Re: newbie question about smartphone apps
Apparently it's possible to make iPhone and Android apps with LC. Apparently, there's a product called LiveCode Mobile, rather similar to LC, for this purpose. Do I have it right so far? Android and iOS development is possible with add-on licenses. It's the same app, just enabled for output to those devices. If I am able to create a conventional LC stack for my own use, similar to the hypothetical phone app, how much harder is it to develop a smartphone app? In a sense it's easier, as smart phone apps generally do less than desktop apps. That said, each OS has it's own quirks and issues, and of course you have to take into account the user interface and user interaction differences between desktop apps and touch-driven mobile device apps. Can I install a prototype on my own smart phone for testing purposes? (At the moment, I don't even own a smart phone, so please excuse the newbishness.) Once you have the LC license(s), and the Android and/or iOS development SDKs you can do that, and more. You can also run your apps in simulators on your desktop machines (I think you need a Mac to do iOS development however). Not sure about Android, but you would need to be a registered iOS developer if you wanna do iOS apps - Apple charges $99/year for that. I would need professional assistance to get the hypothetical app error-free, attractive, and otherwise ready for prime time before it could be sold in an app store. What's the going rate for a consultant to help me get a final product ready? I assume this is normally an hourly rate. I charge $7.2 million dollars an hour. (I have no idea what people charge...just being silly). I'm no professional, but I have an app on the store :) Is it realistic to hope that I could keep consulting fees down by doing much of the prototyping and easy coding myself, even though I am a self-taught amateur? Possibly - hard to say without knowing your limitations :) Assuming the app is stable and reasonably functional and attractive and has some legitimate interest and value for at least a few tens of thousands of people (admittedly, I have a narrow purpose and interest group in mind) what are the chances that the powers that be will allow the app to be sold in their app stores? If it complies with the app store rules, it'll be accepted. Does it matter much, in terms of acceptance, if me, the producer, is basically a nobody, as long as the app is good? Worked for me :) Gerry ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
newbie question about smartphone apps
Sorry to disappoint. No OT rants about education today. Nor any inquiries about strange LC behavior arising entirely from my own incompetence. I have the vague notion that LC developers are writing smartphone apps. Until ten minutes ago, it never occurred to me that I would attempt such a thing. Apparently it's possible to make iPhone and Android apps with LC. Apparently, there's a product called LiveCode Mobile, rather similar to LC, for this purpose. Do I have it right so far? If I am able to create a conventional LC stack for my own use, similar to the hypothetical phone app, how much harder is it to develop a smartphone app? Can I install a prototype on my own smart phone for testing purposes? (At the moment, I don't even own a smart phone, so please excuse the newbishness.) I would need professional assistance to get the hypothetical app error-free, attractive, and otherwise ready for prime time before it could be sold in an app store. What's the going rate for a consultant to help me get a final product ready? I assume this is normally an hourly rate. Is it realistic to hope that I could keep consulting fees down by doing much of the prototyping and easy coding myself, even though I am a self-taught amateur? Assuming the app is stable and reasonably functional and attractive and has some legitimate interest and value for at least a few tens of thousands of people (admittedly, I have a narrow purpose and interest group in mind) what are the chances that the powers that be will allow the app to be sold in their app stores? Does it matter much, in terms of acceptance, if me, the producer, is basically a nobody, as long as the app is good? I don't hope to make a lot of money from app purchase fees. Breaking even would be good. To some extent, the hypothetical app would promote another project. Nevertheless, it would be useful in its own right. Thanks in advance. Tim ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: newbie question about smartphone apps
Hi Tim, Though anything but a newbie, I fell behind - way behind some time back, and am just now getting interested in movie some of my LC apps so as to be accessible on iPads; I think following this may be a good first step for both of us: http://runrev.com/home/product-family/ Hopefully more experts on the topic will chime in before too long. Good luck and don't get discouraged. Joe Lewis Wilkins Architect On Sep 5, 2011, at 4:36 PM, Timothy Miller wrote: Sorry to disappoint. No OT rants about education today. Nor any inquiries about strange LC behavior arising entirely from my own incompetence. I have the vague notion that LC developers are writing smartphone apps. Until ten minutes ago, it never occurred to me that I would attempt such a thing. Apparently it's possible to make iPhone and Android apps with LC. Apparently, there's a product called LiveCode Mobile, rather similar to LC, for this purpose. Do I have it right so far? If I am able to create a conventional LC stack for my own use, similar to the hypothetical phone app, how much harder is it to develop a smartphone app? Can I install a prototype on my own smart phone for testing purposes? (At the moment, I don't even own a smart phone, so please excuse the newbishness.) I would need professional assistance to get the hypothetical app error-free, attractive, and otherwise ready for prime time before it could be sold in an app store. What's the going rate for a consultant to help me get a final product ready? I assume this is normally an hourly rate. Is it realistic to hope that I could keep consulting fees down by doing much of the prototyping and easy coding myself, even though I am a self-taught amateur? Assuming the app is stable and reasonably functional and attractive and has some legitimate interest and value for at least a few tens of thousands of people (admittedly, I have a narrow purpose and interest group in mind) what are the chances that the powers that be will allow the app to be sold in their app stores? Does it matter much, in terms of acceptance, if me, the producer, is basically a nobody, as long as the app is good? I don't hope to make a lot of money from app purchase fees. Breaking even would be good. To some extent, the hypothetical app would promote another project. Nevertheless, it would be useful in its own right. Thanks in advance. Tim ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode