Re: [Audyssey] mud clients.

2007-04-15 Thread aaron danvers-jukes
monkey term is the best client.
with interfaces to jaws, window eyes and microsoft sapi.
you can even make a mud that's not on the website speak. the url is
www.randylaptop.com
goto the mudding section. then mud client setup. install monkeyterm and the 
library. have a look at the mud sound packs section. it has an xml file with 
accompanying sounds (optional) you can choose an xml file, or find out how 
to make a mud that you like speak. i can help you on that one.
e-mail me offlist if you need further help.
thanks. 



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Re: [Audyssey] bomb blaster then?

2007-04-15 Thread aaron danvers-jukes
i agree. a small learn game sounds menu will be good. i've come to be used 
to them.
and, damien, i am also glad that progression is taking place. it may be 
slow, but as dark said and i agree with this, that a game is well, well 
worth the wait in the end! i've waited for judgment day, i've waited for 
sarah, and now, i am paciently waiting for bomb blaster!!
also, please put me on the list for the beta team (if you want when the time 
comes closer)
thanks.
and beware the bombs and the machines!



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Re: [Audyssey] bomb blaster then?

2007-04-15 Thread aaron danvers-jukes
and as the gmae comes nearer to release, perhaps a trailor. and of course a 
freebie demo of course. i am guessing a price of $25/$30, or pounds, though 
dollars will be better, because i we might not be able to afford it 
hehehehehe.
thanks.



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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-15 Thread aaron danvers-jukes
i'm confused what bbomb blaster is all about.
sure you can break stuff and disable bombs and thigns...
but how? with a gun? shoot the machines to disable the bombs... lol.
that'd be fun.
perhaps as a bonus game.
thanks.



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Re: [Audyssey] Moderator warning was For all you game music geeksoutthere

2007-04-15 Thread aaron danvers-jukes
josh:
there are 2 joshes on this list. josh is orin, and josh is you. that's the 
only way of putting it really.
thanks.



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Re: [Audyssey] destroying horcruxes

2007-04-15 Thread aaron danvers-jukes
i doubt it will end like that, but that's quite exciting... hehe.
thanks



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Re: [Audyssey] bomb blaster then?

2007-04-15 Thread damien c. sadler - head of x-sight interactive
there is a sticky situation when it comes to prices. i am british, therefore 
my home currency is pounds. if i charge £30, i feel that the americans are 
being treated unfairly, but if i charge $30, then i wouldn't be getting the 
equivalent of what i would usually be getting.

regards,

damien




- Original Message - 
From: aaron danvers-jukes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 15, 2007 7:19 PM
Subject: Re: [Audyssey] bomb blaster then?


 and as the gmae comes nearer to release, perhaps a trailor. and of course 
 a
 freebie demo of course. i am guessing a price of $25/$30, or pounds, 
 though
 dollars will be better, because i we might not be able to afford it
 hehehehehe.
 thanks.



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 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-15 Thread damien c. sadler - head of x-sight interactive
whatever you have on you you can try and use. some machines are rather 
easily broken, some are very hard to break and you may even break the item 
you are using by attempting it, and some just won't break at all.

regards,

damien




- Original Message - 
From: aaron danvers-jukes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 15, 2007 7:14 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


 i'm confused what bbomb blaster is all about.
 sure you can break stuff and disable bombs and thigns...
 but how? with a gun? shoot the machines to disable the bombs... lol.
 that'd be fun.
 perhaps as a bonus game.
 thanks.



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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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Re: [Audyssey] bomb blaster then?

2007-04-15 Thread damien c. sadler - head of x-sight interactive
lol.
i can't remember if i said this, but please can people who want to be in the 
beta team email me offlist?

thanks.

regards,

damien




- Original Message - 
From: aaron danvers-jukes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 15, 2007 7:11 PM
Subject: Re: [Audyssey] bomb blaster then?


i agree. a small learn game sounds menu will be good. i've come to be used
 to them.
 and, damien, i am also glad that progression is taking place. it may be
 slow, but as dark said and i agree with this, that a game is well, well
 worth the wait in the end! i've waited for judgment day, i've waited for
 sarah, and now, i am paciently waiting for bomb blaster!!
 also, please put me on the list for the beta team (if you want when the 
 time
 comes closer)
 thanks.
 and beware the bombs and the machines!



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 Gamers mailing list .. Gamers@audyssey.org
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 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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Re: [Audyssey] issue 50 in HTML?

2007-04-15 Thread Thomas Ward
Hi Phil,
Thanks for that info. In that case it should not be to hard getting them 
up on Audyssey.org at some future date.


Phil Vlasak wrote:
 Hi Tom,
 the audyssey mags are in html on the audio-games.net site.
 phil
   


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[Audyssey] Moderator warning was destroying horcruxes

2007-04-15 Thread Thomas Ward
Hi listers,
This is my final warning. This topic was closed a couple of days ago. 
Please, no more discussion on this topic or the moderators will have to 
begin placing listers on moderated status.
Thanks.


aaron danvers-jukes wrote:
 i doubt it will end like that, but that's quite exciting... hehe.
 thanks



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[Audyssey] Side-scrollers vs FPS games.

2007-04-15 Thread Thomas Ward
Hi all,
Over the weekend I've been doing allot of thinking about the Monty game 
engine which I had design to be generic enough to be applied to new 
side-scrollers. However, it seams that many of you are really into the 
FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
I know years ago side-scrollers were hugely popular in the sighted 
gaming market and has produced some of the most popular games of all 
time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc...
I know from working on Monty they are relatively easy to make, adapt to 
audio, and generally easy to learn and play.
However, as sighted game technology has advanced the First Person 
Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be 
very popular, and for the most part many sighted games are usually some 
sort of FPS game and side-scrollers aren't what they use to be.
So my question is when I complete Montezuma's Revenge and Raceway would 
you like me to continue to produce side-scrollers using the Monty 2D 
game engine, or update the Monty engine to support more 3D FPS styles of 
play.
If we go with side-scrollers I can concieve of many clones of classic 
side-scrollers like Double Dragon, Mario, Megaman, etc being produced. 
In addition since there is more or less an engine I could create new 
interesting side-scrollers like a Star Wars one where you explore the 
death star kill storm troopers, gather items for points, and battle it 
out with Vader or the Emperor. Just an idea like that.
If we go with FPS, (First Person Shooters,) then we can have games that 
are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. 
Obviously things are more realistic, and navigation is harder to get 
since we visually can't see it. Though, it seams games like Sarah and 
SOD are hugely popular, and I'm uncertain as to which type of style the 
community really likes best.
Do you guys like FPS better or side-scrollers.
Cheers.



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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-15 Thread Yohandy
Ouch, that's tough. I like both actually.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, April 15, 2007 10:31 PM
Subject: [Audyssey] Side-scrollers vs FPS games.


 Hi all,
 Over the weekend I've been doing allot of thinking about the Monty game
 engine which I had design to be generic enough to be applied to new
 side-scrollers. However, it seams that many of you are really into the
 FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
 I know years ago side-scrollers were hugely popular in the sighted
 gaming market and has produced some of the most popular games of all
 time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, 
 etc...
 I know from working on Monty they are relatively easy to make, adapt to
 audio, and generally easy to learn and play.
 However, as sighted game technology has advanced the First Person
 Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be
 very popular, and for the most part many sighted games are usually some
 sort of FPS game and side-scrollers aren't what they use to be.
 So my question is when I complete Montezuma's Revenge and Raceway would
 you like me to continue to produce side-scrollers using the Monty 2D
 game engine, or update the Monty engine to support more 3D FPS styles of
 play.
 If we go with side-scrollers I can concieve of many clones of classic
 side-scrollers like Double Dragon, Mario, Megaman, etc being produced.
 In addition since there is more or less an engine I could create new
 interesting side-scrollers like a Star Wars one where you explore the
 death star kill storm troopers, gather items for points, and battle it
 out with Vader or the Emperor. Just an idea like that.
 If we go with FPS, (First Person Shooters,) then we can have games that
 are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes.
 Obviously things are more realistic, and navigation is harder to get
 since we visually can't see it. Though, it seams games like Sarah and
 SOD are hugely popular, and I'm uncertain as to which type of style the
 community really likes best.
 Do you guys like FPS better or side-scrollers.
 Cheers.



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 visit
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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-15 Thread Charles Rivard
I prefer side scrollers because, well, how many of them are there for us? 
If you upgrade the engine, could it be used to produce both types of games? 
If so, I think that would be the way to go.  I do like the side scroller 
games due to their ease of navigation.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, April 15, 2007 9:31 PM
Subject: [Audyssey] Side-scrollers vs FPS games.


 Hi all,
 Over the weekend I've been doing allot of thinking about the Monty game
 engine which I had design to be generic enough to be applied to new
 side-scrollers. However, it seams that many of you are really into the
 FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
 I know years ago side-scrollers were hugely popular in the sighted
 gaming market and has produced some of the most popular games of all
 time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, 
 etc...
 I know from working on Monty they are relatively easy to make, adapt to
 audio, and generally easy to learn and play.
 However, as sighted game technology has advanced the First Person
 Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be
 very popular, and for the most part many sighted games are usually some
 sort of FPS game and side-scrollers aren't what they use to be.
 So my question is when I complete Montezuma's Revenge and Raceway would
 you like me to continue to produce side-scrollers using the Monty 2D
 game engine, or update the Monty engine to support more 3D FPS styles of
 play.
 If we go with side-scrollers I can concieve of many clones of classic
 side-scrollers like Double Dragon, Mario, Megaman, etc being produced.
 In addition since there is more or less an engine I could create new
 interesting side-scrollers like a Star Wars one where you explore the
 death star kill storm troopers, gather items for points, and battle it
 out with Vader or the Emperor. Just an idea like that.
 If we go with FPS, (First Person Shooters,) then we can have games that
 are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes.
 Obviously things are more realistic, and navigation is harder to get
 since we visually can't see it. Though, it seams games like Sarah and
 SOD are hugely popular, and I'm uncertain as to which type of style the
 community really likes best.
 Do you guys like FPS better or side-scrollers.
 Cheers.



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 visit
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