The swf were loaded into the same holder movie, so I thought this might be the problem. I changed my root movie ot created a new emptyMovieClip each time a section was loaded, and delete the old one, but that didn't solve the issue. The only way I found around this was to create two subclass files that extend the main class, overriding the function that loads the xml file, and rename the xml files to be specific to the swf. My question is, is this normal behavior? How can I get rid of the class and/or data from memory so the new data will load? Thanks Russ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash CS3 Announced
So is this the next version of Flash, or is it just Flash 8 with AS3 support? It would seem odd to me if they released Flash 9 with out ever having a beta. Russ Ian Thomas wrote: For those who haven't seen it yet, Adobe's site has been updated with details about Flash CS3 (and the rest of the new Creative Suite). http://www.adobe.com/products/flash/ Ian ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Job in Maine
My company, Infusion Studios, Inc,(www.infusion-studios.com) located in Gorham Maine just north of Portland, is looking to build a network of Flash/Flex and/or 3D freelancers that we can call on from time to time. If you are a freelancer that would like to be on our list, send your resume, examples, and pricing info to info(at)infusion-studios.com (we have a spam filter on our server, so you will have to fill out the verification email)... We are also looking for a part time employee. The job requirements are: Design skills Web site development skills, both Flash and HTML Fireworks/Photoshop skills. Flash and AS 2 skills. Should have some knowledge of OOP. Flex 2 and AS3 knowledge - you don't have to be a pro, just know what is going on. Coldfusion knowledge is helpful. knowledge and experience in 3D studios Max, or a strong desire to learn. Maya knowledge will work as well, or other 3D packages if will to transfer knowledge to 3D Max. Video compositing knowledge. We use Combustion, but also have After Effects. tasks would include: Maintenance of current Flash sites. Building new sites, both Flash and HTML. Helping to design and build Flex apps. Playing video games. So basically we are look for someone to do it all. We would like to have someone in house, but it may be possible to work remotely. Pay will depend on experience, etc. Send us your info - info(at)infusion-studios.com thanks Russ Sprague ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com