Re: [osg-users] osglight demo problems with Intel graphics on Windows

2018-07-12 Thread Ryan Thoryk


robertosfield wrote:
> 
> What you describe sounds like an Intel driver bug.  The best thing you
> can do is check for latest Intel drivers.
> 


I checked over some things and found that the FFP was removed in GL 3.1, and 
that the Intel driver is reporting as that version.  I tested on an older 
laptop with Intel graphics, and it works, reporting as version 2.1.  Linux 
works and is using GL 3.0.  I'm wondering if 3.1 is what the problem is.

Ryan

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Re: [osg-users] osglight demo problems with Intel graphics on Windows

2018-07-09 Thread Robert Osfield
Hi Ryan,

The osglight example just just the fixed function pipeline and doesn't
provide any shaders.

What you describe sounds like an Intel driver bug.  The best thing you
can do is check for latest Intel drivers.

Robert.
On Mon, 9 Jul 2018 at 21:51, Ryan Thoryk  wrote:
>
> I recently started a project based on the osglight demo.  I have a laptop 
> with switchable graphics, and under Linux the demo works great under both 
> Intel and Nvidia graphics.  Under Windows 10 however, lighting doesn't appear 
> to work with the Intel driver, even though it works fine in Linux (bad 
> drivers?).  The console also outputs this:
>
>
> >
> > Screen 0:
> > Vendor: Intel
> > Renderer: Intel(R) HD Graphics 3000
> > GL Version: 3.1.0 - Build 9.17.10.4459
> > Warning: detected OpenGL error 'invalid enumerant' at After 
> > Renderer::compile
> >
>
> which implies that the app is using shaders.  I thought that the OSG lights 
> used the FFP OpenGL lights and not shaders.
>
> I'm attaching a screenshot of the project.
>
> Ryan
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=74296#74296
>
>
>
>
> Attachments:
> http://forum.openscenegraph.org//files/lightmod_173.png
>
>
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[osg-users] osglight demo problems with Intel graphics on Windows

2018-07-09 Thread Ryan Thoryk
I recently started a project based on the osglight demo.  I have a laptop with 
switchable graphics, and under Linux the demo works great under both Intel and 
Nvidia graphics.  Under Windows 10 however, lighting doesn't appear to work 
with the Intel driver, even though it works fine in Linux (bad drivers?).  The 
console also outputs this:


> 
> Screen 0:
> Vendor: Intel
> Renderer: Intel(R) HD Graphics 3000
> GL Version: 3.1.0 - Build 9.17.10.4459
> Warning: detected OpenGL error 'invalid enumerant' at After Renderer::compile
> 

which implies that the app is using shaders.  I thought that the OSG lights 
used the FFP OpenGL lights and not shaders.

I'm attaching a screenshot of the project.

Ryan

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74296#74296




Attachments: 
http://forum.openscenegraph.org//files/lightmod_173.png


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