[Flightgear-devel] Update to the Gettng Started guide
Hi All, You may remember I wrote a cross-country flight tutorial a couple of weeks back. Many thanks for all the corrections - they made a huge difference. I have now integrated this into a patch for the Getting Started Guide. The changes are as follows. - Create a section III - Tutorials - Split the existing tutorial information into FlightGear and non-FlightGear. - Add a link to Eric's tutorial - Add the cross-country tutorial as a new chapter - Update the title page with datestamp code, reference to updates for 0.9.8 (should this be 0.9.9?), and my name as a contributor (OK, this is a bit forthright, but I have added a new chapter :) ) A PDF version is available here: http://www.nanjika.co.uk/flightgear/getstart/getstart.pdf A tarball of the changed files (for docs/getstart/source) is available here: http://www.nanjika.co.uk/flightgear/getstart/getstart.tar.gz There was an issue about sectional figures. The sectionals included in the tarball were taken from aviationtoolbox.org. I've had a look on the NACO website, and sectionals are not copyrighted, so I think it is OK to include them. However, if someone with more GNUowledge than me thinks this is too risky, let me know and I'll remove them completely (it'll also save including the 15MB .EPS file!) On a more general note, I'd like to help out more with documentation but don't want to duplicate any work other people are doing, or step on other peoples toes. George - you mentioned you're working on some updates to this guide - we should touch base to see if I can help out. Comments and suggestions are of course welcome. Regards, Stuart Buchanan ___ To help you stay safe and secure online, we've developed the all new Yahoo! Security Centre. http://uk.security.yahoo.com ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] wish list for next release
On October 30, 2005 04:23 am, Erik Hofman wrote: > This can be done now by using the texture animations; > texrotate and textranslate > > See FlightGear/data/Docs/model-howto.html for more information. > > Erik A texcopy function that allows one to copy one part of the texture to another would be useful. Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] freeglut cursor problem
On Monday 31 October 2005 14:05, Bram Stolk wrote: > I get this from a fresh flightgear/simgear from cvs: > freeglut (fgfs): Failed to create cursor As the archives will quickly tell you... there have been loads of people finding that freeglut 2.4 contains a bug which should be fixed in their latest CVS - if you don't want to upgrade that, you can downgrade to freeglut 2.2, or recompile SG and FG using SDL instead. If you _are_ using recent freeglut CVS, I'm stuck :-) Cheers, AJ ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] CPU usage issue
No, single processor.On 10/29/05, Lee Elliott <[EMAIL PROTECTED]> wrote: Are you running on a dual processor/core system?LeeEOn Friday 28 Oct 2005 01:41, Drew wrote:> If you can throttle the frame rate when the window is open,> can't it be throttled when it's minimized? When I have the > window open, it runs at about 60% utilization, not 100.>> On 10/27/05, Andy Ross <[EMAIL PROTECTED]> wrote:> > Drew wrote:> > > I have a Windows build of FlightGear, and have recently > > > discovered when the FlightGear window is minimized, the> > > CPU usage jumps up to 100%. Does anyone have any idea why> > > this happens? What can be done to fix this?> > > > Didn't this subject come up before? Note that "CPU usage is> > at 100%" is neither a bug nor a problem by itself. Do you> > need more CPU for calculating something else? Are your other > > applications unresponsive?> >> > FlightGear, like most games or real-time simulations, has a> > frame-based main loop. It calculates a frame, renders it,> > and then immediately goes back to the start of the loop to > > render the next one. That keeps the frame rate as high as> > possible given the resources available.> >> > There is currently no provision for "throttling" the frame > > rate in situations where the window is minimized, although I> > suppose that could be done.> >> > Andy> >> > ___> > Flightgear-devel mailing list > > Flightgear-devel@flightgear.org> > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > 2f585eeea02e2c79d7b1d8c4963bae2d___Flightgear-devel mailing listFlightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] freeglut cursor problem
I get this from a fresh flightgear/simgear from cvs: [EMAIL PROTECTED]:~$ fgfs Dent: .Dent: ..Dent: CVSDent: EHAMopening file: /home/stolk/share/FlightGear/Navaids/carrier_nav.dat /home/stolk/share/FlightGear/Navaids/TACAN_freq.dat Initialising callsign using 'Aircraft/c172p/Models/c172p.xml' freeglut (fgfs): Failed to create cursor freeglut ERROR: Function called without first calling 'glutInit'. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d