Re: [hlcoders] HL2 delay ... back to HL1 SDK?
> Just curious ... with the HL2 release delay and SDK2 leakage, > are any of you motivated to hack more code for the HL1 SDK? Yep, all this talk about HL2 made me want to get back to coding for HL1. I'm finally putting together a new version of my old Holy Wars mod. I don't know whether I'll release it or not, but I'm having fun at it. Nusco ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Fixing Steam
> What fix can help Steam app: First thing of all: feedback. Until now I spent most of my time with Steam trying to guess what it's doing, and whether it crashed or not. nusco ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Steam to move to pay-as-play for HL2?
> On the other hand, I think it's just a matter of time for Valve to do so. > Recurring revenue is king. There are other options than pay-per-play to get recurring revenue (I'm assuming that pay-per-play means "pay by the minute"). An obvious one is a monthly fee like the one used by most MMORPGs. --- Paolo "Nusco" Perrotta Holy Wars Team http://www.planethalflife.com/holywars ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[OT] Re: [hlcoders] Looking for a HLSTATS, SQLServer and ASP Coder
> However, it, like Perl, awk, sed, etc all have their place in the scheme of > development ;) Just use Python and feel the pleasure. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)
>> You certainly have not conducted any sort of survey of "most >> people" to determine what their views are or what influenced them. >...and Michael, there's no way for you to back up the assertion that Paolo >can't back up his assertion. Kind of a pointless argument, don't you think? :) Anyway, I'm sorry if that sounded arrogant. I should have added: "most people I talked with about that". :) I've met lots of persons who think that script languages are "toy languages", which is not justified by the current state of the art (http://home.pacbell.net/ouster/scripting.html). The difference between script languages and compiled languages has nothing to do with power, expressiveness, or availability of libraries. Just check Python's libraries or expressive power. Performance is a moot point too. In a game like HL, the bottlenecks usually reside in the graphical engine and the network communications. I've rarely heard of a mod where performance local to the game logics actually made a difference. Unless you're Jeffrey himself, of course - but we only get a handful of modders who do such sophisticated stuff. :) I'm not saying that a script language wouldn't make any difference. For example, you can argue wether strong type checking is good or not - and we'd probably agree that it can be either, depending on the particular project you're undertaking. I suspect that the whole UnrealScript versus C++ debate has more to do with the language being "proprietary" or "standard" then with it being "precompiled" or "script". Anyway, that's all for the sake of chatting. Now we know that we'll be able to use C++ in HL2. Still, I think it would be great if they added a good script language as a second option. --- Paolo "Nusco" Perrotta Holy Wars Team http://www.planethalflife.com/holywars ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Half-Life 2: Programming, Hmm?
>This could imply a scripting language, don't you agree? incidentally, a scripting language may well be more powerful than you'll ever need - see Python or Ruby most people's view of scripting language (included mine, I must admit) is still influenced by the languages of 10 years ago ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Re: Half-Life 2??????
> I just wanted to ask that because magazine is rather "proffesional" and > never published rumor newsCouldn't you just write "No, it is not a > true" !? The guys at Valve are usually quite good at keeping things under the hood, so as a general rule I suggest you don't believe anything that didn't come directly from their lips/keyboards. --- Paolo "Nusco" Perrotta Holy Wars Team http://www.planethalflife.com/holywars ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] LOD stuff
Hi Persuter. I won't post attachments to this list anymore after last week's virus incident, but here's a link to the file: http://www.planethalflife.com/holywars/tmp/entity.cpp The Holy Wars downloadable contains some examples of LODded models. You can also experiment with client-side console commands to get a feeling of how LOD and other optimizations are going to work in the game. Feel free to mail me or post to this list if you have any specific questions. --- Paolo "Nusco" Perrotta Holy Wars Team http://www.planethalflife.com/holywars ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Virus on the list ?
Confirmed. They used the subject of an old mail of mine (about the LOD technology). I guess they used it because it was one of the few mails on this list containing an attachment. They attached another file containing the virus. The mail comes from [EMAIL PROTECTED] - maybe an unknowing subscriber top the list? It sure looks like a self-replicating outlook virus. My antivirus ( Norton ), with the lastest virus definitions detected a virus in the message "Re :Re: Buglist" from "Administrator". ---Paolo "Nusco" PerrottaHoly Wars Teamhttp://www.planethalflife.com/holywars