Re: [PD] Linux - which distribution to use?

2007-04-18 Thread bigswift
Ubunutu is what i use for pd




 Roman Haefeli <[EMAIL PROTECTED]> wrote: 
> On Wed, 2007-04-18 at 17:01 +0200, Frank Barknecht wrote:
> > Hallo,
> > Richard Lewis hat gesagt: // Richard Lewis wrote:
> > 
> > > I run pd on Debian.
> > 
> > Me, too. Debian rules. Other than that pure:dyne rules as well.
> 
> i agree, though ubuntu is also a debian derivative, but sometimes much
> easier to use than debian and from my experience comes with better
> maintained repos. as a beginner, i'd still vote for ubuntu.
> 
> roman
> 
> 
>   
> ___ 
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> 
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352-294-2082


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Re: [PD] GEM: animations II

2007-04-18 Thread Cypod
Hi Javier,

pix_image also only gives you a planar mapping for the uvs, not as
flexiable as some other programs, but its real-time, so you don't have
to wait to renders.

This and the animation problem can largely be fixed by cutting up your
models and rebuilding then in pd



--
B~
www.cypod.co.nr

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Re: [PD] Linux - which distribution to use?

2007-04-18 Thread carmen
On Thu Apr 19, 2007 at 12:44:37AM -0400, Hans-Christoph Steiner wrote:
> 
> I am a big fan of Debian because the package management is so well  
> done.

admittedly i havent used debian or related distrii for 2-3 years, so maybe my 
info is obsolete, but the package manager isnt that great. 

the main problems are , theres no concept of SLOTs like there are in gentoo. so 
you end up with some packages with numbers in the names, and some without. 

another is that the whole dependency thing and binary advantages breaks down 
and ends up in agonizing conflict when you want to say, use ubuntu but get some 
packages from the debian sid repo that arent in ubuntu, and some other ones 
from demudi..

another is its handling of build-from-source is pretty minimal compared to 
gentoo (and presumably sourcemage and arch). 

and its hard to add things as a user. i mean on gentoo with your local overlay, 
its fairly simple. im not sure how to setup a local deb overlay and then 
automate the building of things - i guess it's possible but it wasnt really 
designed for that

and in general youll find yourself building 50% of a system from source if 
youre into obscure/new shit or some niche, at which point youll be dropped down 
to the level of slackware/LFS for the most part, compared to having a source 
manager do the work of finding the tarballs, 
extracting/configuring/building/installing for you..

another is the interruption of the installation process with the equiv of a 
modal dialog to prompt about /etc files replacement invidually...

for package managers i love paludis... much like trying 10 windowmanagers 
before settling on dwm, 10 media players before settling on mplayer, 10 email 
clients before settling on muttng, 5 OSes before settling on linux, you reach a 
point where something solves significantly more problems signficantly better 
than all the alternatives, and maybe if you use one repo, and never want to 
compile anything, Ubuntu is that answer..

  Ubuntu is Debian with a bit of extra polish for end users and  
> a brown color scheme.  A number of people like FedoraCore+PlanetCCRMA  
> since they have done some work to package kernels tuned for realtime  
> media performance.
> 
> .hc
> 
> On Apr 18, 2007, at 9:12 PM, Chris Delahousse wrote:
> 
> > So if you guys had to choose THE best linux distribution for PD and  
> > audio applications only in a LIVE PERFORMANCE with a laptop, which  
> > would it be? I'm to figure out the best distribution for my live  
> > performances with my laptop. Would a 64bit system be much better  
> > than a 32bit system?
> >
> > I'm running a Compaq Presario R3440CA with a 1.8ghz AMD Athlon64,  
> > and 512mb of ram.
> >
> > -Chris
> >
> > _
> > Win a webcam! Nominate your friend’s Windows Live Space in the  
> > Windows Live Spaces Sweetest Space Contest and you both could win!  
> > http://www.microsoft.com/canada/home/contests/sweetestspace/ 
> > default.aspx
> >
> >
> > ___
> > PD-list@iem.at mailing list
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> > listinfo/pd-list
> 
> 
> 
>  
> 
> 
> The arc of history bends towards justice. - Dr. Martin Luther  
> King, Jr.
> 
> 
> 
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Re: [PD] GEM: animations

2007-04-18 Thread Hans-Christoph Steiner



On Apr 18, 2007, at 10:33 PM, Alexandre Quessy wrote:

> Hi,
>
> 2007/4/18, Kyle Klipowicz <[EMAIL PROTECTED]>:
>> I'm sorry, I don't have [gems/duplicate] in the version of pdmtl that
>> I just downloaded. It looks like a neat library though, will it be
>> included in pd-extended soon?
>
> https://devel.goto10.org/pdmtl/browser/trunk/pdmtl/gems/ 
> duplicate.pd !!
>
> I got to put it in the pd-extended build system, yes... It's just that
> I am having troubles with the Makefile. I need to translate something
> like "cp -r * /usr/lib/pd/extra/" into some recursive Makefiles unsing
> "install -d" and such...
>
> See http://www.mail-archive.com/[EMAIL PROTECTED]/msg01399.html
>
> Any help around ? I think the best way to do it would be to copy
> makefiles around and then :
>
> find . -type d | xargs cd && make; done
>
> Or something... got to test. I will have more time in May. :)

It seems that pdmtl really needs to have multi-level namespaces.   
Perhaps in May we could work on making that happen.

.hc


>
> a
>
>
>>
>> I will try to experiment with [repeat], since it is getting  
>> tedious to
>> manipulate more than 5 or 6 separate objects in the 'gemiverse.'
>>
>> ~Kyle
>>
>> On 4/18/07, Alexandre Quessy <[EMAIL PROTECTED]> wrote:
>>> Hi,
>>> Consider using the [repeat] object along with [separator]...
>>> See [gems/duplicate] in the SVN repository of the
>>> http://wiki.dataflow.ws/PdMtlAbstractions
>>>
>>> a
>>>
>>> 2007/4/17, Cypod <[EMAIL PROTECTED]>:
 Roman is right, just parenting down the chain, with small sphere  
 (proxy
 geometry) to change the pivot control, from the center to one end.

 where separators come into play is to branch off arms and legs  
 from the main
 body. The body's transform will still control the arm, but sibling
 hierarchies wont affect each other. That way you can move the  
 body of the
 character and the arms don't fall off, but if you rotate the  
 left shoulder
 it wont affect the right shoulder or legs.

 Thats how I created the dancing man patch, from a wow (World of  
 War-craft)
 character that my friend build. Its still somewhat crude, but  
 fun to be able
 to control characters in real-time during your performance.


 On 4/17/07, Kyle Klipowicz <[EMAIL PROTECTED]> wrote:
> Ok, yes. After tinkering last night a bit I found that it is  
> indeed
> this simple. For some reason I was getting confused, based upon  
> where
> I was putting the separators for different branches of the  
> structure.
> I like this top-down approach. It makes it easy to add global
> modifiers at the top of the gem chain.
>
> ~Kyle
>
> On 4/17/07, Roman Haefeli <[EMAIL PROTECTED]> wrote:
>> On Mon, 2007-04-16 at 23:32 -0500, Kyle Klipowicz wrote:
>>> Ok, that was a dumb question, after looking at separator.
>>>
>>> But it raises some questions for me: is the best way to position
>>> multi-geo unit, say of a sphere being orbited by smaller  
>>> spheres, best
>>> accomplished by using a lot of additions, or is there a way  
>>> to chain
>>> translate objects?
>>
>> if i understand you correctly, this is _very_ simple to  
>> achieve. here an
>> example of a renderchain:
>>
>>
>> [gemhead]
>> |
>> [translateXYZ] <- translate the whole planet system  
>> around
>> |
>> [sphere 1] <- sun
>> |
>> [rotateXYZ]<- rotate around  Y-axis
>> |
>> [translateXYZ 2 0 0 ]
>> |
>> [sphere 0.1]<- earth
>>
>>
>> you can also add the moon:
>>
>> |
>> [rotateXYZ]<- rotate around Y-axis
>> |
>> [translate 0.2]
>> |
>> [sphere 0.03]
>>
>>
>> hope, that makes it clear how to 'resolve dependencies' in gem.
>>
>> roman
>>
>>
>>
>>
>>
>>
>>
 ___
>> Der frühe Vogel fängt den Wurm. Hier gelangen Sie zum neuen  
>> Yahoo! Mail:
 http://mail.yahoo.de
>>
>>
>
>
> --
>
> http://theradioproject.com
> http://perhapsidid.blogspot.com
>
> (()()()(()))()()())(
> (())(())()(((
> ))(__
> _())(()))___
> (((000)))oOO
>



 --
 B~
 www.cypod.co.nr
 ___
 PD-list@iem.at mailing list
 UNSUBSCRIBE and account-management ->
 http://lists.puredata.info/listinfo/pd-list


>>>
>>>
>>> --
>>> Alexandre Quessy
>>> http://alexandre.quessy.net
>>> http://www.puredata.info/Members/aalex
>>>
>>
>>
>> --
>>
>> http://theradioproject.com
>> http://perhapsidid.blogspot.com
>>
>> ((

Re: [PD] Linux - which distribution to use?

2007-04-18 Thread Hans-Christoph Steiner

I am a big fan of Debian because the package management is so well  
done.  Ubuntu is Debian with a bit of extra polish for end users and  
a brown color scheme.  A number of people like FedoraCore+PlanetCCRMA  
since they have done some work to package kernels tuned for realtime  
media performance.

