Re: [Audyssey] mud clients.
monkey term is the best client. with interfaces to jaws, window eyes and microsoft sapi. you can even make a mud that's not on the website speak. the url is www.randylaptop.com goto the mudding section. then mud client setup. install monkeyterm and the library. have a look at the mud sound packs section. it has an xml file with accompanying sounds (optional) you can choose an xml file, or find out how to make a mud that you like speak. i can help you on that one. e-mail me offlist if you need further help. thanks. ___ Gamers mailing list .. [EMAIL PROTECTED] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] bomb blaster then?
i agree. a small learn game sounds menu will be good. i've come to be used to them. and, damien, i am also glad that progression is taking place. it may be slow, but as dark said and i agree with this, that a game is well, well worth the wait in the end! i've waited for judgment day, i've waited for sarah, and now, i am paciently waiting for bomb blaster!! also, please put me on the list for the beta team (if you want when the time comes closer) thanks. and beware the bombs and the machines! ___ Gamers mailing list .. [EMAIL PROTECTED] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] bomb blaster then?
and as the gmae comes nearer to release, perhaps a trailor. and of course a freebie demo of course. i am guessing a price of $25/$30, or pounds, though dollars will be better, because i we might not be able to afford it hehehehehe. thanks. ___ Gamers mailing list .. [EMAIL PROTECTED] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
i'm confused what bbomb blaster is all about. sure you can break stuff and disable bombs and thigns... but how? with a gun? shoot the machines to disable the bombs... lol. that'd be fun. perhaps as a bonus game. thanks. ___ Gamers mailing list .. [EMAIL PROTECTED] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Moderator warning was For all you game music geeksoutthere
josh: there are 2 joshes on this list. josh is orin, and josh is you. that's the only way of putting it really. thanks. ___ Gamers mailing list .. [EMAIL PROTECTED] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] destroying horcruxes
i doubt it will end like that, but that's quite exciting... hehe. thanks ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] bomb blaster then?
there is a sticky situation when it comes to prices. i am british, therefore my home currency is pounds. if i charge £30, i feel that the americans are being treated unfairly, but if i charge $30, then i wouldn't be getting the equivalent of what i would usually be getting. regards, damien - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 7:19 PM Subject: Re: [Audyssey] bomb blaster then? and as the gmae comes nearer to release, perhaps a trailor. and of course a freebie demo of course. i am guessing a price of $25/$30, or pounds, though dollars will be better, because i we might not be able to afford it hehehehehe. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
whatever you have on you you can try and use. some machines are rather easily broken, some are very hard to break and you may even break the item you are using by attempting it, and some just won't break at all. regards, damien - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 7:14 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? i'm confused what bbomb blaster is all about. sure you can break stuff and disable bombs and thigns... but how? with a gun? shoot the machines to disable the bombs... lol. that'd be fun. perhaps as a bonus game. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] bomb blaster then?
lol. i can't remember if i said this, but please can people who want to be in the beta team email me offlist? thanks. regards, damien - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 7:11 PM Subject: Re: [Audyssey] bomb blaster then? i agree. a small learn game sounds menu will be good. i've come to be used to them. and, damien, i am also glad that progression is taking place. it may be slow, but as dark said and i agree with this, that a game is well, well worth the wait in the end! i've waited for judgment day, i've waited for sarah, and now, i am paciently waiting for bomb blaster!! also, please put me on the list for the beta team (if you want when the time comes closer) thanks. and beware the bombs and the machines! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] issue 50 in HTML?
Hi Phil, Thanks for that info. In that case it should not be to hard getting them up on Audyssey.org at some future date. Phil Vlasak wrote: Hi Tom, the audyssey mags are in html on the audio-games.net site. phil ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Moderator warning was destroying horcruxes
Hi listers, This is my final warning. This topic was closed a couple of days ago. Please, no more discussion on this topic or the moderators will have to begin placing listers on moderated status. Thanks. aaron danvers-jukes wrote: i doubt it will end like that, but that's quite exciting... hehe. thanks ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Side-scrollers vs FPS games.
Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Ouch, that's tough. I like both actually. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, April 15, 2007 10:31 PM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- I am using the free version of SPAMfighter for private users. It has removed 8271 spam emails to date. Paying users do not have this message in their emails. Get the free SPAMfighter here: http://www.spamfighter.com/len ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
I prefer side scrollers because, well, how many of them are there for us? If you upgrade the engine, could it be used to produce both types of games? If so, I think that would be the way to go. I do like the side scroller games due to their ease of navigation. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, April 15, 2007 9:31 PM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.