Re: [Flightgear-devel] Waterfalls
Curtis Olson wrote: It's new news to me ... that's really cool! Looks like a much more complete data set than SRTM. Sort of but among those who did a review, the current release is widely considered as being of experimental or research grade. See also: http://www.ersdac.or.jp/GDEM/E/4.html Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Waterfalls
Chris Wilkinson wrote: I'd love to be the guinea pig to experiment with high-res terrain in fgfs, although I'm not a programmer. I'll have a high-end hex core PC soon, which I'm sure could be put to good use testing modified terragear to create high-res terrain... The good old rule still applies: Programming comes before testing - and designing comes before programming ;-) I suspect that the first guinea pigs for early testing of terrain improvements are going to be those who've been in some way supportive to this effort. Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Waterfalls
J. Holden wrote: There is no land cover layer for waterfalls. which doesn't mean that such thing can't be introduced ;-) Typically this requires someone to create a suitable texture, the rest is just admin stuff. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Waterfalls
- Martin Spott a écrit : J. Holden wrote: There is no land cover layer for waterfalls. which doesn't mean that such thing can't be introduced ;-) Typically this requires someone to create a suitable texture, the rest is just admin stuff. and a particle system ;-) -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Waterfalls
...and high res DEM data to build the terrain with - I've tried to fly up the valley that Purlingbrook fall (lovely 109m cascade that you can walk behind) in the Gold Coast hinterland falls into - I have to rely on knowing the lat / lon of the fall and valley to know I'm in it, relying on VFR would be impossible. Regards, Chris Wilkinson, YBBN/BNE. From: Frederic Bouvier fredfgf...@free.fr To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Wed, 24 November, 2010 1:12:37 AM Subject: Re: [Flightgear-devel] Waterfalls - Martin Spott a écrit : J. Holden wrote: There is no land cover layer for waterfalls. which doesn't mean that such thing can't be introduced ;-) Typically this requires someone to create a suitable texture, the rest is just admin stuff. and a particle system ;-) -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Waterfalls
Chris Wilkinson wrote: Frederic Bouvier wrote: - Martin Spott a écrit : J. Holden wrote: There is no land cover layer for waterfalls. which doesn't mean that such thing can't be introduced ;-) Typically this requires someone to create a suitable texture, the rest is just admin stuff. and a particle system ;-) ...and high res DEM data to build the terrain with [...] plus a modified TerraGear which is capable of processing this high-res DEM data - if you volunteer for improving TerraGear, I'll bring the DEM data for the waterfall :-) [...] - I've tried to fly up the valley that Purlingbrook fall (lovely 109m cascade that you can walk behind) in the Gold Coast hinterland falls into - I have to rely on knowing the lat / lon of the fall and valley to know I'm in it, relying on VFR would be impossible. That's life, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Waterfalls
It's new news to me ... that's really cool! Looks like a much more complete data set than SRTM. Curt. On Tue, Nov 23, 2010 at 5:41 PM, Esa Koivuniemi wrote: Hi guys/gals Talking about high res DEM, have you guys noticed there is new 30 m (= 1 arc sec, I guess) world wide Aster DEM dataset available? http://geology.com/nasa/world-topographic-map/ If this is old news, please don't beat me up :) -esa- On Tue, Nov 23, 2010 at 10:55 PM, Martin Spott martin.sp...@mgras.netwrote: Chris Wilkinson wrote: Frederic Bouvier wrote: - Martin Spott a écrit : J. Holden wrote: There is no land cover layer for waterfalls. which doesn't mean that such thing can't be introduced ;-) Typically this requires someone to create a suitable texture, the rest is just admin stuff. and a particle system ;-) ...and high res DEM data to build the terrain with [...] plus a modified TerraGear which is capable of processing this high-res DEM data - if you volunteer for improving TerraGear, I'll bring the DEM data for the waterfall :-) [...] - I've tried to fly up the valley that Purlingbrook fall (lovely 109m cascade that you can walk behind) in the Gold Coast hinterland falls into - I have to rely on knowing the lat / lon of the fall and valley to know I'm in it, relying on VFR would be impossible. That's life, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/http://www.flightgear.org/blogs/category/personal/curt/ -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Waterfalls
It is a little old, but it never hurts to refresh the memory... :-) TanDEM-X is the data to look for in the near future. This mission when complete will have created a worldwide DEM that conforms to DTED level 3, providing a DEM with about a 12 metre point spacing, and vertical accuracy of better than 2 metres. Preliminary 3D images rendered from the data that has already been collected look simply stunning. I'd love to be the guinea pig to experiment with high-res terrain in fgfs, although I'm not a programmer. I'll have a high-end hex core PC soon, which I'm sure could be put to good use testing modified terragear to create high-res terrain... Regards, Chris Wilkinson, YBBN/BNE. From: Esa Koivuniemi esa.koivuni...@gmail.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Wed, 24 November, 2010 9:41:09 AM Subject: Re: [Flightgear-devel] Waterfalls Hi guys/gals Talking about high res DEM, have you guys noticed there is new 30 m (= 1 arc sec, I guess) world wide Aster DEM dataset available? http://geology.com/nasa/world-topographic-map/ If this is old news, please don't beat me up :) -esa- On Tue, Nov 23, 2010 at 10:55 PM, Martin Spott martin.sp...@mgras.net wrote: Chris Wilkinson wrote: Frederic Bouvier wrote: - Martin Spott a écrit : J. Holden wrote: There is no land cover layer for waterfalls. which doesn't mean that such thing can't be introduced ;-) Typically this requires someone to create a suitable texture, the rest is just admin stuff. and a particle system ;-) ...and high res DEM data to build the terrain with [...] plus a modified TerraGear which is capable of processing this high-res DEM data - if you volunteer for improving TerraGear, I'll bring the DEM data for the waterfall :-) [...] - I've tried to fly up the valley that Purlingbrook fall (lovely 109m cascade that you can walk behind) in the Gold Coast hinterland falls into - I have to rely on knowing the lat / lon of the fall and valley to know I'm in it, relying on VFR would be impossible. That's life, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Waterfalls
I'm trying to figure out the best way to model the Rheinfall in Switzerland for an upcoming scenery project. There is no land cover layer for waterfalls. A fountain-like particulate model may work but there are problems with creating terrain-like models. What is the best way to go about this? Cheers John -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel