Re: [Nuke-users] Mixing two cameras animation using local matrix
You could use the lerp command. which you can dissolve between 2 parameters. check out the example below set cut_paste_input [stack 0] version 9.0 v8 BackdropNode { inputs 0 name BackdropNode1 tile_color 0xbc632cff label "blending between \n2 cameras" note_font_size 42 selected true xpos -480 ypos -144 bdwidth 378 bdheight 290 } push $cut_paste_input Camera2 { translate {1.68443 0 0} rotate {0 13 0} name CameraB selected true xpos -284 ypos -13 } Camera2 { inputs 0 translate {-1.208439112 0 1.349363685} rotate {0 15 0} name CameraA selected true xpos -439 ypos 1 } Camera2 { inputs 0 translate {{lerp(CameraA.translate,CameraB.translate,slider)} {lerp(CameraA.translate,CameraB.translate,slider)} {lerp(CameraA.translate,CameraB.translate,slider)}} rotate {{lerp(CameraA.rotate,CameraB.rotate,slider)} {lerp(CameraA.rotate,CameraB.rotate,slider)} {lerp(CameraA.rotate,CameraB.rotate,slider)}} scaling {{lerp(CameraA.scaling,CameraB.scaling,slider)} {lerp(CameraA.scaling,CameraB.scaling,slider)} {lerp(CameraA.scaling,CameraB.scaling,slider)}} name Camera_dissolved selected true xpos -360 ypos 76 addUserKnob {20 User} addUserKnob {7 slider} slider 0.515 } On 23 September 2016 at 19:19, Bruno-Pierre Jobin wrote: > Got it working. Thank you Michael! > > -- > Bruno-Pierre Jobin > > On Sep 20, 2016, at 8:26 PM, Bruno-Pierre Jobin wrote: > > Not sure why I’m getting this error... > > > > On Sep 20, 2016, at 5:06 PM, Michael Habenicht wrote: > > If you have a knob called mix which contains the amount of one of the > cameras the expression should be this: Camera4.world_matrix*mix+ > Camera5.world_matrix*(1-mix) > With this you should be able to mix between the two cmaera paths. > > Best regards, > Michael > > On September 20, 2016 10:21:04 PM CEST, Bruno-Pierre Jobin < > bpjo...@gmail.com> wrote: > > How would you guys mix animations from Camera 4 and Camera 5 into > Camera 6? Putting Camera4.world_matrix+Camera5.world_matrix into > local_matrix knob won’t work and I can understand why. But I’m having > trouble figuring out what's the right expression. > > Thank you > > > > set cut_paste_input [stack 0] > version 10.0 v3 > Camera2 { > inputs 0 > translate {{curve x1021 50 x1041 150} {curve x1021 50 x1041 150} {curve > x1021 50 x1041 150}} > name Camera5 > selected true > xpos -1715 > ypos 6719 > } > Camera2 { > inputs 0 > useMatrix true > matrix { > {{Camera4.world_matrix((Camera4.world_matrix-Camera4. > world_matrix)+Camera5.world_matrix)} > {Camera4.world_matrix((Camera4.world_matrix-Camera4. > world_matrix)+Camera5.world_matrix)} > {Camera4.world_matrix((Camera4.world_matrix-Camera4. > world_matrix)+Camera5.world_matrix)} > {Camera4.world_matrix((Camera4.world_matrix-Camera4. > world_matrix)+Camera5.world_matrix)}} > {{Camera4.world_matrix((Camera4.world_matrix-Camera4. > world_matrix)+Camera5.world_matrix)} > {Camera4.world_matrix((Camera4.world_matrix-Camera4. > world_matrix)+Camera5.world_matrix)} > {Camera4.world_matrix((Camera4.world_matrix-Camera4. > world_matrix)+Camera5.world_matrix)} > {Camera4.world_matrix((Camera4.world_matrix-Camera4. > world_matrix)+Camera5.world_matrix)}} > {{Camera4.world_matrix((Camera4.world_matrix-Camera4. > world_matrix)+Camera5.world_matrix)} > {Camera4.world_matrix((Camera4.world_matrix-Camera4. > world_matrix)+Camera5.world_matrix)} > {Camera4.world_matrix((Camera4.world_matrix-Camera4. > world_matrix)+Camera5.world_matrix)} > {Camera4.world_matrix((Camera4.world_matrix-Camera4. > world_matrix)+Camera5.world_matrix)}} > {{Camera4.world_matrix((Camera4.world_matrix-Camera4. > world_matrix)+Camera5.world_matrix)} > {Camera4.world_matrix((Camera4.world_matrix-Camera4. > world_matrix)+Camera5.world_matrix)} > {Camera4.world_matrix((Camera4.world_matrix-Camera4. > world_matrix)+Camera5.world_matrix)} > {Camera4.world_matrix((Camera4.world_matrix-Camera4. > world_matrix)+Camera5.world_matrix)}} > } > name Camera6 > selected true > xpos -1763 > ypos 6819 > } > push $cut_paste_input > Camera2 { > translate {{curve i x1001 0 x1021 50} {curve i x1001 0 x1021 50} {curve > i x1001 0 x1021 50}} > name Camera4 > selected true > xpos -1811 > ypos 6716 > } > Scene { > inputs 3 > name Scene6 > selected true > xpos -1942 > ypos 6803 > }___ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > -- > Sent from my Android tab with K-9 Mail. Please excuse my brevity. > ___ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > ___ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-use
Re: [Nuke-users] Mixing two cameras animation using local matrix
Got it working. Thank you Michael! -- Bruno-Pierre Jobin > On Sep 20, 2016, at 8:26 PM, Bruno-Pierre Jobin wrote: > > Not sure why I’m getting this error... > > >> On Sep 20, 2016, at 5:06 PM, Michael Habenicht wrote: >> >> If you have a knob called mix which contains the amount of one of the >> cameras the expression should be this: >> Camera4.world_matrix*mix+Camera5.world_matrix*(1-mix) >> With this you should be able to mix between the two cmaera paths. >> >> Best regards, >> Michael >> >>> On September 20, 2016 10:21:04 PM CEST, Bruno-Pierre Jobin >>> wrote: >>> How would you guys mix animations from Camera 4 and Camera 5 into >>> Camera 6? Putting Camera4.world_matrix+Camera5.world_matrix into >>> local_matrix knob won’t work and I can understand why. But I’m having >>> trouble figuring out what's the right expression. >>> >>> Thank you >>> >>> >>> >>> set cut_paste_input [stack 0] >>> version 10.0 v3 >>> Camera2 { >>> inputs 0 >>> translate {{curve x1021 50 x1041 150} {curve x1021 50 x1041 150} {curve >>> x1021 50 x1041 150}} >>> name Camera5 >>> selected true >>> xpos -1715 >>> ypos 6719 >>> } >>> Camera2 { >>> inputs 0 >>> useMatrix true >>> matrix { >>> {{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}} >>> {{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}} >>> {{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}} >>> {{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}} >>> } >>> name Camera6 >>> selected true >>> xpos -1763 >>> ypos 6819 >>> } >>> push $cut_paste_input >>> Camera2 { >>> translate {{curve i x1001 0 x1021 50} {curve i x1001 0 x1021 50} {curve >>> i x1001 0 x1021 50}} >>> name Camera4 >>> selected true >>> xpos -1811 >>> ypos 6716 >>> } >>> Scene { >>> inputs 3 >>> name Scene6 >>> selected true >>> xpos -1942 >>> ypos 6803 >>> }___ >>> Nuke-users mailing list >>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> -- >> Sent from my Android tab with K-9 Mail. Please excuse my brevity. >> ___ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Mixing two cameras animation using local matrix
This is perfect! Just what I need right now many thanks Michael Neil Sent from my iPhone > On 20 Sep 2016, at 22:06, Michael Habenicht wrote: > > If you have a knob called mix which contains the amount of one of the cameras > the expression should be this: > Camera4.world_matrix*mix+Camera5.world_matrix*(1-mix) > With this you should be able to mix between the two cmaera paths. > > Best regards, > Michael > >> On September 20, 2016 10:21:04 PM CEST, Bruno-Pierre Jobin >> wrote: >> How would you guys mix animations from Camera 4 and Camera 5 into >> Camera 6? Putting Camera4.world_matrix+Camera5.world_matrix into >> local_matrix knob won’t work and I can understand why. But I’m having >> trouble figuring out what's the right expression. >> >> Thank you >> >> >> >> set cut_paste_input [stack 0] >> version 10.0 v3 >> Camera2 { >> inputs 0 >> translate {{curve x1021 50 x1041 150} {curve x1021 50 x1041 150} {curve >> x1021 50 x1041 150}} >> name Camera5 >> selected true >> xpos -1715 >> ypos 6719 >> } >> Camera2 { >> inputs 0 >> useMatrix true >> matrix { >> {{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}} >> {{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}} >> {{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}} >> {{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}} >> } >> name Camera6 >> selected true >> xpos -1763 >> ypos 6819 >> } >> push $cut_paste_input >> Camera2 { >> translate {{curve i x1001 0 x1021 50} {curve i x1001 0 x1021 50} {curve >> i x1001 0 x1021 50}} >> name Camera4 >> selected true >> xpos -1811 >> ypos 6716 >> } >> Scene { >> inputs 3 >> name Scene6 >> selected true >> xpos -1942 >> ypos 6803 >> }___ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > -- > Sent from my Android tab with K-9 Mail. Please excuse my brevity. > ___ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Mixing two cameras animation using local matrix