.hc

On Apr 18, 2007, at 9:12 PM, Chris Delahousse wrote:

> So if you guys had to choose THE best linux distribution for PD and  
> audio applications only in a LIVE PERFORMANCE with a laptop, which  
> would it be? I'm to figure out the best distribution for my live  
> performances with my laptop. Would a 64bit system be much better  
> than a 32bit system?
>
> I'm running a Compaq Presario R3440CA with a 1.8ghz AMD Athlon64,  
> and 512mb of ram.
>
> -Chris
>
> _
> Win a webcam! Nominate your friend’s Windows Live Space in the  
> Windows Live Spaces Sweetest Space Contest and you both could win!  
> http://www.microsoft.com/canada/home/contests/sweetestspace/ 
> default.aspx
>
>
> ___
> PD-list@iem.at mailing list
> UNSUBSCRIBE and account-management -> http://lists.puredata.info/ 
> listinfo/pd-list



 


The arc of history bends towards justice. - Dr. Martin Luther  
King, Jr.



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Re: [PD] Wiimote

2007-04-18 Thread Alexandre Quessy
Hi all,
Yeah, I tried GlovePIE today (on windozz), and there is no console...
Anyone has an hint on how to know if you are connected ? I read the
instructions and all that...

a

2007/4/18, Mike Wozniewski <[EMAIL PROTECTED]>:
> I think that the easiest way is to use GlovePIE, and route wiimote
> messages to MIDI, keypresses, etc.
>
> see: http://carl.kenner.googlepages.com/glovepie_download
>
> -Mike
>
> Gonzague DDR wrote:
> > Hi, is there an object to get de wiimote, or the bluetooth signal,
> > under windows ?
> >
> > Thanks, and excuse me to ask again this question, i did not found a
> > link to search this list's archives.
> >
> > 3o3
> >
> > 
> > Découvrez une nouvelle façon d'obtenir des réponses à toutes vos
> > questions ! Profitez des connaissances, des opinions et des
> > expériences des internautes sur Yahoo! Questions/Réponses
> > .
> > 
> >
> > ___
> > PD-list@iem.at mailing list
> > UNSUBSCRIBE and account-management -> 
> > http://lists.puredata.info/listinfo/pd-list
> >
>
>
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-- 
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http://alexandre.quessy.net
http://www.puredata.info/Members/aalex

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Re: [PD] GEM: animations

2007-04-18 Thread Alexandre Quessy
Hi,

2007/4/18, Kyle Klipowicz <[EMAIL PROTECTED]>:
> I'm sorry, I don't have [gems/duplicate] in the version of pdmtl that
> I just downloaded. It looks like a neat library though, will it be
> included in pd-extended soon?

https://devel.goto10.org/pdmtl/browser/trunk/pdmtl/gems/duplicate.pd !!

I got to put it in the pd-extended build system, yes... It's just that
I am having troubles with the Makefile. I need to translate something
like "cp -r * /usr/lib/pd/extra/" into some recursive Makefiles unsing
"install -d" and such...

See http://www.mail-archive.com/[EMAIL PROTECTED]/msg01399.html

Any help around ? I think the best way to do it would be to copy
makefiles around and then :

find . -type d | xargs cd && make; done

Or something... got to test. I will have more time in May. :)

a


>
> I will try to experiment with [repeat], since it is getting tedious to
> manipulate more than 5 or 6 separate objects in the 'gemiverse.'
>
> ~Kyle
>
> On 4/18/07, Alexandre Quessy <[EMAIL PROTECTED]> wrote:
> > Hi,
> > Consider using the [repeat] object along with [separator]...
> > See [gems/duplicate] in the SVN repository of the
> > http://wiki.dataflow.ws/PdMtlAbstractions
> >
> > a
> >
> > 2007/4/17, Cypod <[EMAIL PROTECTED]>:
> > > Roman is right, just parenting down the chain, with small sphere (proxy
> > > geometry) to change the pivot control, from the center to one end.
> > >
> > > where separators come into play is to branch off arms and legs from the 
> > > main
> > > body. The body's transform will still control the arm, but sibling
> > > hierarchies wont affect each other. That way you can move the body of the
> > > character and the arms don't fall off, but if you rotate the left shoulder
> > > it wont affect the right shoulder or legs.
> > >
> > > Thats how I created the dancing man patch, from a wow (World of War-craft)
> > > character that my friend build. Its still somewhat crude, but fun to be 
> > > able
> > > to control characters in real-time during your performance.
> > >
> > >
> > > On 4/17/07, Kyle Klipowicz <[EMAIL PROTECTED]> wrote:
> > > > Ok, yes. After tinkering last night a bit I found that it is indeed
> > > > this simple. For some reason I was getting confused, based upon where
> > > > I was putting the separators for different branches of the structure.
> > > > I like this top-down approach. It makes it easy to add global
> > > > modifiers at the top of the gem chain.
> > > >
> > > > ~Kyle
> > > >
> > > > On 4/17/07, Roman Haefeli <[EMAIL PROTECTED]> wrote:
> > > > > On Mon, 2007-04-16 at 23:32 -0500, Kyle Klipowicz wrote:
> > > > > > Ok, that was a dumb question, after looking at separator.
> > > > > >
> > > > > > But it raises some questions for me: is the best way to position
> > > > > > multi-geo unit, say of a sphere being orbited by smaller spheres, 
> > > > > > best
> > > > > > accomplished by using a lot of additions, or is there a way to chain
> > > > > > translate objects?
> > > > >
> > > > > if i understand you correctly, this is _very_ simple to achieve. here 
> > > > > an
> > > > > example of a renderchain:
> > > > >
> > > > >
> > > > > [gemhead]
> > > > > |
> > > > > [translateXYZ] <- translate the whole planet system around
> > > > > |
> > > > > [sphere 1] <- sun
> > > > > |
> > > > > [rotateXYZ]<- rotate around  Y-axis
> > > > > |
> > > > > [translateXYZ 2 0 0 ]
> > > > > |
> > > > > [sphere 0.1]<- earth
> > > > >
> > > > >
> > > > > you can also add the moon:
> > > > >
> > > > > |
> > > > > [rotateXYZ]<- rotate around Y-axis
> > > > > |
> > > > > [translate 0.2]
> > > > > |
> > > > > [sphere 0.03]
> > > > >
> > > > >
> > > > > hope, that makes it clear how to 'resolve dependencies' in gem.
> > > > >
> > > > > roman
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > ___
> > > > > Der frühe Vogel fängt den Wurm. Hier gelangen Sie zum neuen Yahoo! 
> > > > > Mail:
> > > http://mail.yahoo.de
> > > > >
> > > > >
> > > >
> > > >
> > > > --
> > > >
> > > > http://theradioproject.com
> > > > http://perhapsidid.blogspot.com
> > > >
> > > > (()()()(()))()()())(
> > > > (())(())()(((
> > > > ))(__
> > > > _())(()))___
> > > > (((000)))oOO
> > > >
> > >
> > >
> > >
> > > --
> > > B~
> > > www.cypod.co.nr
> > > ___
> > > PD-list@iem.at mailing list
> > > UNSUBSCRIBE and account-management ->
> > > http://lists.puredata.info/listinfo/pd-list
> > >
> > >
> >
> >
> > --
> > Alexandre Quessy
> > http://alexandre.quessy.net
> > http://www.puredata.info/Members/aalex
> >
>
>
> --
>
> http://theradioproject.com
> http://perhapsidid.blogspot.com
>
> (()()()(()))()()())(
> (())(())(

Re: [PD] Wiimote

2007-04-18 Thread Mike Wozniewski
I think that the easiest way is to use GlovePIE, and route wiimote 
messages to MIDI, keypresses, etc.

see: http://carl.kenner.googlepages.com/glovepie_download

-Mike

Gonzague DDR wrote:
> Hi, is there an object to get de wiimote, or the bluetooth signal, 
> under windows ?
>
> Thanks, and excuse me to ask again this question, i did not found a 
> link to search this list's archives.
>
> 3o3
>
> 
> Découvrez une nouvelle façon d'obtenir des réponses à toutes vos 
> questions ! Profitez des connaissances, des opinions et des 
> expériences des internautes sur Yahoo! Questions/Réponses 
> .
> 
>
> ___
> PD-list@iem.at mailing list
> UNSUBSCRIBE and account-management -> 
> http://lists.puredata.info/listinfo/pd-list
>   


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Re: [PD] Linux - which distribution to use?

2007-04-18 Thread carmen
On Wed Apr 18, 2007 at 09:12:01PM -0400, Chris Delahousse wrote:
> So if you guys had to choose THE best linux distribution for PD and audio 
> applications only in a LIVE PERFORMANCE with a laptop, which would it be? I'm 
> to figure out the best distribution for my live 
> performances with my laptop. Would a 64bit system be much better than a 32bit 
> system?

for most things. currently Chuck, SC, and PD all work most effectively and 
bug-free on 32bit systems. even if you have a 64bit system, youre goign to run 
into issues connecting your 32bit chroot apps to a 64bit jackd, etc. if you use 
exclusively those 3 apps (and/or macromedia flash) id proabyl sue a 32bit OS.

as for distrii, paludis + gentoo works a treat

> 
> I'm running a Compaq Presario R3440CA with a 1.8ghz AMD Athlon64, and 512mb 
> of ram.
> 
> -Chris
> 
> _
> Win a webcam! Nominate your friend?s Windows Live Space in the Windows Live 
> Spaces Sweetest Space Contest and you both could win! 
> http://www.microsoft.com/canada/home/contests/sweetestspace/default.aspx
> 
> 

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Re: [PD] font size survey - please try it on your machine!

2007-04-18 Thread Hans-Christoph Steiner

Actually, the patch itself would be better than a screenshot.  I want  
to gather all the results into one patch.

