Re: [Flightgear-devel] Next FlightGear Release - upcoming.

2006-03-10 Thread Ron Jensen
On Thu, 2006-03-09 at 10:59 -0600, Curtis L. Olson wrote:

> 
> 3. Any other major issues?
> 

Curt,

Last month I suggested a change[1] to TACAN_freq.dat and carrier_nav.dat
to enable TACAN to work on the proper channels.  I'd like to see this go
in so the F4E I'm working on can use the TACAN.

Since it seems the sourceforge list stripped the attachments they are on
my webserver: http://www.jentronics.com/fgfs/TACAN_freq.dat.gz and
http://www.jentronics.com/fgfs/carrier_nav.dat.gz 


[1]
http://sourceforge.net/mailarchive/forum.php?thread_id=9643858&forum_id=1919

Thanks,

Ron




---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] AI objects with hardened surface not possible? Dave Culp?

2006-03-10 Thread Georg Vollnhals

Hi,
for my upcoming Bremen scenery I tried to get moving ships which follow
the river Weser. There should be at least a hardened hull (deck) to be
landable for the BO105.

Of course the ship-model is hardened when put into the scenery as a
static object. It also works when I make a moving ship-object with fixed
direction (see listed XML-file at the bottom of this message).
Also creating a flight-plan and let the ship "fly" at ground-level works
very fine and impressive.
But I cannot get a hardened and landable surface.

May be anyone (Dave Culp?) can answer whether it is possible to create
"flightplan-models" with hardened surface?

Thank you for your time and energy.
Regards
Georg EDDW

Appendix:

--
WORKS:
(no flightplan, fixed direction, like "ship-demo")



 
  
   carrier
   Models/Work/gen-freighter01.ac
   cabin
   chull
   wavefront
   53.12707079
   8.679790884
   6.0
   3.0
  
 

--

DOES NOT WORK:
(with flightplan, ship moves along the river Weser as it should but
 has no hardened surface,
 one example, made a lot of different files to test)



 
  
   WeserAIZero
   aircraft
   carrier
   Models/Work/gen-freighter01.ac
   cabin
   chull
   wavefront
   weser-test01.xml
   1
  
 

-




---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Curtis - small change of UFO.cxx possible?

2006-03-10 Thread Georg Vollnhals

Hi Curtis,

starting a scenery project some weeks ago I found out that I could not 
place any object at the "right" coordinates which I got from very 
detailled official plans (and made a cross-check to public sources) 
because the whole FG-scenery seems to be "shifted" so that the models 
were placed "visually" when using FG at the "wrong" places (in water, on 
the wrong side of the street, etc.


This might be the same at other places of the world and until we can fix 
it personally with the improved FGSD version I took the UFO to find out 
the "visually right" places to put the model.


My problem was that one cannot fly at very low speed with the UFO (at 
least I cannot with my hardware) and it was very difficult to get to the 
*very* exact place (and get the lat/long by creating a *.csv logfile).


Although I am no C/++ coder I made a small change in UFO.cxx so that I 
can either fly at high speed to the area I want to check and have very 
low speed then.
I used the GEAR-DOWN parameter for it. Gear-up -> high speed, Gear-down 
-> low speed.


Here are my amateurish changes. As I don't know how to make a CVS "diff" 
file I put it here in this form, only some simple lines. Please check, 
it works very well for me. Little change, big effect for scenery design 
puporses!


Thanks for your time and energy!

Regards
Georg EDDW

FILE: /source/src/FDM/UFO.cxx

OLD/ORIGINAL
// the velocity of the aircraft
Old: --
double velocity = Throttle * 2000; // meters/sec
 --
double old_pitch = get_Theta();


NEW/CHANGED
// the velocity of the aircraft
new: --
double velocity = 0;
if (globals->get_controls()->get_gear_down())
{velocity = Throttle * 10;}
else
{velocity = Throttle * 2000;} // meters/sec
---
double old_pitch = get_Theta();




---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Sound Barrier

2006-03-10 Thread Erik Hofman

Ben Clark wrote:
While flying some supersonic aircraft in Flightgear today I noticed 
there seems to be no support for the various things that happen when 
approaching the speed of sound.


Does anyone have any plans to implement any of this? E.g Sonic Boom and 
pressure wave, less stability at close to SoS, etc?


Seeing as 0.9.10 will be released soon it seems a bit steel to try and 
and this to that version, but are there any plans for this for the 1.0 
release, or is this implemented already and i'm going blind/deaf?


Most of it isn't yet modeled. But thinking about it I assume it's all a 
matter of proper configuration files. For sound at least but for JSBSim 
also.


Erik


--
http://www.ehtw.info (Dutch)Future of Enschede Airport Twente
http://www.ehofman.com/fgfs FlightGear Flight Simulator
http://www.cafepress.com/fgfs_flightsim  FlightGear Art


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Re: Next FlightGear Release - upcoming.

