Re: games/hunt: /usr/games/lib doesn't exist

2017-06-13 Thread Michal Mazurek
As tb@ pointed out, /usr/man/man6 also doesn't exist. Let's remove
the whole "Installation" section.

OK?

Index: games/hunt//README
===
RCS file: /cvs/src/games/hunt/README,v
retrieving revision 1.1.1.1
diff -u -p -r1.1.1.1 README
--- games/hunt//README  21 Jan 1999 05:33:37 -  1.1.1.1
+++ games/hunt//README  13 Jun 2017 16:27:43 -
@@ -43,59 +43,6 @@ Words of Warning:
hunt abusers.  Hunt may also be addictive, and the
withdrawal symptoms are not pretty :-)
 
-Installation:
-
-   1. Edit file "Makefile" and make sure the options selected are
-   reasonable.  There are four "make" variables that you
-   should check: GAME_PARAM, SYSCFLAGS, SYSLDFLAGS, and DEFS.
-   GAME_PARAM controls what features of the game will be
-   compiled in (e.g. reflecting walls).  The optional features
-   are listed in comments above where GAME_PARAM is defined.
-   If you want to try them, just add the ones you want to the 
-   GAME_PARAM definition.
-
-   DEFS is where most system configuration is described.
-   If your system is 4.3BSD, Sun, Ultrix, Convex, HPUX
-   v6.0.1, or SGI, you're in luck.  We provide the
-   appropriate definitions for these systems and you just
-   need to select one of them (e.g. if you have an Ultrix
-   system, just change the line
-   DEFS=   $(GAME_PARAM) $(DEFS_43)
-   to
-   DEFS=   $(GAME_PARAM) $(DEFS_ULTRIX)
-   ).  If your system is *not* listed above, then you may
-   need to do some experiments.  All of the options are
-   documented in the Makefile, be brave.
-
-   SYSCFLAGS and SYSLDFLAGS are used for "unusual" systems
-   and you probably won't need to deal with it.  An
-   example of an unusual system is the Silicon Graphics
-   IRIS, which keeps the network socket code in a BSD
-   emulation library that is in -lbsd.  Edit these only if
-   you *know* your system is "different."
-
-   2. Edit file "Makefile" and look at the "install:" target.  By
-   default, files are installed in /usr/games,
-   /usr/games/lib, and /usr/man/man6, which are "standard"
-   locations for games.  If your system has a local games
-   directory, you'll need to change these.
-   3. Edit file "pathname.c" and make sure the file names and port
-   numbers are reasonable.  You can ignore the first set
-   of variables as they are used only for debugging
-   purposes.  The second set is used in the installed
-   version of hunt.  The important variables are "Driver"
-   (where the server is kept), "Test_port" (the Internet
-   UDP port number that new players should use to contact
-   the server), and "Stat_file" (where scoring statistics
-   and body counts are written).  The only tricky variable
-   here is "Test_port".  The default value is chosen so
-   that it is unlikely to conflict with other service port
-   numbers, but you can change it if you want to.
-   4. Type "make install", which will compile and install the
-   programs and manual pages.  Now you're almost ready to
-   go (see next section).  There may be some warnings during
-   compilation.  Ignore them.
-
 Setting up the network:
 
Hunt may be set up in one of three modes: standalone, inetd, or
@@ -121,12 +68,12 @@ Setting up the network:
server machine.  THERE SHOULD ONLY BE ONE SERVER MACHINE!
 
# start up the hunt daemon if present
-   if [ -f /usr/games/lib/huntd ]; then
-   /usr/games/lib/huntd -s & (echo -n ' huntd')>/dev/console
+   if [ -f /usr/games/huntd ]; then
+   /usr/games/huntd -s & (echo -n ' huntd')>/dev/console
fi
 
Also, you should start one up (on the off chance that you will
-   want to test this mess :-) by typing "/usr/games/lib/hunt -s".
+   want to test this mess :-) by typing "/usr/games/hunt -s".
 
-
 
@@ -140,7 +87,7 @@ Setting up the network:
that variable, then you should put whatever value you used here
as well.  In /etc/inetd.conf, add the line
 
-   huntdgram   udp waitnobody  /usr/games/lib/huntdhuntd
+   huntdgram   udp waitnobody  /usr/games/huntdhuntd
 
This works for 4.3BSD.  I don't remember the configuration file
format for 4.2BSD inetd.

-- 
Michal Mazurek



games/hunt: /usr/games/lib doesn't exist

2017-06-12 Thread Michal Mazurek
It's very important to keep this README up to date.

OK?

Index: games/hunt//README
===
RCS file: /cvs/src/games/hunt/README,v
retrieving revision 1.1.1.1
diff -u -p -r1.1.1.1 README
--- games/hunt//README  21 Jan 1999 05:33:37 -  1.1.1.1
+++ games/hunt//README  12 Jun 2017 17:06:20 -
@@ -75,10 +75,10 @@ Installation:
you *know* your system is "different."
 
2. Edit file "Makefile" and look at the "install:" target.  By
-   default, files are installed in /usr/games,
-   /usr/games/lib, and /usr/man/man6, which are "standard"
-   locations for games.  If your system has a local games
-   directory, you'll need to change these.
+   default, files are installed in /usr/games, and
+   /usr/man/man6, which are "standard" locations for games.
+   If your system has a local games directory, you'll need
+   to change these.
3. Edit file "pathname.c" and make sure the file names and port
numbers are reasonable.  You can ignore the first set
of variables as they are used only for debugging
@@ -121,12 +121,12 @@ Setting up the network:
server machine.  THERE SHOULD ONLY BE ONE SERVER MACHINE!
 
# start up the hunt daemon if present
-   if [ -f /usr/games/lib/huntd ]; then
-   /usr/games/lib/huntd -s & (echo -n ' huntd')>/dev/console
+   if [ -f /usr/games/huntd ]; then
+   /usr/games/huntd -s & (echo -n ' huntd')>/dev/console
fi
 
Also, you should start one up (on the off chance that you will
-   want to test this mess :-) by typing "/usr/games/lib/hunt -s".
+   want to test this mess :-) by typing "/usr/games/hunt -s".
 
-
 
@@ -140,7 +140,7 @@ Setting up the network:
that variable, then you should put whatever value you used here
as well.  In /etc/inetd.conf, add the line
 
-   huntdgram   udp waitnobody  /usr/games/lib/huntdhuntd
+   huntdgram   udp waitnobody  /usr/games/huntdhuntd
 
This works for 4.3BSD.  I don't remember the configuration file
format for 4.2BSD inetd.

-- 
Michal Mazurek