Re: [osg-users] s there some documentation on what gets dumped out if you set OSG_NOTIFY_LEVEL to various things?
Hi, Would still like to know the answer to this question. Thank you! Cheers, Zachary -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46992#46992 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] s there some documentation on what gets dumped out if you set OSG_NOTIFY_LEVEL to various things?
I believe Chris has already answered your question. The source code shows what is displayed at various verbosity levels. IMO, the important information is the list of OpenGL extensions, and a dump of the loaded shader code. These are displayed with OSG_NOTIFY_LEVEL set to INFO. OSG doesn't use a logging system (such as Poco) that allows you to set varying verbosity levels per module; the verbosity level applies to all of OSG. During development, I often write messages to DEBUG_FP, but I usually use a common tag at the start of the message so I can pipe it to grep to filter out the cruft I don't want to see. -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] s there some documentation on what gets dumped out if you set OSG_NOTIFY_LEVEL to various things?
Hi, There is no documentation on what is exactly is dumped out of the different notify levels. Running 'grep 'DEBUG_MESSAGE' src/ -R' (cygwin on windows) lists the below, which I assume is the message you are seeing. src/osgViewer/Renderer.cpp://#define DEBUG_MESSAGE OSG_NOTICE src/osgViewer/Renderer.cpp:#define DEBUG_MESSAGE OSG_DEBUG src/osgViewer/Renderer.cpp:DEBUG_MESSAGERender::Render() thisstd::endl; src/osgViewer/Renderer.cpp: DEBUG_MESSAGE_availableQueue.size()=_availableQueue._queue.size()std ::endl; src/osgViewer/Renderer.cpp:DEBUG_MESSAGERender::~Render() thisstd::endl; src/osgViewer/Renderer.cpp: DEBUG_MESSAGERenderer::compile()std::endl; src/osgViewer/Renderer.cpp:DEBUG_MESSAGEcull()std::endl; src/osgViewer/Renderer.cpp:DEBUG_MESSAGEcull() got SceneView sceneViewstd::endl; src/osgViewer/Renderer.cpp:DEBUG_MESSAGECollecting rendering statsstd::endl; src/osgViewer/Renderer.cpp:DEBUG_MESSAGEend cull() thisstd::endl; src/osgViewer/Renderer.cpp:DEBUG_MESSAGEdraw() thisstd::endl; src/osgViewer/Renderer.cpp:DEBUG_MESSAGEdraw() got SceneView sceneViewstd::endl; src/osgViewer/Renderer.cpp:DEBUG_MESSAGEend draw() thisstd::endl; src/osgViewer/Renderer.cpp:DEBUG_MESSAGEcull_draw() thisstd::endl; src/osgViewer/Renderer.cpp:DEBUG_MESSAGECollecting rendering statsstd::endl; src/osgViewer/Renderer.cpp:DEBUG_MESSAGEend cull_draw() thisstd::endl; Regards Martin. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Zachary Hilbun Sent: 11 April 2012 21:58 To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] s there some documentation on what gets dumped out if you set OSG_NOTIFY_LEVEL to various things? Hi, Would still like to know the answer to this question. Thank you! Cheers, Zachary -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46992#46992 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] s there some documentation on what gets dumped out if you set OSG_NOTIFY_LEVEL to various things?
Hi Paul, Ok the message Zachary was seeing was due to the extra lines in renderer.cpp which have replaced the OSG_NOTIFY with DEBUG_MESSAGE. Thats assuming the latest SVN is used here. Not sure why the DEBUG_MESSAGE is being used, I can only guess that this a transitional phase whilst implementations are being tested in SVN. Anyone know? Martin -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul Martz Sent: 11 April 2012 22:28 To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] s there some documentation on what gets dumped out if you set OSG_NOTIFY_LEVEL to various things? I believe Chris has already answered your question. The source code shows what is displayed at various verbosity levels. IMO, the important information is the list of OpenGL extensions, and a dump of the loaded shader code. These are displayed with OSG_NOTIFY_LEVEL set to INFO. OSG doesn't use a logging system (such as Poco) that allows you to set varying verbosity levels per module; the verbosity level applies to all of OSG. During development, I often write messages to DEBUG_FP, but I usually use a common tag at the start of the message so I can pipe it to grep to filter out the cruft I don't want to see. -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] s there some documentation on what gets dumped out if you set OSG_NOTIFY_LEVEL to various things?
Hi, I've seen debug environment variables in the OSG source code such as FATAL | WARN | NOTICE | DEBUG_INFO | DEBUG_FP | DEBUG | INFO | ALWAYS but I haven't seen any documentation on what they do. Is there some documentation on what gets dumped out if you set OSG_NOTIFY_LEVEL to one of these? Thank you! Cheers, Zachary -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46915#46915 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] s there some documentation on what gets dumped out if you set OSG_NOTIFY_LEVEL to various things?
On Fri, Apr 6, 2012 at 2:55 PM, Zachary Hilbun osgfo...@tevs.eu wrote: Hi, I've seen debug environment variables in the OSG source code such as FATAL | WARN | NOTICE | DEBUG_INFO | DEBUG_FP | DEBUG | INFO | ALWAYS but I haven't seen any documentation on what they do. Is there some documentation on what gets dumped out if you set OSG_NOTIFY_LEVEL to one of these? The source is the only documentation. Did you have a question about something specific? -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] s there some documentation on what gets dumped out if you set OSG_NOTIFY_LEVEL to various things?
Hi, When it runs, it is constantly dumping out: Cull draw end cull draw To the Console window of Eclipse during debug. If I dump out something myself, it gets lost among all that text. I'd like to be able to control what is being dumped out. I assumed there would be some kind of documentation as to how to set the environmental variable in order to control what got dumped. How useful can this feature be if people don't know how to use it? Thank you! Cheers, Zachary -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46919#46919 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org