Not sure why I’m getting this error... > On Sep 20, 2016, at 5:06 PM, Michael Habenicht wrote: > > If you have a knob called mix which contains the amount of one of the cameras > the expression should be this: > Camera4.world_matrix*mix+Camera5.world_matrix*(1-mix) > With this you should be able to mix between the two cmaera paths. > > Best regards, > Michael > > On September 20, 2016 10:21:04 PM CEST, Bruno-Pierre Jobin > wrote: >> How would you guys mix animations from Camera 4 and Camera 5 into >> Camera 6? Putting Camera4.world_matrix+Camera5.world_matrix into >> local_matrix knob won’t work and I can understand why. But I’m having >> trouble figuring out what's the right expression. >> >> Thank you >> >> >> >> set cut_paste_input [stack 0] >> version 10.0 v3 >> Camera2 { >> inputs 0 >> translate {{curve x1021 50 x1041 150} {curve x1021 50 x1041 150} {curve >> x1021 50 x1041 150}} >> name Camera5 >> selected true >> xpos -1715 >> ypos 6719 >> } >> Camera2 { >> inputs 0 >> useMatrix true >> matrix { >> {{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}} >> {{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}} >> {{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}} >> {{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}} >> } >> name Camera6 >> selected true >> xpos -1763 >> ypos 6819 >> } >> push $cut_paste_input >> Camera2 { >> translate {{curve i x1001 0 x1021 50} {curve i x1001 0 x1021 50} {curve >> i x1001 0 x1021 50}} >> name Camera4 >> selected true >> xpos -1811 >> ypos 6716 >> } >> Scene { >> inputs 3 >> name Scene6 >> selected true >> xpos -1942 >> ypos 6803 >> }___ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > -- > Sent from my Android tab with K-9 Mail. Please excuse my brevity. > ___ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Mixing two cameras animation using local matrix
If you have a knob called mix which contains the amount of one of the cameras the expression should be this: Camera4.world_matrix*mix+Camera5.world_matrix*(1-mix) With this you should be able to mix between the two cmaera paths. Best regards, Michael On September 20, 2016 10:21:04 PM CEST, Bruno-Pierre Jobin wrote: >How would you guys mix animations from Camera 4 and Camera 5 into >Camera 6? Putting Camera4.world_matrix+Camera5.world_matrix into >local_matrix knob won’t work and I can understand why. But I’m having >trouble figuring out what's the right expression. > >Thank you > > > >set cut_paste_input [stack 0] >version 10.0 v3 >Camera2 { >inputs 0 >translate {{curve x1021 50 x1041 150} {curve x1021 50 x1041 150} {curve >x1021 50 x1041 150}} >name Camera5 >selected true >xpos -1715 >ypos 6719 >} >Camera2 { >inputs 0 >useMatrix true >matrix { >{{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}} >{{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}} >{{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}} >{{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}} > } >name Camera6 >selected true >xpos -1763 >ypos 6819 >} >push $cut_paste_input >Camera2 { >translate {{curve i x1001 0 x1021 50} {curve i x1001 0 x1021 50} {curve >i x1001 0 x1021 50}} >name Camera4 >selected true >xpos -1811 >ypos 6716 >} >Scene { >inputs 3 >name Scene6 >selected true >xpos -1942 >ypos 6803 >}___ >Nuke-users mailing list >Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Sent from my Android tab with K-9 Mail. Please excuse my brevity. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Mixing two cameras animation using local matrix
How would you guys mix animations from Camera 4 and Camera 5 into Camera 6? Putting Camera4.world_matrix+Camera5.world_matrix into local_matrix knob won’t work and I can understand why. But I’m having trouble figuring out what's the right expression. Thank you set cut_paste_input [stack 0] version 10.0 v3 Camera2 { inputs 0 translate {{curve x1021 50 x1041 150} {curve x1021 50 x1041 150} {curve x1021 50 x1041 150}} name Camera5 selected true xpos -1715 ypos 6719 } Camera2 { inputs 0 useMatrix true matrix { {{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}} {{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}} {{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}} {{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}} } name Camera6 selected true xpos -1763 ypos 6819 } push $cut_paste_input Camera2 { translate {{curve i x1001 0 x1021 50} {curve i x1001 0 x1021 50} {curve i x1001 0 x1021 50}} name Camera4 selected true xpos -1811 ypos 6716 } Scene { inputs 3 name Scene6 selected true xpos -1942 ypos 6803 }___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users