Re: [Flightgear-devel] FlightGear launcher for snapshots/2.2 preview OSX

2011-04-07 Thread HB-GRAL
Am 21.03.11 12:36, schrieb HB-GRAL:
> Am 21.03.11 11:54, schrieb Reagan Thomas:
>>
>> I like the idea of using Qt for a launcher as I understand that it is
>> cross-platform and should work just as well with Windows.  I got your
>> source and will try it out on Linux, which has been my only Qt target so
>> far.
>>
>
> I hope that someone with more experience on Qt and C++ dives into once
> and rewrites some parts to proper code and design anyway.
>
> Cheers, Yves
>

Meantime I got a lot of help from another developer and as you can see 
on Gitorious, FGX becomes cross-platform with qprocess integration and a 
lot of new and improved features. It works for OSX and Debian and soon 
for Windows too (maybe it is working for windows, but it is not tested yet).

We still need more contributors and testers. Everyone is welcome. "Most 
urgent need" is manual/documentation at the moment, and I hope that 
someone will jump in here (please!).

Thanks, Yves






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Re: [Flightgear-devel] FlightGear launcher for snapshots/2.2 preview OSX

2011-03-21 Thread Gijs de Rooy

Hi Yves,

> Yves wrote:
>
> At the moment it is not cross-platform, unfortunately. I didn’t get QProcess 
> to work here so I write to 
> bash scripts and start this scripts via "system()" and terminal appplication 
> on OSX. This works for OSX, 
> but the whole part for starting fgfs with args should be rewritten I think.

I was able to build it on Windows and use the launcher, but, as expected it was 
unable to launch FlightGear 
(and I think some features of the launcher are also broken on Win). At least it 
looks like a nice and promising
launcher!

I am currently working on a Qt based TerraGear GUI, and was able to use 
QProcess  in it. Seems to be 
working on both Windows and Linux (altough I don't have Linux myself, there was 
someone that tested it 
with succes on Linux)... Maybe you'd like to take a look at my use of QProcess 
and try it out in your launcher? 
Source is up at http://gitorious.org/terragear/terrageargui (please ignore the 
somewhat unclear code; I will 
optimise it when everything works :P )
 
Cheers,
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Re: [Flightgear-devel] FlightGear launcher for snapshots/2.2 preview OSX

2011-03-21 Thread HB-GRAL
Am 21.03.11 11:54, schrieb Reagan Thomas:
>
> I like the idea of using Qt for a launcher as I understand that it is
> cross-platform and should work just as well with Windows.  I got your
> source and will try it out on Linux, which has been my only Qt target so
> far.
>

Hi Thomas

At the moment it is not cross-platform, unfortunately. I didn’t get 
QProcess to work here so I write to bash scripts and start this scripts 
via "system()" and terminal appplication on OSX. This works for OSX, but 
the whole part for starting fgfs with args should be rewritten I think.

The name could change of course. I didn’t spend time yet to search for a 
good cross-platform name (the fg(x) comes from Linu(x) ;-). I am on OSX 
and Ubuntu, and I like the idea to use it for different platforms of course.

I hope that someone with more experience on Qt and C++ dives into once 
and rewrites some parts to proper code and design anyway.

Cheers, Yves

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Re: [Flightgear-devel] FlightGear launcher for snapshots/2.2 preview OSX

2011-03-21 Thread Reagan Thomas
On 3/20/2011 1:02 PM, HB-GRAL wrote:
> Hi all
>
> I made a small launcher based on qt4 for FlightGear 2.2 on OSX. There is
> a FlightGear GIT version included for testing. The bundle contains
> todays master of simgear/flightgear and todays fgdata, reduced to a
> small and distributable selection of aircrafts. Requirement is OSX>=
> 10.6 on a intel-based mac at the moment.
>
> You can use the whole bundle also for your own devel versions or
> snapshots of flightgear/fgdata, just set the path to. There is also an
> edit for own fgfs commandline arguments.
>
> Terrasync is included, also fgcom support, but you have to install fgcom
> separately (see my older mail here about fgcom for OSX).
>
> I am looking forward for some feedback, bug reports and feature
> requests. Hope it is useful for some mac people around.
>
> Cheers, Yves
>
> The source is here http://gitorious.org/fgx (without binary and fgdata now)
>
> Bundle with fgfs/fgdata included is here:
> http://fgx.sablonier.ch/fgx22pre3FULL.dmg
>
>
>

I like the idea of using Qt for a launcher as I understand that it is 
cross-platform and should work just as well with Windows.  I got your 
source and will try it out on Linux, which has been my only Qt target so 
far.

Without having tried it yet, I suppose my first feedback would be the 
name. "fgx" strongly associates it with OSX, but I don't see why that 
should have to be the case.

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[Flightgear-devel] FlightGear launcher for snapshots/2.2 preview OSX

2011-03-20 Thread HB-GRAL
Hi all

I made a small launcher based on qt4 for FlightGear 2.2 on OSX. There is 
a FlightGear GIT version included for testing. The bundle contains 
todays master of simgear/flightgear and todays fgdata, reduced to a 
small and distributable selection of aircrafts. Requirement is OSX >= 
10.6 on a intel-based mac at the moment.

You can use the whole bundle also for your own devel versions or 
snapshots of flightgear/fgdata, just set the path to. There is also an 
edit for own fgfs commandline arguments.

Terrasync is included, also fgcom support, but you have to install fgcom 
separately (see my older mail here about fgcom for OSX).

I am looking forward for some feedback, bug reports and feature 
requests. Hope it is useful for some mac people around.

Cheers, Yves

The source is here http://gitorious.org/fgx (without binary and fgdata now)

Bundle with fgfs/fgdata included is here: 
http://fgx.sablonier.ch/fgx22pre3FULL.dmg





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