2006-03-10 Thread Ampere K. Hardraade
On Friday 10 March 2006 03:16, Stefan Seifert wrote:
> > Am I right in thinking there might also be an issue with crashes at the
> > point of the "now clear of my airspace" message? 
>
> Could be. I experienced one of these last weekend, a few minutes after
> take-off. Have been running FG in gdb ever since, but it did not happen
> again.
>
> Nine

Try rolling your plane when you get that ATC message.

Ampere


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Bugtracker

2006-03-10 Thread Thomas Förster
Am Freitag 10 März 2006 16:12 schrieb Vassilii Khachaturov:
> There is also an existing bug tracker over at
> http://sourceforge.net/tracker/?group_id=583&atid=100583
> which has been there for several years already;
> at one point when I looked for a place to write down
> the bugs that bother me but which I am not planning to
> work on in the nearest future, I began putting them
> into it. Also, I went over whatever older bugs that were
> there which I could re-test and removed whatever was
> obsolete, as well as annotated whatever was still pertinent
> in this way or that. I was hoping that maybe other
> folks will join me using the same bug database,
> but noone seemed to need it, except for me.

Oh, I didn't even know that it existed in the first place. So setting the 
tracker up was definitely not meant as a replacement. I'm happy with either 
solution, be it using the SF tracker, switching mine off or the other way 
'round...

But we should decide before things start splitting. And at least announce it 
prominently for users.

Thomas



---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid0944&bid$1720&dat1642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] 3D models

2006-03-10 Thread Berndt, Jon S
Title: 3D models






Is anyone aware of a converter that takes Moray 3D models to Blender?


Jon






---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid0944&bid$1720&dat1642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Re: Next FlightGear Release - upcoming.

2006-03-10 Thread Olaf Flebbe
Hi,2006/3/9, David Luff <[EMAIL PROTECTED]>:
Melchior FRANZ writes:> * Curtis L. Olson -- Thursday 09 March 2006 17:59:> > 2. We need to aggressively hunt down any random crashes>> I'm aware of four crashes:>> (A) tower.cxx
/AI -- old, but very annoying. Happens occasionally.> Very hard to reproduce. Olaf looked into it and advised me to> add a debug message in my copy, but since then I had no problems.> (Maybe I should commit that?  ;-)  This bug basically makes
> long-distance flights impossible.>OK, you've pricked my consciensce.  I'll make a concerted effort to track that one down, since it's undoubtably one of mine :-(  I thought it might have been fixed, since I haven't seen it since a couple of bug-fixes were added to that bit of code be someone, but I guess it seems not :-(  It would be nice to be able to enable the intelligent AI by default, at least at level 1, for one of the next couple of releases.
Am I right in thinking there might also be an issue with crashes at the point of the "now clear of my airspace" message?Melchior is refering to this #0 0x080c9996 in FGAIPlane::GetLeg (this=0x0) at 
AIPlane.hxx:80    cptf    #1 0x080c1c3f in FGTower::ProcessDownwindReport (this=0xd6bedb8, t=0xddccce8) at tower.cxx:664    cptf    #2 0x080c5e95 in FGTower::Respond (this=0xd6bedb8) at tower.cxx:521    cptf    #3 0x080c9734 in FGTower::Update (this=0xd6bedb8, dt=
0.03) at tower.cxx:357    cptf    #4 0x080a5372 in FGATCMgr::update (this=0xb371d90, dt=0.03) at ATCmgr.cxx:167    cptf    One can really rely on ATC crashing at the right moment. ;-)
(Somehow a plane occurs which contains no AI and is not ourselfs?)
I did the changes you are refering to, because there were a couple of STL problems hidden. I may have broken something so I did some heavy investigations into that and the most plausible cause seems to me that  planes with identical callsigns have been around. I introduced some prints, but the problem didn't trigger any more for me. The patch removes some unused code, too.



ATC.patch
Description: Binary data


[Flightgear-devel] Sound Barrier

2006-03-10 Thread Ben Clark
While flying some supersonic aircraft in Flightgear today I noticed there seems to be no support for the various things that happen when approaching the speed of sound.Does anyone have any plans to implement any of this? 
E.g Sonic Boom and pressure wave, less stability at close to SoS, etc?Seeing as 0.9.10 will be released soon it seems a bit steel to try and and this to that version, but are there any plans for this for the 1.0 release, or is this implemented already and i'm going blind/deaf?
RegardsBen Clark-- http://www.benbread.co.uk


[Flightgear-devel] 737-300 cvs

2006-03-10 Thread Justin Smithies
Dont know if anyone else would agree but here goes

Wouldnt it be better for everyone involved in the 737 project to start 
uploading their code / gfx etc into the cvs ?
Even if say Marcus's electrical system is not finished it doesnt have to be 
activated on the model until its ready .
I.E. It can keep the generic electrical system but the nasal code can still be 
incorporated and updated it just wont run unless your a developer wishing to 
test these features in which case you'll know what to do.
This would ensure other developers can keep track as to whats going on and 
what still needs to be done etc.

