Re: [hlcoders] Disable keys
Yea, I think I am stopping just the effects at this point and it is still running PrimaryAttack / SecondaryAttack (for anyone else who cares) I was looking at the FL_FROZEN bit flags and was seeing how Valve implemented that. I will probably just add a my own to just disable the primary / secondary fire buttons... r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: "Ben Everett" <[EMAIL PROTECTED]> To: Sent: Monday, April 04, 2005 11:06 AM Subject: RE: [hlcoders] Disable keys You need to either stop that bit being sent (by using an if statement on CalcButtonBits for IN_ATTACK and IN_ATTACK2) by the user or add specific code to the weapons to prevent their PrimaryAttack and SecondaryAttack from processing further. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16 Sent: Monday, April 04, 2005 9:39 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Disable keys Ok I have been struggling with this and I am starting to figure it out. I created a networkcvar which sends the bool var. On the client in a PreThink it checks if this bool is true and if it is disables IN_ATTACK | IN_ATTACK2 I am using CHL2MP_Player and C_HL2MP_Player to network the cvar. The problem is I can still see the muzzle flash and the bullets decreasing. However no bullets (traces) are happening... So I would imagine I need something serverside also? r00t 3:16 CQC Gaming www.cqc-gaming.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Disable keys
You need to either stop that bit being sent (by using an if statement on CalcButtonBits for IN_ATTACK and IN_ATTACK2) by the user or add specific code to the weapons to prevent their PrimaryAttack and SecondaryAttack from processing further. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16 Sent: Monday, April 04, 2005 9:39 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Disable keys Ok I have been struggling with this and I am starting to figure it out. I created a networkcvar which sends the bool var. On the client in a PreThink it checks if this bool is true and if it is disables IN_ATTACK | IN_ATTACK2 I am using CHL2MP_Player and C_HL2MP_Player to network the cvar. The problem is I can still see the muzzle flash and the bullets decreasing. However no bullets (traces) are happening... So I would imagine I need something serverside also? r00t 3:16 CQC Gaming www.cqc-gaming.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Disable keys
Ok I have been struggling with this and I am starting to figure it out. I created a networkcvar which sends the bool var. On the client in a PreThink it checks if this bool is true and if it is disables IN_ATTACK | IN_ATTACK2 I am using CHL2MP_Player and C_HL2MP_Player to network the cvar. The problem is I can still see the muzzle flash and the bullets decreasing. However no bullets (traces) are happening... So I would imagine I need something serverside also? r00t 3:16 CQC Gaming www.cqc-gaming.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders