[Flightgear-devel] V9.9 test run
I compiled 9.9 test version on my Thinkpad T42 (I'm on the road) and after loading the cloud file, it worked for the default Cessna. However, when I tried the Citation I got the following messages, and it would not take off. It also had a couple of the instruments on the left side o f the panel (clock and the one above it) that were largely obscured by gray lines. Couldn't do much else without a joystick, which is not where I am. Hope this helps somebody, Rex fgfs --aircraft=Citation-II Dent: ..Dent: EHAMDent: .opening file: /usr/local/share/FlightGear/data/Navaids/carrier_nav.dat /usr/local/share/FlightGear/data/Navaids/TACAN_freq.dat RenderTexture Error: Couldn't find a suitable pixel format. open /dev/[sound/]dsp: Device or resource busy Audio initialization failed! WARNING: ssgLoadAC: Failed to open '/usr/local/share/FlightGear/data/Aircraft/c172r/Models/c172-dpm.ac' for reading Reading xml electrical system model from /usr/local/share/FlightGear/data/Aircraft/beech99/beech99-electrical.xml Failed to load electrical system model: /usr/local/share/FlightGear/data/Aircraft/beech99/beech99-electrical.xml netAddress::set: Resource temporarily unavailable Initialising callsign using 'Aircraft/Citation/Models/Citation-II.xml' ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] re: Steve's problem with openGL
Steve, I have had this problem, and I remember doing two things. First check to see if you installed the openGL-devel stuff, without it the program cannot find the headers. Second, be sure you haven't installed it twice, or that it is not in the right directory. I am still confused about the latter, but I remember removing and reinstalling both openGL and the devel and getting it to work. Hope this helps. Rex ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] HUD fonts for Norman Vine
Norman, The problem is I need to change the font that is showing on my HUD to make it larger (and brighter). I cannot figure out where this is done. It seems to refer back to properties in some way, but I can't find where the lever is. If I change the sizes in the programs in Cockpit, nothing happens. If the program is not using the GL fonts, what is it using and how does one change one or more instances in the HUD? Thanks, Rex du Pont [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] fonts for HUD
Reply to Michael Krizansky, Thank you for replying. My browser mangled the attachment, however. The reference is not in cockpit.cxx, and the problem may go back to a change made by Norman Vine, who changed the definitions for textString in hud_labl.cxx to eliminate any reference to GLUT fonts. Now they come from some source that appears to be loaded in Main/fg_init.cxx. But I can't figure out how to control this, and I don't want to hardwire it, until I get desperate. BTW: one change that I have made to cockpit.cxx is to add a set of function calls to get variables needed for a twin engine jet, such as pctN1 and ITT. These could be generalized for more engines. Thank you again. Rex du Pont [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] fonts for HUD
I am going nuts trying to enlarge the fonts for a tailored HUD display. I have changed the definition is hud.cxx to HUD_FONT_LARGE with no effect. I have tried to change HUD_Text_Size in hud.cxx. But these have no effect. Where would these be set, outside of the Cockpit directory? Thanks, Rex du Pont [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] AGL and HUD
I have had this problem with an older version of FG, around 8.0, when using a separate computer for the scenery. For reasons unexplained the altitude was set initially in /Network/native_fdm.cxx as an addon to the runway height, then the AGL changed, and with it the altitude. I fixed it for our purposes by locking the AGL to the takeoff runway altitude, but the current version does it the other way, getting AGL from the altitude and subtracting the current ground elevation to get the AGL. I don't know if this helps in your case. Rex [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d