[Wesnoth-bugs] [bug #25130] Clicking Add-On Dialogue Buttons Results in Deadlocked UI

2017-02-10 Thread Jyrki Vesterinen
Update of bug #25130 (project wesnoth):

  Status:None => Fixed  

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Follow-up Comment #7:

This is no longer a problem, not after Vultraz switched the game to use the
GUI2 add-on manager. :)

https://github.com/wesnoth/wesnoth/commit/3195437749955b26cabb54c48b52c659f539afe3

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[Wesnoth-bugs] [bug #25130] Clicking Add-On Dialogue Buttons Results in Deadlocked UI

2017-02-10 Thread Wedge009
Update of bug #25130 (project wesnoth):

 Assigned to:None => vultraz

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Follow-up Comment #8:

Yep, seems to be okay now. Looks nice, BTW. Thanks.

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[Wesnoth-bugs] [bug #25496] HTTT: S18 - Is Delfador using the right portrait consistently?

2017-02-10 Thread Wedge009
Follow-up Comment #1, bug #25496 (project wesnoth):

I know it's arduous, but checking with a proper game progression sequence
might be the only way to be sure. I suppose you could take short-cuts by
fulfilling objectives as best as you can, so that the right characters are
introduced to the recall list, etc. I recall that we've had inconsistent
portraits in the past so if it really is a problem I would hope someone would
have reported it by now.

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[Wesnoth-bugs] [bug #25468] Hard-coded word order in translateable strings

2017-02-10 Thread Wedge009
Update of bug #25468 (project wesnoth):

  Status:   Confirmed => In Progress

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Follow-up Comment #6:

PR #928

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[Wesnoth-bugs] [bug #25468] Hard-coded word order in translateable strings

2017-02-10 Thread Wedge009
Follow-up Comment #5, bug #25468 (project wesnoth):

Thanks for that. I see you've already made progress in the PR and have had
feedback on it. I think you need to be part of the Wesnoth group here to
assign tasks to yourself, but not to worry, we'll keep track of your progress
whether it's here or in the PR.

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