.hc

On Apr 17, 2007, at 11:53 AM, Josh Steiner wrote:

> ok, here is my screenshot based on your revised patch  -josh
>
>
> Hans-Christoph Steiner wrote:
>>
>> On Apr 17, 2007, at 3:11 AM, Frank Barknecht wrote:
>>
>>> Hallo,
>>> Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote:
>>>
 Just to know what we are up against with the font size problem, I
 have started a patch to document all the key parts.  Please try  
 it on
 your machine to see if my measurements are correct.  Also, please
 fill in any that you are running.
>>>
>>> Could you elaborate a bit how this patch is supposed to be used?  In
>>> which regard should the fonts in the upper half line up: vertically,
>>> height, horizontal lenght? Or just "in general"?
>>
>> If the sizing was all working nicely, the fonts would line up  
>> exactly on the top section when both are set to 10 point since  
>> they are the same font.  That is what we are trying to achieve.   
>> But that doesn't happen very much.
>>
>> So here are the three tests, from the top to bottom:
>>
>> - top: adjust the font size in the canvas until it matches the  
>> message box. Move the message box over the canvas font so it lines  
>> up it exactly.  Mark down the font size in the canvas.  If you  
>> can't get an exact match, write (closest)
>>
>> - middle: copy and paste one of the canvases with the dimensions  
>> in it (e.g. 69x16).  Take this canvas and make it fit exactly over  
>> the [courier10( message box. then put it in the right place in the  
>> grid.
>>
>> - bottom: copy and paste one of the canvases with the dimensions  
>> in it (e.g. 53x6).  Take this canvas and make it fit exactly over  
>> the comment "courier1)". then put it in the correct place in the  
>> grid.
>>
>> Here's an updated version:
>>
>> .hc
>>
>>>
>>> Ciao
>>> --  Frank Barknecht _ __footils.org_  
>>> __goto10.org__
>>
>>
>>
>> - 
>> ---
>>
>> There is no way to peace, peace is the way.   -A.J. Muste
>>
>>
>> - 
>> ---
>>
>> ___
>> PD-list@iem.at mailing list
>> UNSUBSCRIBE and account-management -> http://lists.puredata.info/ 
>> listinfo/pd-list
>>
>
>
> -- 
> 
> tasty electronic music vittles  --  bluevitriol.com
> the only music blog you need--  playtherecords.com
> you are the dj.  interactive music  --  improbableorchestra.com
> random observations of the bizarre  --  vitriolix.com
>
> 



 


Computer science is no more related to the computer than astronomy is  
related to the telescope.  -Edsger Dykstra



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Re: [PD] Linux - which distribution to use?

2007-04-18 Thread Chris Delahousse
So if you guys had to choose THE best linux distribution for PD and audio 
applications only in a LIVE PERFORMANCE with a laptop, which would it be? 
I'm to figure out the best distribution for my live performances with my 
laptop. Would a 64bit system be much better than a 32bit system?


I'm running a Compaq Presario R3440CA with a 1.8ghz AMD Athlon64, and 512mb 
of ram.


-Chris

_
Win a webcam! Nominate your friend’s Windows Live Space in the Windows Live 
Spaces Sweetest Space Contest and you both could win! 
http://www.microsoft.com/canada/home/contests/sweetestspace/default.aspx



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Re: [PD] markex for macosx

2007-04-18 Thread Hans-Christoph Steiner

The instructions are in the ReadMe.html that are included in the Pd- 
extended.dmg.

hc

On Apr 18, 2007, at 7:53 PM, yukio kuroiwa wrote:

> sorry for the question but how does that .plist file works? how can i
> load the libraries with it?
> im new on macosx
>
> many thanx
>
>
>
> On Wed, 18 Apr 2007 19:30:02 -0400, "Hans-Christoph Steiner"
> <[EMAIL PROTECTED]> said:
>>
>> Yup, its loaded by the default .plist file that comes with the .dmg.
>> You can also access the objects using a namespace prefix:  [markex/
>> oneshot]
>>
>> .hc
>>
>> On Apr 18, 2007, at 7:16 PM, Roman Haefeli wrote:
>>
>>> most probably binaries are included in pd-extended from hcs.
>>>
>>> http://at.or.at/hans/pd/installers.html
>>>
>>> roman
>>>
>>> On Wed, 2007-04-18 at 15:54 -0700, yukio kuroiwa wrote:
 Do anybody know where can i find the markex library compiled for
 macosx???


 many thanx
 -- 
   yukio kuroiwa
   [EMAIL PROTECTED]

>>>
>>>
>>> 
>>> ___
>>> Telefonate ohne weitere Kosten vom PC zum PC: http://
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>>>
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>>
>>
>>
>> - 
>> ---
>> 
>>
>> There is no way to peace, peace is the way.   -A.J. Muste
>>
>>
> -- 
>   yukio kuroiwa
>   [EMAIL PROTECTED]
>
> -- 
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>   love email again



 


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Re: [PD] ebuild naming

2007-04-18 Thread carmen
im trying to get the ebuild to build
  http://www-crca.ucsd.edu/~msp/Software/pd-0.41-0test04.src.tar.gz

and wondering about the necessity of this line:

MY_P="${P/_p/-}"


i think this means i need a 

pd-0.41_p0test04.ebuild

but portage says:

!!! media-sound/pd-0.41_p0test04 does not follow correct package syntax.

when trying to generate the digest

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Re: [PD] markex for macosx

2007-04-18 Thread yukio kuroiwa
hi , sorry i put this in my startup :
/Applications/pd/Pd-0.39.2-extended-test7.app/Contents/Resources/extra/markex/oneshot

it seems it loads the library but it also seems there arent any v* and
v- objects there
where can i find those objects?

i tried putting the pdlist file in the library preferences, but nothing
happens, is it supposed to appear the  message markex library loaded in
the pd shell?

many thanx

yukio


On Wed, 18 Apr 2007 19:30:02 -0400, "Hans-Christoph Steiner"
<[EMAIL PROTECTED]> said:
> 
> Yup, its loaded by the default .plist file that comes with the .dmg.   
> You can also access the objects using a namespace prefix:  [markex/ 
> oneshot]
> 
> .hc
> 
> On Apr 18, 2007, at 7:16 PM, Roman Haefeli wrote:
> 
> > most probably binaries are included in pd-extended from hcs.
> >
> > http://at.or.at/hans/pd/installers.html
> >
> > roman
> >
> > On Wed, 2007-04-18 at 15:54 -0700, yukio kuroiwa wrote:
> >> Do anybody know where can i find the markex library compiled for
> >> macosx???
> >>
> >>
> >> many thanx
> >> -- 
> >>   yukio kuroiwa
> >>   [EMAIL PROTECTED]
> >>
> >
> >
> > 
> > ___
> > Telefonate ohne weitere Kosten vom PC zum PC: http:// 
> > messenger.yahoo.de
> >
> >
> > ___
> > PD-list@iem.at mailing list
> > UNSUBSCRIBE and account-management -> http://lists.puredata.info/ 
> > listinfo/pd-list
> 
> 
> 
>  
> 
> 
> There is no way to peace, peace is the way.   -A.J. Muste
> 
> 
-- 
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  [EMAIL PROTECTED]

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Re: [PD] markex for macosx

2007-04-18 Thread Hans-Christoph Steiner

Yup, its loaded by the default .plist file that comes with the .dmg.   
You can also access the objects using a namespace prefix:  [markex/ 
oneshot]

.hc

On Apr 18, 2007, at 7:16 PM, Roman Haefeli wrote:

> most probably binaries are included in pd-extended from hcs.
>
> http://at.or.at/hans/pd/installers.html
>
> roman
>
> On Wed, 2007-04-18 at 15:54 -0700, yukio kuroiwa wrote:
>> Do anybody know where can i find the markex library compiled for
>> macosx???
>>
>>
>> many thanx
>> -- 
>>   yukio kuroiwa
>>   [EMAIL PROTECTED]
>>
>
>
>   
> ___
> Telefonate ohne weitere Kosten vom PC zum PC: http:// 
> messenger.yahoo.de
>
>
> ___
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Re: [PD] Linux - which distribution to use?

2007-04-18 Thread Hans-Christoph Steiner


Unfortuntaely, Pd on ubuntu isn't quite that easy to install yet.   
But we are close.

.hc

On Apr 19, 2007, at 3:34 AM, Thomas Jeppesen wrote:

> I think I know where you are comming from ;)
>
> Thanks for the good and quick feedback I've gotten through the day.  
> It has
> helped me a lot.
> I installed Ubuntu today and it worked like a charm. I follow the  
> advice to
> stick with it, at least for a few months :)
>
> Cheers all!
> Thomas
> - Original Message -
> From: "Roman Haefeli" <[EMAIL PROTECTED]>
> To: "Frank Barknecht" <[EMAIL PROTECTED]>
> Cc: 
> Sent: Wednesday, April 18, 2007 3:20 PM
> Subject: Re: [PD] Linux - which distribution to use?
>
>
>> On Wed, 2007-04-18 at 19:06 +0200, Frank Barknecht wrote:
>>> Hallo,
>>> Roman Haefeli hat gesagt: // Roman Haefeli wrote:
>>>
 On Wed, 2007-04-18 at 17:01 +0200, Frank Barknecht wrote:
> Me, too. Debian rules. Other than that pure:dyne rules as well.