Any comments ?

Regards,
Justin Smithies




---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Re: Next FlightGear Release - upcoming.

2006-03-10 Thread Durk Talsma
On Friday 10 March 2006 14:38, Melchior FRANZ wrote:
> * Melchior FRANZ -- Thursday 09 March 2006 19:43:
> > (D) "-1000 ft" crash. Don't remember the exact message. Doesn't
> > seem related to any "special" subsystem.
>
>  "Attempting to schedule tiles for bogus lon and lat  = (-1000,0)
>   This is a FATAL error.  Exiting!"
>
> triggered by FGTileMgr::schedule_needed(). Which process sets
> lon=-1000 and lat=0 and requests a tile for that?
>
> m.
>
I'm able to trigger this error message quite consistently by enabling traffic 
manager/AImodels. If the first few AIModels that are required to be loaded 
are non-existent, FlightGear crashes with this error message (always 
reporting the same coordinates, as mentioned above).

Sofare, I've only been able to make an educated guess that generating an error 
condition in the main thread before or at the time the tile loader is running 
triggers this message and a subsequent abort. I'm still in the dark what's 
actually going on (possibly triggered by setting errno).

FWIW, once scenery loading is complete, the FlightGear main thread/ AIModels 
subsystem happily ignores the loading of non-existent AIModels, as desiged. 
Fixing this, or at least resolving the interaction between any error 
condition set by AIModels in the main thread and an abort in the tile loader 
thread is currently at my todo list. But as I mentioned above, I don't really 
have a clue right now.

Cheers,
Durk


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] 737-300 cockpit photos

2006-03-10 Thread Justin Smithies
As the www.b737.org.uk seems to be offline i thought id post this url for 
737-300 cockpit photos.

http://www.flyingzone.co.uk/boeing737infocus/cockpitphotopage.htm

Cheers
Justin Smithies


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Next FlightGear Release - upcoming.

2006-03-10 Thread Ralf Gerlich

Hi,


It seems that it's exactly that. I wasn't yet able to verify that, but
it seems that the Great Lakes are not part of the landmass and are thus
zeroed in altitude. I'm not sure why that worked in the previous releases.



I haven't looked at the TerraGear code for a long time, but in the
past, I think, we used to do a union of all the coverage types,
including lakes and islands, and use that as the mask.


That wouldn't match with the behaviour I encountered during the South 
Germany scenery builds. Only recently I've come across TerraGear making 
everything which is outside the landmass polygon (material Default) to 
be Ocean and at level 0.


I once reduced the landmass data from VMAP0 to a bit more manageable 
size by constraining it to the region we'd be working in for our 
scenery. As we touched that border we had a tile with extremely steep 
cliffs falling to the ocean where there should have been no ocean. The 
location of the cliff matched that of the border of our landmass polygon.


I think I've seen code in the current source calculating the landmass 
mask as the union of all polygons with Default material, which is then 
used to clip all other polygons.


Cheers,
Ralf


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] 737-300 development (was: 737-300 electrical systems)

2006-03-10 Thread Justin Smithies
Just a quick question.

I am currently building a diy 737-300 cockpit , and i am going to link all the 
real switches / lights etc to a pc that will read / write directly from the 
FG prop tree based on values there.
So i take it the way this project is going that there will be switches and 
inditcators + various variables in the FG prop tree eventually for every 
instrument / electrical system.

Justin Smithies



On Friday 10 March 2006 01:19, Innis Cunningham wrote:
> Hello Markus
>
>   Markus Barenhoff writes
>
> >- Flight Instruments:
>
> I am currently working on 3D instruments for the
> 737 classic(not glass cockpit)but have only started on the
> vor guage(RMI) so the field is open for all the other instruments.
> One thing I would like to know is it possible currently to add
> hotspots to individual 3D instruments.As far as I know you can
> only add a general hotspot sheet which covers the 3D instruments
> roughly infront of the pilot.This would mean that panels on overhead
> panels and centre isle stands would not be able to be activated by
> hotspots.As most of the system operation is controled by such panels
> we need a way of activating such panels that are not on the pilots
> instrument panels.
> Any ideas.
>
> Cheers
> Innis
>
>
>
>
> ---
> This SF.Net email is sponsored by xPML, a groundbreaking scripting language
> that extends applications into web and mobile media. Attend the live
> webcast and join the prime developer group breaking into this new coding
> territory!
> http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
> ___
> Flightgear-devel mailing list
> Flightgear-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/flightgear-devel


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] fix mouse view regression

2006-03-10 Thread Jean-Yves Lefort
On Fri, 10 Mar 2006 08:14:17 +0100
Mathias Fröhlich <[EMAIL PROTECTED]> wrote:

> On Thursday 09 March 2006 21:19, Jean-Yves Lefort wrote:
> > This change actually breaks the view mode with PU_USE_GLUT (at least
> > for me). It was working properly before the change; now the view jumps
> > whenever the mouse reaches a screen edge.
> Checked in a fix which at least fixed that form me.
> Please give it a try.

It works, thanks.

-- 
Jean-Yves Lefort

[EMAIL PROTECTED]
http://lefort.be.eu.org/


pgprveOmEOJtr.pgp
Description: PGP signature


Re: [Flightgear-devel] Next FlightGear Release - upcoming.

2006-03-10 Thread David Megginson
On 10/03/06, Ralf Gerlich <[EMAIL PROTECTED]> wrote:

> It seems that it's exactly that. I wasn't yet able to verify that, but
> it seems that the Great Lakes are not part of the landmass and are thus
> zeroed in altitude. I'm not sure why that worked in the previous releases.

I haven't looked at the TerraGear code for a long time, but in the
past, I think, we used to do a union of all the coverage types,
including lakes and islands, and use that as the mask.


All the best,


David

--
http://www.megginson.com/


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid0944&bid$1720&dat1642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Compiling a custom windows executable

2006-03-10 Thread Curtis L. Olson
I've contacted Fred B. who is our primary windows .exe builder, but I 
haven't heard back from him and haven't seen any mailing list posts from 
him this week so I fear he may be out of town.


Is there anyone else here who is setup to do a quick windows build of 
the CVS source code (preferably with MSVC since that is what we've done 
our other release builds with.)  If Fred is out of town and unable to 
respond, I need someone who can build me the latest CVS version with one 
small modification.  And I need this in a timely fashion, ideally today, 
this weekend or monday at the absolute latest.


If any one is available to do this, please contact me offline and we can 
discuss the specific details.


Thanks,

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d



---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Next FlightGear Release - upcoming.

2006-03-10 Thread Curtis L. Olson

Ralf Gerlich wrote:


Hi,

David Megginson schrieb:


The problem, though, is not the accuracy of the shorelines (though
that's obviously important), but the type -- for some reason,
TerraGear has started to misinterpret the Great Lakes as ocean rather
than lake, and thus, it's cutting them right out of the scenery rather
than using the SRTM elevations.



It seems that it's exactly that. I wasn't yet able to verify that, but 
it seems that the Great Lakes are not part of the landmass and are 
thus zeroed in altitude. I'm not sure why that worked in the previous 
releases.



Hmmm, if the great lakes are not included as part of the world land 
mass, then they would indeed get interpreted as ocean by terragear and 
flattened to zero elevation.


I suspect that in the GSHHS data, the great lakes are included in the 
land mass and in the VMAP0 data the great lakes are not part of the land 
mass.


In previous scenery builds we used GSHHS ocean/land mass data for the 
basic outline of the world (but discarded all GSHHS lake/river data.)  
We used VMAP0 for all internal lakes and rivers since arguably those 
were 'more accurate'.


However, GSHHS and VMAP0 don't always agree on what areas of water are 
lake versus ocean, so there are places that come out dry because GSHHS 
calls it a lake (so we ignore it from that data set) and VMAP0 calls it 
an ocean so we ignore it from the vmap0 data set.


For this latest scenery build I used VMAP0 only and didn't uses any 
GSHHS data.  This led to many reported improvements in many areas where 
the above mentioned conflict was automatically resolved.  But vmap0 is 
not very accurate so we have a lot of buildings and objects now in the 
water, and we have the great lakes at zero elevation.


Martin: please explain again in very great detail for me how exactly 
GSHHS has been improved?


Thanks,

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d



---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Next FlightGear Release - upcoming.

2006-03-10 Thread Martin Spott
Hello David,

"David Megginson" wrote:

> GSHHS is excellent for ocean shorelines and bays, but wildly
> inaccurate for large inland bodies of water (especially the Great
> Lakes).

You should have a look at the new 1.3 dataset from October last year,
this is where the split between the different types was introduced. I'm
absolutely not sure if lake data has been improved but I actually do
have some hope. The GSHHS data in my DB is already the most up to date.

> The problem, though, is not the accuracy of the shorelines (though
> that's obviously important), but the type -- for some reason,
> TerraGear has started to misinterpret the Great Lakes as ocean rather
> than lake,

With the split GSHHS datasets the great lakes have been separated from
ocean data (to my memory). If the appropriate attributes are being
applied to the respective lake geometries, a task that I think is being
done in Terragear, there should be a chance to get things sorted out.

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: DME fixed (was Re: [Flightgear-devel] Next FlightGear Release - upcoming.)

2006-03-10 Thread Ralf Gerlich

Hi,

David Megginson schrieb:

On 09/03/06, Ralf Gerlich <[EMAIL PROTECTED]> wrote:



The problem may be that Robin changed the nav.dat format to contain two
DME-types instead of only one (http://x-plane.org/home/robinp/Nav810.htm)

There's no difference between the types except their type number and the
fact that for one the frequency is displayed in X-Plane's maps while for
the other it is not.



Thanks, Ralf -- that turned out to be the problem.  It looks like
Robin is using type 12 for a DME colocated with an ILS, and type 13
for a completely independent DME.  I just checked in a small patch to
fix the problem.


