Re: [osg-users] How to create animated characters with 3dsmax, to use the osgAnimation character animation?

2011-04-05 Thread Chris 'Xenon' Hanson
On 4/5/2011 11:32 AM, Raymond de Vries wrote:
> I am making the move from cal3d/osgCal towards the osgAnimation character 
> animation. Now I
> would like to keep using my current models and I wonder what the best way is 
> to get my
> characters into osgAnimation.
> Does anyone have advice? Can fbx do the job?

  I know people who have done it with FBX from Lightwave into OSG successfully. 
I can't
comment on Max, but I imagine it's similar.

-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com 
http://www.alphapixel.com/
  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
Contracting.
"There is no Truth. There is only Perception. To Perceive is to Exist." - 
Xen
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[osg-users] How to create animated characters with 3dsmax, to use the osgAnimation character animation?

2011-04-05 Thread Raymond de Vries

Hi,

I am making the move from cal3d/osgCal towards the osgAnimation 
character animation. Now I would like to keep using my current models 
and I wonder what the best way is to get my characters into osgAnimation.


Does anyone have advice? Can fbx do the job?

thanks a lot
Raymond

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