 i agree, though ubuntu is also a debian derivative, but  
 sometimes much
 easier to use than debian and from my experience comes with better
 maintained repos. as a beginner, i'd still vote for ubuntu.
>>>
>>> Most of the packages in Ubuntu come directly from Debian. When I was
>>> running Ubuntu on my laptop, I found, that I wasn't using the stuff,
>>> that's not in Debian, at all, so I reverted this system from  
>>> Ubuntu to
>>> Debian again. OTOH packages from Ubuntu often flow back to  
>>> Debian. In
>>> the end, it's a matter of taste.
>>
>> i don't want to be an ass and please don't get me wrong, when i hook
>> into it again. i fully agree with you. i started doing linux with
>> debian, too. though in the end, all problems i had turned out to be
>> manageable (and based on my lack of knowledge), i wish i had started
>> with ubuntu first retrospectively, just because you have to make less
>> decisions in order to get a working box, that 'just works' in  
>> everyday
>> life. i dare say, that ubuntu is the most easy os to install at  
>> all, not
>> only the easiest linux.
>> when starting with linux, i had to realize that i hardly know  
>> anything
>> about computers. i didn't even know, what a window manager is  
>> (least of
>> all, that also windows uses a window manager, but the fact that  
>> windows
>> tries to hide essential stuff from the user, so that he/she stays
>> unaware about computers is anothe story) and that i was supposed to
>> choose and install one, if i want to have a graphical interface.  
>> quite
>> many steps were involved, until i had a running pd.
>> i believe, in ubuntu much lesser steps are needed until pd runs.  
>> for a
>> sligthly more advanced user, many steps seem to be obvious and are  
>> done
>> fast, but for an innocent, naked, virgin noob (sorry for the strange
>> wording), like i was two and a half years ago, each step can be a  
>> real
>> pain.
>> of course, at the end you don't have more or less possibilities in  
>> one
>> or the other.
>>
>> just my 4cents (now, i'm broke  :-)
>>
>> roman
>>
>>
>>
>>
>>
>>
>> ___
>> Der frühe Vogel fängt den Wurm. Hier gelangen Sie zum neuen Yahoo!  
>> Mail:
>> http://mail.yahoo.de
>>
>>
>>
>
>
> -- 
> --
>
>
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>> http://lists.puredata.info/listinfo/pd-list
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Re: [PD] markex for macosx

2007-04-18 Thread Roman Haefeli
most probably binaries are included in pd-extended from hcs. 

http://at.or.at/hans/pd/installers.html

roman

On Wed, 2007-04-18 at 15:54 -0700, yukio kuroiwa wrote:
> Do anybody know where can i find the markex library compiled for
> macosx???
> 
> 
> many thanx
> -- 
>   yukio kuroiwa
>   [EMAIL PROTECTED]
> 



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[PD] markex for macosx

2007-04-18 Thread yukio kuroiwa
Do anybody know where can i find the markex library compiled for
macosx???


many thanx
-- 
  yukio kuroiwa
  [EMAIL PROTECTED]

-- 
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Re: [PD] Test Audio: just trying to hear anything

2007-04-18 Thread Javier García
Frank Barknecht wrote:

>I'm very sure, that ALSA is installed, otherwise you wouldn't have
>sound at all. For whatever reason, on some systems the kernel modules
>for the ALSA midi subsystem aren't properly loaded, this will lead to
>this error. You can fix this on a running system by "sudo modprobe
>snd-seq"

Thanks, now there isnt any error message about alsa but i still dont hear 
anything...

I will repeat what i do. This my first step:

I open Pd >> I push "compute audio" >> Media >> I found "default MIDI" 
activated >> go to "Test Audio and Midi" >> I select "-40" and i dont hear 
anything...







>From: Frank Barknecht <[EMAIL PROTECTED]>
>To: pd-list@iem.at
>Subject: Re: [PD] Test Audio: just trying to hear anything
>Date: Wed, 18 Apr 2007 09:26:42 +0200
>
>Hallo,
>Javier García hat gesagt: // Javier García wrote:
>
> > One thing more: when i open Pd, i push over the "compute audio" button 
>(it
> > becomes purple color). I open "Media" and i find "default-MIDI" in 
>purple.
> >
> > If i select "ALSA-MIDI" the console shows this:
> >
> > "ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No 
>such
> > file or directory
> > Pd: system call timed out"
> >
> > I have supposed ALSA it not installed so I have write this:
>
>I'm very sure, that ALSA is installed, otherwise you wouldn't have
>sound at all. For whatever reason, on some systems the kernel modules
>for the ALSA midi subsystem aren't properly loaded, this will lead to
>this error. You can fix this on a running system by "sudo modprobe
>snd-seq" and make it permanent by adding a line "snd-seq" to the file
>"/etc/modules" to make the sequencer module load automatically after a
>reboot on Debian-based systems (like Ubuntu etc.)
>
>Ciao
>--
>  Frank Barknecht _ __footils.org_ __goto10.org__
>
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Re: [PD] Linux - which distribution to use?

2007-04-18 Thread Thomas Jeppesen
I think I know where you are comming from ;)

Thanks for the good and quick feedback I've gotten through the day. It has 
helped me a lot.
I installed Ubuntu today and it worked like a charm. I follow the advice to 
stick with it, at least for a few months :)

Cheers all!
Thomas
- Original Message - 
From: "Roman Haefeli" <[EMAIL PROTECTED]>
To: "Frank Barknecht" <[EMAIL PROTECTED]>
Cc: 
Sent: Wednesday, April 18, 2007 3:20 PM
Subject: Re: [PD] Linux - which distribution to use?


> On Wed, 2007-04-18 at 19:06 +0200, Frank Barknecht wrote:
>> Hallo,
>> Roman Haefeli hat gesagt: // Roman Haefeli wrote:
>>
>> > On Wed, 2007-04-18 at 17:01 +0200, Frank Barknecht wrote:
>> > > Me, too. Debian rules. Other than that pure:dyne rules as well.
>> >
>> > i agree, though ubuntu is also a debian derivative, but sometimes much
>> > easier to use than debian and from my experience comes with better
>> > maintained repos. as a beginner, i'd still vote for ubuntu.
>>
>> Most of the packages in Ubuntu come directly from Debian. When I was
>> running Ubuntu on my laptop, I found, that I wasn't using the stuff,
>> that's not in Debian, at all, so I reverted this system from Ubuntu to
>> Debian again. OTOH packages from Ubuntu often flow back to Debian. In
>> the end, it's a matter of taste.
>
> i don't want to be an ass and please don't get me wrong, when i hook
> into it again. i fully agree with you. i started doing linux with
> debian, too. though in the end, all problems i had turned out to be
> manageable (and based on my lack of knowledge), i wish i had started
> with ubuntu first retrospectively, just because you have to make less
> decisions in order to get a working box, that 'just works' in everyday
> life. i dare say, that ubuntu is the most easy os to install at all, not
> only the easiest linux.
> when starting with linux, i had to realize that i hardly know anything
> about computers. i didn't even know, what a window manager is (least of
> all, that also windows uses a window manager, but the fact that windows
> tries to hide essential stuff from the user, so that he/she stays
> unaware about computers is anothe story) and that i was supposed to
> choose and install one, if i want to have a graphical interface. quite
> many steps were involved, until i had a running pd.
> i believe, in ubuntu much lesser steps are needed until pd runs. for a
> sligthly more advanced user, many steps seem to be obvious and are done
> fast, but for an innocent, naked, virgin noob (sorry for the strange
> wording), like i was two and a half years ago, each step can be a real
> pain.
> of course, at the end you don't have more or less possibilities in one
> or the other.
>
> just my 4cents (now, i'm broke  :-)
>
> roman
>
>
>
>
>
>
> ___
> Der frühe Vogel fängt den Wurm. Hier gelangen Sie zum neuen Yahoo! Mail: 
> http://mail.yahoo.de
>
>
>





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[PD] GEM: animations II

2007-04-18 Thread Javier García
Hi,

I've been looking for information about the OBJ format which Pd uses to 
import 3d models. I've found out this format doesn't support animations, so 
if i try to implement code to load models with animations integrated I 
should forget the OBJ format, and remake the job about loading 3d models 
with another 3d format as base.

I'm newbie in Pd, so what's it your opinion?

_
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Re: [PD] Linux - which distribution to use?

2007-04-18 Thread Roman Haefeli
On Wed, 2007-04-18 at 19:06 +0200, Frank Barknecht wrote:
> Hallo,
> Roman Haefeli hat gesagt: // Roman Haefeli wrote:
> 
> > On Wed, 2007-04-18 at 17:01 +0200, Frank Barknecht wrote:
> > > Me, too. Debian rules. Other than that pure:dyne rules as well.
> > 
> > i agree, though ubuntu is also a debian derivative, but sometimes much
> > easier to use than debian and from my experience comes with better
> > maintained repos. as a beginner, i'd still vote for ubuntu.
> 
> Most of the packages in Ubuntu come directly from Debian. When I was
> running Ubuntu on my laptop, I found, that I wasn't using the stuff,
> that's not in Debian, at all, so I reverted this system from Ubuntu to
> Debian again. OTOH packages from Ubuntu often flow back to Debian. In
> the end, it's a matter of taste. 

i don't want to be an ass and please don't get me wrong, when i hook
into it again. i fully agree with you. i started doing linux with
debian, too. though in the end, all problems i had turned out to be
manageable (and based on my lack of knowledge), i wish i had started
with ubuntu first retrospectively, just because you have to make less
decisions in order to get a working box, that 'just works' in everyday
life. i dare say, that ubuntu is the most easy os to install at all, not
only the easiest linux. 
when starting with linux, i had to realize that i hardly know anything
about computers. i didn't even know, what a window manager is (least of
all, that also windows uses a window manager, but the fact that windows
tries to hide essential stuff from the user, so that he/she stays
unaware about computers is anothe story) and that i was supposed to
choose and install one, if i want to have a graphical interface. quite
many steps were involved, until i had a running pd.
i believe, in ubuntu much lesser steps are needed until pd runs. for a
sligthly more advanced user, many steps seem to be obvious and are done
fast, but for an innocent, naked, virgin noob (sorry for the strange
wording), like i was two and a half years ago, each step can be a real
pain. 
of course, at the end you don't have more or less possibilities in one
or the other.

just my 4cents (now, i'm broke  :-)

roman   






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Re: [PD] zexy: >~, <~, ==~ not working on osx: hexloader problem?