I have found two additional references to type 12 in 
src/Navaids/navlist.cxx which might have to be fixed. Somebody knowing 
that code better than me should crosscheck, however. Find patch attached.


Cheers,
Ralf
Index: src/Navaids/navlist.cxx
===
RCS file: /var/cvs/FlightGear-0.9/source/src/Navaids/navlist.cxx,v
retrieving revision 1.16
diff -u -r1.16 navlist.cxx
--- src/Navaids/navlist.cxx	21 Feb 2006 01:19:37 -	1.16
+++ src/Navaids/navlist.cxx	10 Mar 2006 15:14:14 -
@@ -300,7 +300,8 @@
 // the closest station.)
 	if ( d2 < min_dist &&
  (stations[i]->get_type() == 4 || stations[i]->get_type() == 5 ||
-  stations[i]->get_type() == 6 || stations[i]->get_type() == 12) )
+  stations[i]->get_type() == 6 || stations[i]->get_type() == 12 ||
+	  stations[i]->get_type() == 13) )
 {
 double hdg_deg = 0.0;
 if ( stations[i]->get_type() == 4 || stations[i]->get_type() == 5 ){
@@ -308,7 +309,8 @@
 } else if ( stations[i]->get_type() == 6 ) {
 int tmp = (int)(stations[i]->get_multiuse() / 1000.0);
 hdg_deg = stations[i]->get_multiuse() - (tmp * 1000);
-} else if ( stations[i]->get_type() == 12 ) {
+} else if ( stations[i]->get_type() == 12 ||
+			stations[i]->get_type() == 13) {
 // oops, Robin's data format doesn't give us the
 // needed information to compute a heading for a DME
 // transmitter.  FIXME Robin!


Re: [Flightgear-devel] Next FlightGear Release - upcoming.

2006-03-10 Thread Ralf Gerlich

Hi,

David Megginson schrieb:

The problem, though, is not the accuracy of the shorelines (though
that's obviously important), but the type -- for some reason,
TerraGear has started to misinterpret the Great Lakes as ocean rather
than lake, and thus, it's cutting them right out of the scenery rather
than using the SRTM elevations.


It seems that it's exactly that. I wasn't yet able to verify that, but 
it seems that the Great Lakes are not part of the landmass and are thus 
zeroed in altitude. I'm not sure why that worked in the previous releases.


Cheers,
Ralf


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Bugtracker

2006-03-10 Thread Vassilii Khachaturov
There is also an existing bug tracker over at
http://sourceforge.net/tracker/?group_id=583&atid=100583
which has been there for several years already;
at one point when I looked for a place to write down
the bugs that bother me but which I am not planning to
work on in the nearest future, I began putting them
into it. Also, I went over whatever older bugs that were
there which I could re-test and removed whatever was
obsolete, as well as annotated whatever was still pertinent
in this way or that. I was hoping that maybe other
folks will join me using the same bug database,
but noone seemed to need it, except for me.

Personally, I am no big fan of the sf tracker, so
I don't have a problem switching over to another database
elsewhere. However, we should retain the current bug reports
off the sf.net tracker db if we do so.

V.



---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Next FlightGear Release - upcoming.

2006-03-10 Thread David Megginson
On 10/03/06, David Megginson <[EMAIL PROTECTED]> wrote:

> GSHHS is excellent for ocean shorelines and bays, but wildly
> inaccurate for large inland bodies of water (especially the Great
> Lakes).  It often puts the shoreline more than 1km off from where it
> should be, so that airports near the shore end up far out in the water
> or far inland.  VMAP0 is relatively low resolution, but it gets the
> Great Lakes shorelines in more-or-less the right place.

Here's an example of the west end of Lake Ontario.  Note the extra
detail in the Vmap0 vs. the GSHHS, and also the fact that the GSHHS
puts much of downtown Toronto under water (I think it represents the
future after global warming):

http://document.ihg.uni-duisburg.de/cgi-bin/mapserv40?layer=lakes_lake&layer=lakes_intermittentlake&layer=cities_urban&layer=gshhs_lakes&layer=gshhs_islands&layer=gshhs_ponds&zoomdir=1&zoomsize=1&imgxy=300.0+300.0&imgext=-80.490972+42.550702+-78.374302+44.667372&map=%2Fhome%2Fmas%2FWWW%2Flandcover%2Flandcover.map&root=%2Flandcover&savequery=true&program=%2Fcgi-bin%2Fmapserv40&map_web_imagepath=%2Fhome%2Fmas%2FWWW%2Ftmp%2F&map_web_imageurl=%2Ftmp%2F&map_web_template=main.html

If that long link broke in your e-mail reader, try this one:

http://makeashorterlink.com/?J252326CC

The problem might be that TerraGear is now cropping against just the
landmass -- it actually has to crop against the union of the landmass,
islands, lakes, and everything else.


All the best,


David

--
http://www.megginson.com/


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid0944&bid$1720&dat1642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Next FlightGear Release - upcoming.

2006-03-10 Thread David Megginson
On 10/03/06, Martin Spott <[EMAIL PROTECTED]> wrote:

> VMAP0 is about political boundaries so it appears not so much to care
> about small details in the shoreline. GSHHS is very accurate at those
> places where I had a look at and is now split into four categories:
> coastline, lakes, islands in those lakes, ponds on those islands.

GSHHS is excellent for ocean shorelines and bays, but wildly
inaccurate for large inland bodies of water (especially the Great
Lakes).  It often puts the shoreline more than 1km off from where it
should be, so that airports near the shore end up far out in the water
or far inland.  VMAP0 is relatively low resolution, but it gets the
Great Lakes shorelines in more-or-less the right place.

The problem, though, is not the accuracy of the shorelines (though
that's obviously important), but the type -- for some reason,
TerraGear has started to misinterpret the Great Lakes as ocean rather
than lake, and thus, it's cutting them right out of the scenery rather
than using the SRTM elevations.

I'm still going to look at your site, though, just for fun.


All the best,


David

--
http://www.megginson.com/


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid0944&bid$1720&dat1642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Re: Next FlightGear Release - upcoming.

2006-03-10 Thread Arnt Karlsen
On Thu, 9 Mar 2006 22:07:08 -0500, Chris wrote in message 
<[EMAIL PROTECTED]>:

> On Thu, 9 Mar 2006 19:43:13 +0100
> Melchior FRANZ wrote:
> >
> > * Curtis L. Olson -- Thursday 09 March 2006 17:59:
> > > 2. We need to aggressively hunt down any random crashes 
> > 
> > I'm aware of four crashes:
> 
> I've experienced another that I don't think is classifiable in your
> list. It occurred for me in-flight, during a long flight; but AI
> traffic wasn't on and I wasn't monitoring ATC.  I've been running FG
> ever since in gdb just in case; but haven't been able to reproduce it.
>  Still trying.

..core dump setup?  Core dumps are neat for backtrack those
out-of-the-blue crashes.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.




---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] *.flightgear.org?

2006-03-10 Thread Martin Spott
"Buchanan, Stuart" wrote:

> P.S. Yes, I know that the HTML version of the manual on the FG website is
> now quite out of date. We/I should get that sorted for the new release.

Indeed, I wanted to have that already done but covered myself with
other stuff 

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] *.flightgear.org?

2006-03-10 Thread Buchanan, Stuart

--- Thomas Förster <> wrote:
> Am Freitag, 10. März 2006 13:32 schrieb Pigeon:
> > As we know, we have some FG docs and tips online written by many
> > people, and then there's the seedwiki site. And now we have a bug
> > tracker (i always liked one btw).



> Regarding documentation I can also offer to broaden the portal I set up.
> It's 
> a full blown content management system including workflow and fine
> grained 
> permissions.

Consolidating our docs is a good idea. However, I firmly believe the
correct place for such information is The Manual (aka The Getting Started
Guide), as it is delivered with every release, and is available in both
PDF and HTML.

Since the last release, I've already added information on Multi-player,
carrier operations, festival, multiple displays and tutorials. You can
find a copy of the latest version here: 

http://www.nanjika.co.uk/flightgear/getstart.pdf 

Most of this information has been copied from other sources such as the
wiki, for which I would like to say thanks to the authors. However, it
would be great if we could move to updating the guide directly as the
primary source or such information, rather than ending up with
duplication, or having to play catch-up. 

I'm happy to do the dogsbody work of converting plain text to Latex, for
those not familiar with it, or without access to the docs CVS build
environment. 

Regards,

-Stuart

P.S. Yes, I know that the HTML version of the manual on the FG website is
now quite out of date. We/I should get that sorted for the new release.




___ 
To help you stay safe and secure online, we've developed the all new Yahoo! 
Security Centre. http://uk.security.yahoo.com


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Re: Next FlightGear Release - upcoming.

2006-03-10 Thread Melchior FRANZ
* Melchior FRANZ -- Thursday 09 March 2006 19:43:
> (D) "-1000 ft" crash. Don't remember the exact message. Doesn't
> seem related to any "special" subsystem.

 "Attempting to schedule tiles for bogus lon and lat  = (-1000,0)
  This is a FATAL error.  Exiting!"

triggered by FGTileMgr::schedule_needed(). Which process sets
lon=-1000 and lat=0 and requests a tile for that?

m.


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] SV: [Flightgear-devel] KAP140 query

2006-03-10 Thread Roy Vegard Ovesen
På 10.03.2006 00:31 CET skrev David Luff <[EMAIL PROTECTED]>
>After setting the vertical speed on the KAP140, the display of vertical speed 
>disappears after a few seconds, even though the autopilot is still holding (or 
>trying to) the target vertical speed.  Is this correct, or should the target 
>speed be displayed persistently?  This is with the 2D c172p panel, although I 
>believe the 3d one displays the same behaviour.


