Re: newbie question about smartphone apps

2011-09-06 Thread Gerry


 Apparently it's possible to make iPhone and Android apps with LC.
 Apparently, there's a product called LiveCode Mobile, rather similar to LC,
 for this purpose. Do I have it right so far?


Android and iOS development is possible with add-on licenses. It's the same
app, just enabled for output to those devices.


 If I am able to create a conventional LC stack for my own use, similar to
 the hypothetical phone app, how much harder is it to develop a smartphone
 app?


In a sense it's easier, as smart phone apps generally do less than desktop
apps. That said, each OS has it's own quirks and issues, and of course you
have to take into account the user interface and user interaction
differences between desktop apps and touch-driven mobile device apps.


 Can I install a prototype on my own smart phone for testing purposes? (At
 the moment, I don't even own a smart phone, so please excuse the
 newbishness.)


Once you have the LC license(s), and the Android and/or iOS development SDKs
you can do that, and more. You can also run your apps in simulators on your
desktop machines (I think you need a Mac to do iOS development however). Not
sure about Android, but you would need to be a registered iOS developer if
you wanna do iOS apps - Apple charges $99/year for that.


 I would need professional assistance to get the hypothetical app
 error-free, attractive, and otherwise ready for prime time before it could
 be sold in an app store. What's the going rate for a consultant to help me
 get a final product ready? I assume this is normally an hourly rate.


I charge $7.2 million dollars an hour. (I have no idea what people
charge...just being silly). I'm no professional, but I have an app on the
store :)


 Is it realistic to hope that I could keep consulting fees down by doing
 much of the prototyping and easy coding myself, even though I am a
 self-taught amateur?


Possibly - hard to say without knowing your limitations :)


 Assuming the app is stable and reasonably functional and attractive and has
 some legitimate interest and value for at least a few tens of thousands of
 people (admittedly, I have a narrow purpose and interest group in mind) what
 are the chances that the powers that be will allow the app to be sold in
 their app stores?


If it complies with the app store rules, it'll be accepted.


 Does it matter much, in terms of acceptance, if me, the producer, is
 basically a nobody, as long as the app is good?


Worked for me :)

Gerry
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newbie question about smartphone apps

2011-09-05 Thread Timothy Miller
Sorry to disappoint. No OT rants about education today. Nor any inquiries about 
strange LC behavior arising entirely from my own incompetence.

I have the vague notion that LC developers are writing smartphone apps. Until 
ten minutes ago, it never occurred to me that I would attempt such a thing.

Apparently it's possible to make iPhone and Android apps with LC. Apparently, 
there's a product called LiveCode Mobile, rather similar to LC, for this 
purpose. Do I have it right so far?

If I am able to create a conventional LC stack for my own use, similar to the 
hypothetical phone app, how much harder is it to develop a smartphone app?

Can I install a prototype on my own smart phone for testing purposes? (At the 
moment, I don't even own a smart phone, so please excuse the newbishness.)

I would need professional assistance to get the hypothetical app error-free, 
attractive, and otherwise ready for prime time before it could be sold in an 
app store. What's the going rate for a consultant to help me get a final 
product ready? I assume this is normally an hourly rate.

Is it realistic to hope that I could keep consulting fees down by doing much of 
the prototyping and easy coding myself, even though I am a self-taught amateur?

Assuming the app is stable and reasonably functional and attractive and has 
some legitimate interest and value for at least a few tens of thousands of 
people (admittedly, I have a narrow purpose and interest group in mind) what 
are the chances that the powers that be will allow the app to be sold in their 
app stores?

Does it matter much, in terms of acceptance, if me, the producer, is basically 
a nobody, as long as the app is good?

I don't hope to make a lot of money from app purchase fees. Breaking even would 
be good. To some extent, the hypothetical app would promote another project. 
Nevertheless, it would be useful in its own right.

Thanks in advance.


Tim
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Re: newbie question about smartphone apps

2011-09-05 Thread Joe Lewis Wilkins
Hi Tim,

Though anything but a newbie, I fell behind - way behind some time back, and am 
just now getting interested in movie some of my LC apps so as to be accessible 
on iPads; I think following this may be a good first step for both of us: 
http://runrev.com/home/product-family/

Hopefully more experts on the topic will chime in before too long.

Good luck and don't get discouraged.

Joe Lewis Wilkins
Architect

On Sep 5, 2011, at 4:36 PM, Timothy Miller wrote:

 Sorry to disappoint. No OT rants about education today. Nor any inquiries 
 about strange LC behavior arising entirely from my own incompetence.
 
 I have the vague notion that LC developers are writing smartphone apps. Until 
 ten minutes ago, it never occurred to me that I would attempt such a thing.
 
 Apparently it's possible to make iPhone and Android apps with LC. Apparently, 
 there's a product called LiveCode Mobile, rather similar to LC, for this 
 purpose. Do I have it right so far?
 
 If I am able to create a conventional LC stack for my own use, similar to the 
 hypothetical phone app, how much harder is it to develop a smartphone app?
 
 Can I install a prototype on my own smart phone for testing purposes? (At the 
 moment, I don't even own a smart phone, so please excuse the newbishness.)
 
 I would need professional assistance to get the hypothetical app error-free, 
 attractive, and otherwise ready for prime time before it could be sold in an 
 app store. What's the going rate for a consultant to help me get a final 
 product ready? I assume this is normally an hourly rate.
 
 Is it realistic to hope that I could keep consulting fees down by doing much 
 of the prototyping and easy coding myself, even though I am a self-taught 
 amateur?
 
 Assuming the app is stable and reasonably functional and attractive and has 
 some legitimate interest and value for at least a few tens of thousands of 
 people (admittedly, I have a narrow purpose and interest group in mind) what 
 are the chances that the powers that be will allow the app to be sold in 
 their app stores?
 
 Does it matter much, in terms of acceptance, if me, the producer, is 
 basically a nobody, as long as the app is good?
 
 I don't hope to make a lot of money from app purchase fees. Breaking even 
 would be good. To some extent, the hypothetical app would promote another 
 project. Nevertheless, it would be useful in its own right.
 
 Thanks in advance.
 
 
 Tim

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