2007-04-18 Thread Hans-Christoph Steiner

On Apr 18, 2007, at 11:19 AM, IOhannes m zmoelnig wrote:

> Kevin McCoy wrote:
>> just a note to say that i have noticed this as well... i cheated by
>> copying the folder from 39-2 but i don't see why that shouldn't work
>> (it has for other things)
>>
>> i need my [>~] and etc back :) no spectral gating until that happens
>>
>
> the hexloader seems to be broken in newer versions of pd.
>
> instead of fixing it in pd, i have decided to write an external  
> loader.
>
> but i don't know where i should put it
>
> the obivous place would be ./externals/loaders/
> but this seems to be occupied by the libdir loader.
> i would rather have it (and all other loaders to come) in separate
> directories rather than in a flat structure.
> (this would mean something like ./externals/loaders/hexloader and
> ./externals/loaders/libdir but the latter would mean moving the
> libdir-loader around which i won't do since it will eventually break
> things...)
>
> how should i proceed?

Hmm, I like the idea of encapsulating the hexloader code, but I think  
if the hexloader is a separate loader, then the other loaders won't  
benefit from its translation of non-alphanumeric ASCII.  I think the  
way the loader stuff is implemented, it is just a failover, if the  
first loader fails, then the next one tries.  I think that the  
classname should be the filename not only for objects written in C  
and Pd, but also any other language.

If you are rearchitecting this stuff, I would like to make a  
suggestion.  What I would also like to see is that the hexloader is  
split into two naming schemes: file system, which would translate  
only / \ : * ? " < > | and the setup function, which would do the  
whole translation.  That would make the files a lot more readable.

If the loader is the route you end up taking, the CVS directory  
hierarchy sounds good to me, feel free to move the libdir loader to  
it's own folder, or leave it.

.hc

>
> mfga.sdr
> IOhannes
>
>
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Re: [PD] can't run Gem in Fedora with generic graphics (no GLX shader)?

2007-04-18 Thread Miller Puckette
> >
> > 2. split Gem into a core library (with almost no objects and
> > dependencies) and a whole bunch of single-object externals.
> > so if the [glsl_vertex] object uses calls unknown to your driver, this
> > object will refrain from loading but it won't hinder Gem from working.
> 
> Perhaps this is not surprising, but this sounds good to me :).  What  
> would the disadvantages be?  It would make Gem behave like the bulk  
> of libs (minus pdp, pidip, msd, or any others that are optionally  
> linked into one dll).  That would also help with the couple of  
> remaining name conflicts in Gem, like scale, curve, etc.
> 
> .hc
> 
I agree with Hans-Christohpe.  I finally got Gem running on my machine simply
by deleting all the "manips" starting with glsl (just deleted the files and
recompiled).  The easiest thing would be just adding a configure switch,
but it might be smarter to spin off code that has non-free dependencies into
one or more separate libs.

cheers
Miller

> >
> >
> > mfga.sdr
> > IOhanes
> >
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> 
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Re: [PD] pd command line arguments

2007-04-18 Thread Frank Barknecht
Hallo,
forwinder hat gesagt: // forwinder wrote:

> I have used 
> # pd -alsa -audiodev 3 -alsamidi
> 
> pd starts with the audio sorted(thx) but although the alsamidi is selected 
> one needs to actually open the dialog and hit apply to open the midi ports?
> And only then can jack see pd as a possible midi client?
> It would be nice to be able to kickoff the whole set up.

I didn't find a way to autoconnect Pd's midi devices when running with
alsamidi. There is an external for managing ALSA midi connections,
though. It's called "aconnect" and is in CVS at:
/externals/iem/aconnect

It's probably possible to build some kind of autoconnector with that.

Ciao
-- 
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Re: [PD] pd command line arguments

2007-04-18 Thread Frank Barknecht
Hallo,
Frank Barknecht hat gesagt: // Frank Barknecht wrote:

> Then "-alsa -audiodev 1" will open hw:0,
> "-alsa -audiodev 2" will open plughw:0,
> "-alsa -audiodev 3" will open hw:1 and
> "-alsa -audiodev 1" will open plughw:1

The last one should of course read: 
"-alsa -audiodev 4" will open plughw:1

Ciao
-- 
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Re: [PD] pd command line arguments

2007-04-18 Thread forwinder
Cheers Frank,
That worked perfectly!

>Recently I struggled with the same thing until I discovered the logic
>behind the ALSA device numbering. The option to use to select an ALSA
>soundcard actually is "-alsa -audiodev NUMBER". (I'm not sure if
>"-alsaadd" does anything at all.)
>Now how to find NUMBER? Two rules:
>a) it starts counting at 1, not at 0. 
>b) Every physical soundcard found will result in two "-audiodev"
>numbers for ALSA: one hw-device and one plughw-device. 
>This is probably best explained with an example: 
>Assume you have two soundcards, e.g.

>Then "-alsa -audiodev 1" will open hw:0,
>"-alsa -audiodev 2" will open plughw:0,
>"-alsa -audiodev 3" will open hw:1 and
>"-alsa -audiodev 1" will open plughw:1

do you have any idea how to initialize the midi?
I have used 
# pd -alsa -audiodev 3 -alsamidi

pd starts with the audio sorted(thx) but although the alsamidi is selected one 
needs to actually open the dialog and hit apply to open the midi ports?
And only then can jack see pd as a possible midi client?
It would be nice to be able to kickoff the whole set up.

C


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Re: [PD] External compilation linux->windows

2007-04-18 Thread [EMAIL PROTECTED]
Hi Nicolas,

I'm neither an expert of win compilation 
(and do not have a direct answer to your question). Anyway
I found that the following commands in the
makefile usually works fine for building almost every 
.dll on windows:

--

pd_win: $(NAME).dll

.SUFFIXES: .dll

WINCFLAGS = -DPD -DNT -W3 -WX -Werror -Wno-unused
-mms-bitfields\
-Wno-parentheses -Wno-switch -O6 -funroll-loops
-fomit-frame-pointer

WININCLUDE =  -I../include

.c.dll:
gcc $(WINCFLAGS) $(WININCLUDE) -c -o $*.o $*.c
gcc $(LDFLAGS) -o $*.dll $*.o $(PDPATH)/bin/pd.dll  
strip --strip-unneeded $*.dll
rm -f $*.o ../$*.dll
cp $*.dll $(DEST)

-

of course change the path to your locations. 
Note
1) the linker step is replaced by another call 
to gcc.
2) everything is handled by MinGW gcc

hope that this can help...

Best,

Alberto Zin

http://puredata.org/Members/AlbertoZ


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Re: [PD] Linux - which distribution to use?

2007-04-18 Thread Frank Barknecht
Hallo,
Roman Haefeli hat gesagt: // Roman Haefeli wrote:

> On Wed, 2007-04-18 at 17:01 +0200, Frank Barknecht wrote:
> > Me, too. Debian rules. Other than that pure:dyne rules as well.
> 
> i agree, though ubuntu is also a debian derivative, but sometimes much
> easier to use than debian and from my experience comes with better
> maintained repos. as a beginner, i'd still vote for ubuntu.

Most of the packages in Ubuntu come directly from Debian. When I was
running Ubuntu on my laptop, I found, that I wasn't using the stuff,
that's not in Debian, at all, so I reverted this system from Ubuntu to
Debian again. OTOH packages from Ubuntu often flow back to Debian. In
the end, it's a matter of taste. 

But one general advice I would give is this: Beginner's shouldn't
switch between distributions a lot. They should decide on one
distribution and learn it for some time, at least for some months. 

And most importantly: Don't ever reinstall! (Unless the system was
misconfigured in such a way that it doesn't boot.) Reinstalling
doesn't fix problems on Linux. (That would be MS-Windows-thinking.) It
just covers the tracks. To fix a problem on Linux, one should read the
logs and read the docs and ask around for help, but not reinstall.

Just my 2ct.

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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Re: [PD] GEM: animations

2007-04-18 Thread chris clepper

On 4/18/07, Alexandre Quessy <[EMAIL PROTECTED]> wrote:


Hi,
Consider using the [repeat] object along with [separator]...



Be careful with using a lot of separator objects.  Each one resets the
rendering pipeling on the GPU which is not very efficient.
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[PD] External compilation linux->windows

2007-04-18 Thread Nicolas Montgermont

Hi lists,

Perhaps this is a little ot, but I try to compile some externals from 
linux (ubuntu edgy) to windows.
I've installed the mingw32 packages and edited my makefile to replace 
the "cc" and "ld" commands by the "i586-mingw32msvc-" ,"cc" and "ld" 
ones when I choose pd_nt as a target. I also add the "-L/usr/lib/" 
option to the "i586-mingw32msvc-ld".

Here is the concerned part of the makefile :

-
pd_nt: downquantize~.dll

.SUFFIXES: .dll

PDNTCFLAGS = -DPD -O2 -funroll-loops -fomit-frame-pointer \
   -Wall -W -Wshadow -Wstrict-prototypes -Werror \
   -Wno-unused -Wno-parentheses -Wno-switch

PDNTINCLUDE = -I/home/montgermont/pd/pd-0.40-0test05/src -I/usr/include/stk

.c.dll:
   i586-mingw32msvc-cc $(PDNTCFLAGS) $(PDNTINCLUDE) -o $*.o -c $*.c
   i586-mingw32msvc-ld -export_dynamic -L/usr/lib/  -shared -o $*.dll 
$*.o -lc -lm -lstk

   strip --strip-unneeded $*.dll
   rm $*.o
-

and here is the terminal error:
-
[EMAIL PROTECTED]:~/pd/downquantize$ make pd_nt
i586-mingw32msvc-cc -DPD -O2 -funroll-loops -fomit-frame-pointer -Wall 
-W -Wshadow -Wstrict-prototypes -Werror -Wno-unused -Wno-parentheses 
-Wno-switch -I/home/montgermont/pd/pd-0.40-0test05/src 
-I/usr/include/stk  -o downquantize~.o -c downquantize~.c
i586-mingw32msvc-ld -export_dynamic -L/usr/lib/ -shared -o 
downquantize~.dll downquantize~.o -lc -lm -lstk
downquantize~.o:downquantize~.c:(.text+0x284): référence indéfinie vers 
« dsp_add »
downquantize~.o:downquantize~.c:(.text+0x29b): référence indéfinie vers 
« pd_new »
downquantize~.o:downquantize~.c:(.text+0x2b1): référence indéfinie vers 
« floatinlet_new »
downquantize~.o:downquantize~.c:(.text+0x2b8): référence indéfinie vers 
« s_signal »
downquantize~.o:downquantize~.c:(.text+0x2be): référence indéfinie vers 
« outlet_new »
downquantize~.o:downquantize~.c:(.text+0x2e8): référence indéfinie vers 
« gensym »
downquantize~.o:downquantize~.c:(.text+0x2f0): référence indéfinie vers 
« class_new »
downquantize~.o:downquantize~.c:(.text+0x306): référence indéfinie vers 
« gensym »
downquantize~.o:downquantize~.c:(.text+0x31b): référence indéfinie vers 
« class_addmethod »
downquantize~.o:downquantize~.c:(.text+0x32a): référence indéfinie vers 
« class_domainsignalin »

make: *** [downquantize~.dll] Erreur 1
--

It seems mingw32msvc can't find any pd function... but the linux to 
linux part works well (see attached)
Do someone understand where is the error? Or better, already have a 
makefile to cross compile?

Sorry if it's stupid, I'm not really used to makefiles...

Greetings,

--
Nicolas Montgermont
http://nicomon.basseslumieres.org

current: pd_linux

# --- NT ---

pd_nt: downquantize~.dll

.SUFFIXES: .dll

PDNTCFLAGS = -DPD -O2 -funroll-loops -fomit-frame-pointer \
-Wall -W -Wshadow -Wstrict-prototypes -Werror \
-Wno-unused -Wno-parentheses -Wno-switch

PDNTINCLUDE = -I/home/montgermont/pd/pd-0.40-0test05/src -I/usr/include/stk 

.c.dll:
i586-mingw32msvc-cc $(PDNTCFLAGS) $(PDNTINCLUDE) -o $*.o -c $*.c
i586-mingw32msvc-ld -export_dynamic -L/usr/lib/ -shared -o $*.dll $*.o 
-lc -lm -lstk
strip --strip-unneeded $*.dll
rm $*.o

# --- LINUX i386 ---
pd_linux: downquantize~.pd_linux 

.SUFFIXES: .pd_linux

LINUXCFLAGS = -DPD -O2 -funroll-loops -fomit-frame-pointer \
-Wall -W -Wshadow -Wstrict-prototypes -Werror \
-Wno-unused -Wno-parentheses -Wno-switch

LINUXINCLUDE =  -I/home/montgermont/pd/pd-0.40-0test05/src -I/usr/include/stk

.c.pd_linux:
cc $(LINUXCFLAGS) $(LINUXINCLUDE) -o $*.o -c $*.c
ld -export_dynamic  -shared -o $*.pd_linux $*.o -lc -lm -lstk
strip --strip-unneeded $*.pd_linux
rm $*.o

# --- Mac OSX ---

d_ppc: $(NAME).d_ppc
d_fat: $(NAME).d_fat

.SUFFIXES: .d_ppc .d_fat

DARWINCFLAGS = -DPD -O2 -Wall -W -Wshadow -Wstrict-prototypes \
-Wno-unused -Wno-parentheses -Wno-switch

.c.d_ppc:
$(CC) $(DARWINCFLAGS) $(LINUXINCLUDE) -o $*.o -c $*.c
$(CC) -bundle -undefined suppress -flat_namespace -o $*.pd_darwin $*.o 
rm -f $*.o

.c.d_fat:
$(CC) -arch i386 -arch ppc $(DARWINCFLAGS) $(LINUXINCLUDE) -o $*.o -c 
$*.c
$(CC) -arch i386 -arch ppc -bundle -undefined suppress -flat_namespace \
-o $*.d_fat $*.o 
rm -f $*.o

# --

clean:
rm -f *.o *.pd_* so_locations

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Re: [PD] ODE external ?

2007-04-18 Thread Stephen Sinclair
> That would be more straightforward (and fast) to simply send the whole
> transformation matrix :
>
> shapes cubes foo 0.234 1.000 ...

Yes, as Frank has said, I am using OSC this way.  Vectors are sent as
three arguments in a message.  Actually I recently had a discussion
about this... one opinion was that it should support both 3-argument
vectors as well as the /x /y /z messages, so that it can be easily
mapped to particular variables...  Of course, in that case you'll also
want to support /magnitude and /phi, etc  ;-)  Many many options
here.  And that's not even counting how to support units.

Anyways, yes I'll be talking about this at NIME.  Should be fun.  ;-)
Also hopefully I'll also present it or have a poster at the Pd convention.

In fact I didn't want to mention it on the list because there are
still quite a few bugs in the software, and I wanted to wait until the
convention to discuss it, but since it pertained directly to your
question


Steve

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Re: [PD] Linux - which distribution to use?

2007-04-18 Thread Roman Haefeli
On Wed, 2007-04-18 at 17:01 +0200, Frank Barknecht wrote:
> Hallo,
> Richard Lewis hat gesagt: // Richard Lewis wrote:
> 
> > I run pd on Debian.
> 
> Me, too. Debian rules. Other than that pure:dyne rules as well.

i agree, though ubuntu is also a debian derivative, but sometimes much
easier to use than debian and from my experience comes with better
maintained repos. as a beginner, i'd still vote for ubuntu.

roman



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Re: [PD] Linux - which distribution to use?

2007-04-18 Thread Andy Farnell
On Thu, 19 Apr 2007 04:09:55 +0100
Andy Farnell <[EMAIL PROTECTED]> wrote:

> In fact.. wait until the 19th when
> Fiesty is released, it should be an easy ride.

Hey, that's today! F(ei)sty is out today.

(amazing what you can learn from date and spell)

-- 
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Re: [PD] zexy: >~, <~, ==~ not working on osx: hexloader problem?

2007-04-18 Thread IOhannes m zmoelnig
Kevin McCoy wrote:
> just a note to say that i have noticed this as well... i cheated by
> copying the folder from 39-2 but i don't see why that shouldn't work
> (it has for other things)
> 
> i need my [>~] and etc back :) no spectral gating until that happens
> 

the hexloader seems to be broken in newer versions of pd.

instead of fixing it in pd, i have decided to write an external loader.

but i don't know where i should put it

the obivous place would be ./externals/loaders/
but this seems to be occupied by the libdir loader.
i would rather have it (and all other loaders to come) in separate
directories rather than in a flat structure.
(this would mean something like ./externals/loaders/hexloader and
./externals/loaders/libdir but the latter would mean moving the
libdir-loader around which i won't do since it will eventually break
things...)

how should i proceed?

mfga.sdr
IOhannes


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Re: [PD] can't run Gem in Fedora with generic graphics (no GLX shader)?

2007-04-18 Thread Hans-Christoph Steiner

On Apr 18, 2007, at 3:06 AM, IOhannes m zmoelnig wrote:

> Miller Puckette wrote:
>> Thanks Chris,
>>
>> I assume it's all the "shader" functions and dlopen() is only  
>> reporting
>> the first one before giving up.  I sure wish there were a way only to
>> disable Gem objects using the "shader" extension or even better  
>> find out
>> how to get the extension installed on generic hardware...
>>
>
> well  i am dreaming of 2 things to solve this:
>
> 1. use GLEW (which does dynamic (runtime) checking of openGL- 
> extensions
> and uses them if possible); chris already had a version of Gem for
> windows compiled against GLEW, unfortunately there were now checks  
> done
> to ensure that the used driver actually understood the library
> callsbasically this means that Gem loads (in w32 land) with  
> whatever
> openGL-lib installed, but as soon as you are actually using one of the
> more advanced stuff which happens to be unsupported by your drivers
> (e.g. shaders) this will crash.
> it would take some work to not only use the GLEW functions stubs but
> also to check whether the calls are supported; i guess this work is
> rather easy but dull
>
> 2. split Gem into a core library (with almost no objects and
> dependencies) and a whole bunch of single-object externals.
> so if the [glsl_vertex] object uses calls unknown to your driver, this
> object will refrain from loading but it won't hinder Gem from working.

Perhaps this is not surprising, but this sounds good to me :).  What  
would the disadvantages be?  It would make Gem behave like the bulk  
of libs (minus pdp, pidip, msd, or any others that are optionally  
linked into one dll).  That would also help with the couple of  
remaining name conflicts in Gem, like scale, curve, etc.

.hc

>
>
> mfga.sdr
> IOhanes
>
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Re: [PD] Linux - which distribution to use?