According to the Pilots Guide the preselected altitude is normally displayed. 
When you change the vertical speed setting, the vertical speed is displayed for 
3 or 5 seconds (I forget), after that the display reverts to the preselected 
altitude. So, I guess the current behaviour is correct.

--
Roy Vegard Ovesen



---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] *.flightgear.org?

2006-03-10 Thread Thomas Förster
Am Freitag, 10. März 2006 13:32 schrieb Pigeon:
> As we know, we have some FG docs and tips online written by many
> people, and then there's the seedwiki site. And now we have a bug
> tracker (i always liked one btw).
>
>
> Things are a bit here and there, basically everywhere. It's
> difficult for new FG users to follow and find answers. It's rather hard
> to maintain, hard to get everything coordinated and synchronized,
> updated.
>
>
> Should have start putting everything in one place, say
> wiki.flightgear.org, bugs.flightgear.org, etc, and start consolidating
> docs?

I also vote for this. Since I didn't know whether the tracker would be welcome 
I didn't mention this in the first post. Eventually I'd also like to see the 
URL evolving to something better.

A first solution might be ProxyPass directives in the flightgear.org apache 
configuration.

Regarding documentation I can also offer to broaden the portal I set up. It's 
a full blown content management system including workflow and fine grained 
permissions.

Thomas


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid0944&bid$1720&dat1642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Weird network problem

2006-03-10 Thread Arnt Karlsen
On Wed, 8 Mar 2006 08:19:49 -0500, Drew wrote in message 
<[EMAIL PROTECTED]>:

> You mean flip them like this?
> 
> fgfs --native-ctrls='socket,in,30,,5060,udp' \
> --native-fdm='socket,out,30,192.168.1.103,5050,udp' \
> fgfs --native-fdm='socket,out,30,192.168.1.103,5050,udp' \
>--native-ctrls='socket,in,30,,5060,udp' \

..beware that these ports are also being used for voip traffic, chk 
the 2 _handbook_ wiki sites over at http://asteriskathome.sf.net/ 
(damn hilltop router antenna wires, 87.6% packet loss now, so 
I'm having trouble surfing to) chk the (precise url to the) 2 figures
showing 2 sample network layouts.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] *.flightgear.org?

2006-03-10 Thread Pigeon

As we know, we have some FG docs and tips online written by many
people, and then there's the seedwiki site. And now we have a bug
tracker (i always liked one btw).


Things are a bit here and there, basically everywhere. It's
difficult for new FG users to follow and find answers. It's rather hard
to maintain, hard to get everything coordinated and synchronized,
updated.


Should have start putting everything in one place, say
wiki.flightgear.org, bugs.flightgear.org, etc, and start consolidating
docs?


Some of us already know that we're currently in progress of setting
up MP servers and MP maps under .flightgear.org. It might be a good time
to look into other things as well(?)


Like, could we setup our own wiki site? Bug tracking?


Pigeon.



---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] FYI: $ fgfs --airport=kmry --runway=10r

2006-03-10 Thread Melchior FRANZ
Starting airport ICAO id, tower id, and runway number can now be
lower case, too, no matter from where they are set (command line,
dialogs, telnet, etc.) This was an *old* usability issue.

m.


PS: Yes, mixed case is possible, too. But don't tell anyone!  :-}


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Bugtracker

2006-03-10 Thread Thomas Förster
Hi,

I just set up a bug tracker for FlightGear at 
http://his.biologie.hu-berlin.de/flightgear

If you want to become a supporter, that is being able to work on the tickets, 
create an account on the site (via Join in the upper right corner) and write 
me a PM with your username.

The schema of the tickets is configurable/extensible, so if something is 
lacking, there is no problem changing that now (but maybe if there were 
thousands of thickets in there). Same goes for topic categories and 
importance.

Even though email adresses are collected, they shouldn't appear anywhere on 
the site.

Thomas


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] inflight / on ground / on airport

2006-03-10 Thread Markus Barenhoff
Ron Jensen wrote:
> On Fri, 2006-03-10 at 02:22 +0100, Markus Barenhoff wrote:
>> hi,
>>
>> are there properties in tree where i can read from if the aircraft is
>> currently in air, on ground or even on ground/on airport? it would be
>> nice to have (i need it for the 737 electrical system, to switch on
>> the external ground power on airports/gates, and to implement the
>> air/ground safety sensor which disconnects the battery and the battery
>> bus from the standby busses).
>>
> 
> JBsim provides WoW indications in /gear/gear[*]/wow[0]  Choose one of
> the mains for the air/ground safety sensor.
> 
> Have you considered the parking brake as an input to the ground power
> system?  
> 

this is a pretty good idea :) thnx.

cu markus

-- 
Markus Barenhoff - Hamburg - Germany - Earth
url: http://www.alios.org/ - mail: [EMAIL PROTECTED]
pgpkey: 0xAE7C7759 fp: 79 64 AA D9 B7 16 F5 06  6A 88 5F A9 4D 49 45 BB



---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] 737-300 development (was: 737-300 electrical systems)

2006-03-10 Thread AJ MacLeod
On Friday 10 March 2006 01:19, Innis Cunningham wrote:
> One thing I would like to know is it possible currently to add
> hotspots to individual 3D instruments.As far as I know you can
> only add a general hotspot sheet which covers the 3D instruments
> roughly infront of the pilot.