2007-04-18 Thread Hans-Christoph Steiner


Are you still running Ubuntu?  Which version? If so, run this command  
in a Terminal window:


/usr/local/bin/pd -stderr

Then copy and paste the resulting text into and email and send it to  
this list.  Mostly, your Ubuntu needs to have some packages  
installed.  You could also try running these commands in the Terminal:


aptitude install tcl8.4 tk8.4 libasound2 libjack0.100.0-0

aptitude install libspeex1 libsndfile1 fftw3 libogg0 libvorbis0a  
libvorbisenc2 libvorbisfile3


That should get you up and running at the minimum.

.hc

On Apr 18, 2007, at 6:11 PM, Thomas Jeppesen wrote:


Hi all,

I've been trying to get PD up and running on linux for a while, but  
so far I've not been lucky, prolly because I'm a linux nub. The  
first installation I tried (Fedora) didn't have a familiar  
interface. The second (Ubuntu) did, but I couldn't install PD on it  
for some unknow reason. I used a tar-ball installation, and ran the  
"make install"-command and it did install on the computer, but PD  
just wouldn't start up. On the third distribution I tried JackLab,  
PD worked, but I had no internet connection.
I'm used to run normal pc's (Windows), so I'm after a distribution  
that has a graphic desktop environment to not make it too  
unfamiliar for starters. But most of all I'm after a distribution  
that will run PD-extended and do it good. Does any of you have any  
recommendations to which distribution to choose and perhaps good  
linux and audio-sites for nubs like me?


Cheers!
Thomas
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Re: [PD] Linux - which distribution to use?

2007-04-18 Thread Frank Barknecht
Hallo,
Richard Lewis hat gesagt: // Richard Lewis wrote:

> I run pd on Debian.

Me, too. Debian rules. Other than that pure:dyne rules as well.

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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Re: [PD] Linux - which distribution to use?

2007-04-18 Thread Andy Farnell

Linux from scratch is the best for beginners. First you need to build your
toolchain so start by downloading the source for coreutils

Nah only joking, Ubuntu mate. In fact.. wait until the 19th when
Fiesty is released, it should be an easy ride.

Use Ubuntus package manager (Synaptic?) to do all the hard work for you.



On Wed, 18 Apr 2007 15:11:51 -0700
"Thomas Jeppesen" <[EMAIL PROTECTED]> wrote:

> Hi all,
> 
> I've been trying to get PD up and running on linux for a while, but so far 
> I've not been lucky, prolly because I'm a linux nub. The first installation I 
> tried (Fedora) didn't have a familiar interface. The second (Ubuntu) did, but 
> I couldn't install PD on it for some unknow reason. I used a tar-ball 
> installation, and ran the "make install"-command and it did install on the 
> computer, but PD just wouldn't start up. On the third distribution I tried 
> JackLab, PD worked, but I had no internet connection.
> I'm used to run normal pc's (Windows), so I'm after a distribution that has a 
> graphic desktop environment to not make it too unfamiliar for starters. But 
> most of all I'm after a distribution that will run PD-extended and do it 
> good. Does any of you have any recommendations to which distribution to 
> choose and perhaps good linux and audio-sites for nubs like me?
> 
> Cheers!
> Thomas


-- 
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Re: [PD] GEM: animations

2007-04-18 Thread Kyle Klipowicz
I'm sorry, I don't have [gems/duplicate] in the version of pdmtl that
I just downloaded. It looks like a neat library though, will it be
included in pd-extended soon?

I will try to experiment with [repeat], since it is getting tedious to
manipulate more than 5 or 6 separate objects in the 'gemiverse.'

~Kyle

On 4/18/07, Alexandre Quessy <[EMAIL PROTECTED]> wrote:
> Hi,
> Consider using the [repeat] object along with [separator]...
> See [gems/duplicate] in the SVN repository of the
> http://wiki.dataflow.ws/PdMtlAbstractions
>
> a
>
> 2007/4/17, Cypod <[EMAIL PROTECTED]>:
> > Roman is right, just parenting down the chain, with small sphere (proxy
> > geometry) to change the pivot control, from the center to one end.
> >
> > where separators come into play is to branch off arms and legs from the main
> > body. The body's transform will still control the arm, but sibling
> > hierarchies wont affect each other. That way you can move the body of the
> > character and the arms don't fall off, but if you rotate the left shoulder
> > it wont affect the right shoulder or legs.
> >
> > Thats how I created the dancing man patch, from a wow (World of War-craft)
> > character that my friend build. Its still somewhat crude, but fun to be able
> > to control characters in real-time during your performance.
> >
> >
> > On 4/17/07, Kyle Klipowicz <[EMAIL PROTECTED]> wrote:
> > > Ok, yes. After tinkering last night a bit I found that it is indeed
> > > this simple. For some reason I was getting confused, based upon where
> > > I was putting the separators for different branches of the structure.
> > > I like this top-down approach. It makes it easy to add global
> > > modifiers at the top of the gem chain.
> > >
> > > ~Kyle
> > >
> > > On 4/17/07, Roman Haefeli <[EMAIL PROTECTED]> wrote:
> > > > On Mon, 2007-04-16 at 23:32 -0500, Kyle Klipowicz wrote:
> > > > > Ok, that was a dumb question, after looking at separator.
> > > > >
> > > > > But it raises some questions for me: is the best way to position
> > > > > multi-geo unit, say of a sphere being orbited by smaller spheres, best
> > > > > accomplished by using a lot of additions, or is there a way to chain
> > > > > translate objects?
> > > >
> > > > if i understand you correctly, this is _very_ simple to achieve. here an
> > > > example of a renderchain:
> > > >
> > > >
> > > > [gemhead]
> > > > |
> > > > [translateXYZ] <- translate the whole planet system around
> > > > |
> > > > [sphere 1] <- sun
> > > > |
> > > > [rotateXYZ]<- rotate around  Y-axis
> > > > |
> > > > [translateXYZ 2 0 0 ]
> > > > |
> > > > [sphere 0.1]<- earth
> > > >
> > > >
> > > > you can also add the moon:
> > > >
> > > > |
> > > > [rotateXYZ]<- rotate around Y-axis
> > > > |
> > > > [translate 0.2]
> > > > |
> > > > [sphere 0.03]
> > > >
> > > >
> > > > hope, that makes it clear how to 'resolve dependencies' in gem.
> > > >
> > > > roman
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > ___
> > > > Der frühe Vogel fängt den Wurm. Hier gelangen Sie zum neuen Yahoo! Mail:
> > http://mail.yahoo.de
> > > >
> > > >
> > >
> > >
> > > --
> > >
> > > http://theradioproject.com
> > > http://perhapsidid.blogspot.com
> > >
> > > (()()()(()))()()())(
> > > (())(())()(((
> > > ))(__
> > > _())(()))___
> > > (((000)))oOO
> > >
> >
> >
> >
> > --
> > B~
> > www.cypod.co.nr
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-- 

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Re: [PD] pd command line arguments

2007-04-18 Thread Frank Barknecht
Hallo,
forwinder hat gesagt: // forwinder wrote:

> I was trying last night to start pd from command line with the
> appropriate sound card selected.  I tried pd -alsa -alsadev hw:1,0
> and also replacing the space between the soundcard and the -alsadev
> with a = and :. On every case pd did not recognize the commands. 

Recently I struggled with the same thing until I discovered the logic
behind the ALSA device numbering. The option to use to select an ALSA
soundcard actually is "-alsa -audiodev NUMBER". (I'm not sure if
"-alsaadd" does anything at all.)

Now how to find NUMBER? Two rules:

a) it starts counting at 1, not at 0. 
b) Every physical soundcard found will result in two "-audiodev"
numbers for ALSA: one hw-device and one plughw-device. 

This is probably best explained with an example: 

Assume you have two soundcards, e.g.

$ cat /proc/asound/cards
 0 [M2496  ]: ICE1712 - M Audio Audiophile 24/96
  M Audio Audiophile 24/96 at 0xf500, irq 11
 1 [Audio  ]: USB-Audio - USB Audio
  USB Audio at usb-:00:10.4-1.4, full speed

Then "-alsa -audiodev 1" will open hw:0,
"-alsa -audiodev 2" will open plughw:0,
"-alsa -audiodev 3" will open hw:1 and
"-alsa -audiodev 1" will open plughw:1

Ciao
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Re: [PD] Linux - which distribution to use?

2007-04-18 Thread Richard Lewis
On Wednesday 18 April 2007 23:11, Thomas Jeppesen wrote:
> Hi all,
>
> I've been trying to get PD up and running on linux for a while, but so far
> I've not been lucky, prolly because I'm a linux nub. The first installation
> I tried (Fedora) didn't have a familiar interface. The second (Ubuntu) did,
> but I couldn't install PD on it for some unknow reason. I used a tar-ball
> installation, and ran the "make install"-command and it did install on the
> computer, but PD just wouldn't start up. On the third distribution I tried
> JackLab, PD worked, but I had no internet connection. I'm used to run
> normal pc's (Windows), so I'm after a distribution that has a graphic
> desktop environment to not make it too unfamiliar for starters. But most of
> all I'm after a distribution that will run PD-extended and do it good. Does
> any of you have any recommendations to which distribution to choose and
> perhaps good linux and audio-sites for nubs like me?
>
I run pd on Debian.

0.39.2 is in the current stable release, "etch", while 0.40.2 is in the 
current unstable release. Because Debian package management is absurdly easy 
installing is simply a matter of going:

# apt-get install puredata

The pd-extended binaries are available from:

http://idmi.poly.edu/pdlab/Pd-0.39.2-extended-RC1/Pd-0.39.2-extended-RC1-debian-stable-i386.tar.bz2

and to install you follow the given instructions except, when you run make, 
use /usr as the prefix, not /usr/local:

$ tar xjf Pd-0.39.2-extended-RC1-debian-stable-i386.tar.bz2
$ cd Pd-0.39.2-extended-RC1-debian-stable-i386
$ make install prefix=/usr

Debian is a very nice distribution mainly because of its excellent package 
management system and huge and very well maintained package archive. It has 
both GNOME and KDE if you like graphical environments. And its popularity 
means that there is plenty of community support available.

Downsides: it lacks a specialist graphical system configuration tool (a la 
SuSE's YaST) though you can do most sysconfig tasks using either GNOME's or 
KDE's tools; you don't get any non-free software e.g. proprietary video/audio 
codecs, binary-only drivers, though many of these are available elsewhere 
(see http://www.debian-multimedia.org/mirrors.html); you can make 
installation DVDs or CDs, but its best to install from the Internet with a 
minimal netinstall CD.

Cheers,
Richard
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Re: [PD] Linux - which distribution to use?

2007-04-18 Thread Roman Haefeli
i can only speak for myself, but for several reasons i like ubuntu the
most. also i get the impression, that it grows to one of the biggest
linux communities, so you are not alone, if you encounter troubles. 

if you are after a compiled pd-extended anyway, visit
http://at.or.at/hans/pd/installers.html to see, which distros are
supported (also here, ubuntu is well supported). 


On Wed, 2007-04-18 at 15:11 -0700, Thomas Jeppesen wrote:
> Hi all,
>  
> I've been trying to get PD up and running on linux for a while, but so
> far I've not been lucky, prolly because I'm a linux nub. The first
> installation I tried (Fedora) didn't have a familiar interface. The
> second (Ubuntu) did, but I couldn't install PD on it for some unknow
> reason. I used a tar-ball installation, and ran the "make install"
> -command and it did install on the computer, but PD just wouldn't
> start up.

did you do ./configure first?
have you installed the dependencies? (at least tk8.4-dev and tcl8.4-dev
come to my mind)
what does 'wouldn't startup' mean? i mean, wasn't there any error
printed to the console?

>  On the third distribution I tried JackLab, PD worked, but I had no
> internet connection.
> I'm used to run normal pc's (Windows), so I'm after a distribution
> that has a graphic desktop environment to not make it too unfamiliar
> for starters. But most of all I'm after a distribution that will run
> PD-extended and do it good. 

it is somehow in the name of ubuntu, that it tries to make everything as
easy as possible (and it has a graphic environment etc. and i have good
latency with the standard ubuntu kernel [5ms roundtrip on my hdsp]). 

there is also puredyne https://devel.goto10.org/puredyne , which is sure
worth to try, since it comes with many audio-apps like pd, jack and the
like already included.

my two cents
roman



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[PD] Linux - which distribution to use?

2007-04-18 Thread Thomas Jeppesen
Hi all,

I've been trying to get PD up and running on linux for a while, but so far I've 
not been lucky, prolly because I'm a linux nub. The first installation I tried 
(Fedora) didn't have a familiar interface. The second (Ubuntu) did, but I 
couldn't install PD on it for some unknow reason. I used a tar-ball 
installation, and ran the "make install"-command and it did install on the 
computer, but PD just wouldn't start up. On the third distribution I tried 
JackLab, PD worked, but I had no internet connection.
I'm used to run normal pc's (Windows), so I'm after a distribution that has a 
graphic desktop environment to not make it too unfamiliar for starters. But 
most of all I'm after a distribution that will run PD-extended and do it good. 
Does any of you have any recommendations to which distribution to choose and 
perhaps good linux and audio-sites for nubs like me?

Cheers!
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[PD] pd command line arguments

2007-04-18 Thread forwinder
Hi all,

I was trying last night to start pd from command line with the appropriate 
sound card selected. 
I tried pd -alsa -alsadev hw:1,0 and also replacing the space between the 
soundcard and the -alsadev with a = and :. On every case pd did not recognize 
the commands. 
I also tried pd -listdev - this caused some sort of seg fault. I was trying 
this on the version of puredata which comes preinstalled with pure dyne.
The name of the card which appears on the alsa drop down list within pd is 
Layla24(hardware) and Layla24(plugin). 

therefore I tried this 
pd -alsa -alsadev Layla24(hardware)
pd -alsa -audioindev Layla24(hardware) 

again tried both cases with = and : in the space. both failed with an error; 
something to do with a bad file descriptor? 
Any suggestions anyone, I can try to trap the seg fault later on with the pd 
-listdev. As getting this to work would surely throw some light on the 
situation. 

Last questions ,I think this might be a long shot but is there a way to 
interface via command line with Jackd to connect midi inputs and outputs. I 
could not explicitly see anything in the docs. I was hoping to connect pd midi 
i/o to my layla midi i/o without having to do it by hand through qjackctrl.

regards,
Conor


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Re: [PD] can't run Gem in Fedora with generic graphics (no GLX shader)?

2007-04-18 Thread chris clepper

On 4/18/07, IOhannes m zmoelnig <[EMAIL PROTECTED]> wrote:


it would take some work to not only use the GLEW functions stubs but
also to check whether the calls are supported; i guess this work is
rather easy but dull



It would take a long time to put GLEW checks in every object that uses GL,
but that is probably not needed.  Starting with the most troublesome objects
like the shader and texturing objects would be less work but the results
would be incomplete.

The big problem I found with GLEW is that, on Windows at least, it requires
a working window context in order to return the correct info.  The
assumption appears to be that you only use OpenGL for games and the first
thing your game does is take complete control of the computer and put a
fullscreen context up.  You are writing a game right?  Any checks I put in
GemMan were worthless and so are checks in the object constructors.  That
limits the usefulness of GLEW although a check in startRender() can work for
certain features.
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Re: [PD] Test Audio: just trying to hear anything

2007-04-18 Thread Frank Barknecht
Hallo,
Javier García hat gesagt: // Javier García wrote:

> One thing more: when i open Pd, i push over the "compute audio" button (it 
> becomes purple color). I open "Media" and i find "default-MIDI" in purple.
> 
> If i select "ALSA-MIDI" the console shows this:
> 
> "ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such 
> file or directory
> Pd: system call timed out"
> 
> I have supposed ALSA it not installed so I have write this:

I'm very sure, that ALSA is installed, otherwise you wouldn't have
sound at all. For whatever reason, on some systems the kernel modules
for the ALSA midi subsystem aren't properly loaded, this will lead to
this error. You can fix this on a running system by "sudo modprobe
snd-seq" and make it permanent by adding a line "snd-seq" to the file
"/etc/modules" to make the sequencer module load automatically after a
reboot on Debian-based systems (like Ubuntu etc.)

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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Re: [PD] ODE external ?

2007-04-18 Thread Frank Barknecht
Hallo,
Alexandre Quessy hat gesagt: // Alexandre Quessy wrote:

> Stephen, DIMPLE looks very promising. I am looking forward to try it
> soon. (plus, I will see it at NIME) I think the C++ way using OSC or
> an other protocol is a very good way to go. Wouldn't have you prefered
> FUDI or an other protocol that allows more than one float at a time to
> be sent ? For instance, if you want to send the position of the cube
> "foo" :
> 
> /shapes/cubes/foo/x 0.234
> /shapes/cubes/foo/y 1.000
> ...

You can do more than that with OSC, too: 
 
 /shapes/cubes/foo/pos 0.234 1.000 0.0

> Anyone. And for pyext, do you guys experiment a big lag, or is it
> satifying ? 

It's satisfying.

> And what if you had a world populated with hundreds of geos ?

Not hundreds, but about one or two hundred Bodies on my slightly older
machine (AMD 64 Processor 3000+) when doing a full Gem visualisation
as well. If you want hundreds of moving Bodies, you need a really
fast machine, when using ODE or any other rigid body simulator. 

Expressed very simplified: Where a mass in msd3D only has 3 positional
coordinates, 3 velocities and 3 accelerations to calculate with each
step, a rigid body additionally has to handle changes in orientation
(rotation) consisting of rotation angle and rotation vector rx, ry,
rz, and just as position, orientation will change according to forces
between bodies and geoms. Then you also need to keep track of the
every body's shape to find out when it collides with something. This
is rather quick to calculate for a sphere, but gets more expensive for
more complex geometries. 

In short: Just don't expect to simulate as many rigid bodies as you
are able to simulate point masses in msd.

Ciao
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Re: [PD] font size survey - please try it on your machine!

2007-04-18 Thread hard off
on my osx 10.39 , the far left boxes are all looking ok, but the two
on the right (devel 0.39-1test1 and 0.39-2-extended-rcl) are not
correct.

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Re: [PD] can't run Gem in Fedora with generic graphics (no GLX shader)?

2007-04-18 Thread IOhannes m zmoelnig
Miller Puckette wrote:
> Thanks Chris,
> 
> I assume it's all the "shader" functions and dlopen() is only reporting
> the first one before giving up.  I sure wish there were a way only to
> disable Gem objects using the "shader" extension or even better find out
> how to get the extension installed on generic hardware...
> 

well  i am dreaming of 2 things to solve this:

1. use GLEW (which does dynamic (runtime) checking of openGL-extensions
and uses them if possible); chris already had a version of Gem for
windows compiled against GLEW, unfortunately there were now checks done
to ensure that the used driver actually understood the library
callsbasically this means that Gem loads (in w32 land) with whatever
openGL-lib installed, but as soon as you are actually using one of the
more advanced stuff which happens to be unsupported by your drivers
(e.g. shaders) this will crash.
it would take some work to not only use the GLEW functions stubs but
also to check whether the calls are supported; i guess this work is
rather easy but dull

2. split Gem into a core library (with almost no objects and
dependencies) and a whole bunch of single-object externals.
so if the [glsl_vertex] object uses calls unknown to your driver, this
object will refrain from loading but it won't hinder Gem from working.


mfga.sdr
IOhanes

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