You can many hotspot "panels", orientated in any direction - see the B1900 (I 
presume the roof console is a separate panel), the Hurricane, the B29 or the 
Lightning (and no doubt others) which all have multiple hotspot panels.

Of course the process of creating these is time consuming, cumbersome and at 
times frustrating, but it can be done.

Cheers,

AJ


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Next FlightGear Release - upcoming.

2006-03-10 Thread Martin Spott
Martin Spott wrote:

> While the machine performs quite well as WWW-, FTP- and database server
> (as well as our local fileserver !), is was not sized to to the job of
> an online web mapping server. The server is running only with 256 MByte
> of RAM at a 400 MHz clock cycle, [...]

Sorry: 440 MHz  :-)

> Please have a look and try to determine which one matches best. The map
> starts at Lake Constance with VMAP0 lakes only. The pan-buttons in the
> corners currently don't work (I'll have to look after this) but you can
> click into the map to re-center it. You also can enter the respective
> coordinates in the 'imgext' part of the URL.

The format is lon/lat of the lower left corner and for the upper right
corner. In order to save the server from being overloaded not any
arbitrary map size is allowed. It is a good choice to stay in the
+/- 0,5 degree size, for example to visit the Quebec area this would be a
good choice:

  [...]&imgext=-070.893+46.291+-071.893+47.291&[...]

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Next FlightGear Release - upcoming.

2006-03-10 Thread Martin Spott
"David Megginson" wrote:

> The TerraGear scenery bug with the Great Lakes (and possibly other
> large inland lakes?) is pretty serious -- it leaves many midwest U.S.
> and central Canadian cities perched on giant cliffs overlooking the
> lakes.

I'd call this an early pre-release, especially because you have to hack
the coordinates of your preferred location into the URL, but it could
help working towards a solution to this issue. I've set up a Mapserver
on our Landcover-DB that contains lots of funny stuff - including three
different sources for shoreline data.

Please, _please_ read _before_ everyone enters the URL into their web
browser  :-)
While the machine performs quite well as WWW-, FTP- and database server
(as well as our local fileserver !), is was not sized to to the job of
an online web mapping server. The server is running only with 256 MByte
of RAM at a 400 MHz clock cycle, so please take care with these rare
ressources - try to use it asynchronously  ;-)

In the Mapserver page you can select different layers. The DB contains
all layers that are being used for the current Scenery (and some more)
but not all layers in the DB are listed in the drop-down chooser. The
single reason for this constraint is that I simply didn't find the time
to determine colours that represent all those different landcover types
in a reasonable manner 

Somewhere down the list you'll find 'landmass_default', 'swbd' and
'gshhs coastline'. The first is from VMAP0 and seems to represent
political boundaries, the second is the SRTM water body data, the third
- you name it. So, here you are:

  http://document.ihg.uni-duisburg.de/landcover/

SWBD contains some really interesting details that others don't because
it is a real 'picture' of the current situation when The Shuttle came
by. This means it doesn't know about tides   some small islands
are represented with the double of their actual width because of low
tide. There is notion of lakes where not lake actually is - maybe
because of strong rain falls. Some lakes don't show up in any of
the three datasets 
VMAP0 is about political boundaries so it appears not so much to care
about small details in the shoreline. GSHHS is very accurate at those
places where I had a look at and is now split into four categories:
coastline, lakes, islands in those lakes, ponds on those islands.

Please have a look and try to determine which one matches best. The map
starts at Lake Constance with VMAP0 lakes only. The pan-buttons in the
corners currently don't work (I'll have to look after this) but you can
click into the map to re-center it. You also can enter the respective
coordinates in the 'imgext' part of the URL. I'll soon have a modified
page where you can enter a location for the start.

Have fun,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Re: Next FlightGear Release - upcoming.

2006-03-10 Thread Stefan Seifert

David Luff wrote:

Melchior FRANZ writes:
  
OK, you've pricked my consciensce.  I'll make a concerted effort to track that one down, since it's undoubtably one of mine :-(  I thought it might have been fixed, since I haven't seen it since a couple of bug-fixes were added to that bit of code be someone, but I guess it seems not :-(  It would be nice to be able to enable the intelligent AI by default, at least at level 1, for one of the next couple of releases.


Am I right in thinking there might also be an issue with crashes at the point of the 
"now clear of my airspace" message?
  


Could be. I experienced one of these last weekend, a few minutes after 
take-off. Have been running FG in gdb ever since, but it did not happen 
again.


Nine


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel