Re: [wxlua-users] wxlua auidemo debug error

2014-10-11 Thread John Labenski
On Mon, Oct 6, 2014 at 5:24 AM, Victor Bombi  wrote:

>  I tested auidemo C++ sample without errors, but there are less panes
> than in lua sample and my error appeared when trying to make wider
> the bottom right pane.
>

In linux with the wxWidgets 3.1 GTK build the wxLua auidemo doesn't crash
and the lower right pane is not resizeable, but I think that is right since
the Fixed() function is called on the pane info.

The C++ aui sample is simpler as you mentioned and there is only a single
pane filling the bottom width and it resizes with the frame size normally.

If you're interested in getting it fixed, I recommend that you submit a bug
report (or see if one already exists) on the wxWidgets site since it is
demonstrable in the C++ sample.

Regards,
John






>  - Original Message -
> *From:* John Labenski 
> *To:* wxlua-users@lists.sourceforge.net
> *Sent:* Monday, October 06, 2014 6:18 AM
> *Subject:* Re: [wxlua-users] wxlua auidemo debug error
>
>  On Fri, Oct 3, 2014 at 1:15 PM, Victor Bombi 
> wrote:
>
>> Running auidemo from wxLua build from svn on mac osx 10.9 with
>> wxWidgets3.0.1 ,
>>  if you try to make wider the bottom right pane:
>>
>> ../src/common/wincmn.cpp(3271): assert
>> "!wxMouseCapture::IsInCaptureStack(this)" failed in CaptureMouse():
>> Recapturing the mouse in the same window?
>>
>>
> Unfortunately, this is from within wxWidgets itself.
>
> Can you build the auidemo C++ sample and run that and does it show the
> same error? To build the C++ auidemo app simply go the the samples/aui dir
> in the wxWidgets configure build dir you created and type 'make.' I haven't
> check recently, but the wxLua sample was directly copied from the C++
> sample and the code for the two is probably still very similar.
>
> Regards,
> John
>
>
>
>
>> Call stack:
>> [00] wxEvtHandler::ProcessEventLocally(wxEvent&)
>> [01] wxEvtHandler::ProcessEvent(wxEvent&)
>> [02] wxEvtHandler::SafelyProcessEvent(wxEvent&)
>> [03] wxWidgetCocoaImpl::DoHandleMouseEvent(NSEvent*)
>> [04] -[NSWindow(wxNSWindowSupport) WX_filterSendEvent:]
>> [05] -[wxNSWindow sendEvent:]
>> [06] -[NSApplication sendEvent:]
>> [07] -[wxNSApplication sendEvent:]
>> [08] -[NSApplication run]
>> [09] wxGUIEventLoop::OSXDoRun()
>> [10] wxCFEventLoop::DoRun()
>> [11] wxEventLoopBase::Run()
>> [12] wxAppConsoleBase::MainLoop()
>> [13] wxApp::OnRun()
>> [14] wxEntry(int&, wchar_t**)
>> [15] mainwxlua.cpp:11
>> [16] start
>> [17] 0x0003
>>
>>
>>
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Re: [wxlua-users] wxlua auidemo debug error

2014-10-06 Thread Victor Bombi
I tested auidemo C++ sample without errors, but there are less panes than in 
lua sample and my error appeared when trying to make wider the bottom right 
pane.
  - Original Message - 
  From: John Labenski 
  To: wxlua-users@lists.sourceforge.net 
  Sent: Monday, October 06, 2014 6:18 AM
  Subject: Re: [wxlua-users] wxlua auidemo debug error


  On Fri, Oct 3, 2014 at 1:15 PM, Victor Bombi  wrote:

Running auidemo from wxLua build from svn on mac osx 10.9 with
wxWidgets3.0.1 ,
 if you try to make wider the bottom right pane:

../src/common/wincmn.cpp(3271): assert
"!wxMouseCapture::IsInCaptureStack(this)" failed in CaptureMouse():
Recapturing the mouse in the same window?




  Unfortunately, this is from within wxWidgets itself. 

  Can you build the auidemo C++ sample and run that and does it show the same 
error? To build the C++ auidemo app simply go the the samples/aui dir in the 
wxWidgets configure build dir you created and type 'make.' I haven't check 
recently, but the wxLua sample was directly copied from the C++ sample and the 
code for the two is probably still very similar.


  Regards,

  John




   
Call stack:
[00] wxEvtHandler::ProcessEventLocally(wxEvent&)
[01] wxEvtHandler::ProcessEvent(wxEvent&)
[02] wxEvtHandler::SafelyProcessEvent(wxEvent&)
[03] wxWidgetCocoaImpl::DoHandleMouseEvent(NSEvent*)
[04] -[NSWindow(wxNSWindowSupport) WX_filterSendEvent:]
[05] -[wxNSWindow sendEvent:]
[06] -[NSApplication sendEvent:]
[07] -[wxNSApplication sendEvent:]
[08] -[NSApplication run]
[09] wxGUIEventLoop::OSXDoRun()
[10] wxCFEventLoop::DoRun()
[11] wxEventLoopBase::Run()
[12] wxAppConsoleBase::MainLoop()
[13] wxApp::OnRun()
[14] wxEntry(int&, wchar_t**)
[15] mainwxlua.cpp:11
[16] start
[17] 0x0003



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Re: [wxlua-users] wxlua auidemo debug error

2014-10-05 Thread John Labenski
On Fri, Oct 3, 2014 at 1:15 PM, Victor Bombi  wrote:

> Running auidemo from wxLua build from svn on mac osx 10.9 with
> wxWidgets3.0.1 ,
>  if you try to make wider the bottom right pane:
>
> ../src/common/wincmn.cpp(3271): assert
> "!wxMouseCapture::IsInCaptureStack(this)" failed in CaptureMouse():
> Recapturing the mouse in the same window?
>
>
Unfortunately, this is from within wxWidgets itself.

Can you build the auidemo C++ sample and run that and does it show the same
error? To build the C++ auidemo app simply go the the samples/aui dir in
the wxWidgets configure build dir you created and type 'make.' I haven't
check recently, but the wxLua sample was directly copied from the C++
sample and the code for the two is probably still very similar.

Regards,
John




> Call stack:
> [00] wxEvtHandler::ProcessEventLocally(wxEvent&)
> [01] wxEvtHandler::ProcessEvent(wxEvent&)
> [02] wxEvtHandler::SafelyProcessEvent(wxEvent&)
> [03] wxWidgetCocoaImpl::DoHandleMouseEvent(NSEvent*)
> [04] -[NSWindow(wxNSWindowSupport) WX_filterSendEvent:]
> [05] -[wxNSWindow sendEvent:]
> [06] -[NSApplication sendEvent:]
> [07] -[wxNSApplication sendEvent:]
> [08] -[NSApplication run]
> [09] wxGUIEventLoop::OSXDoRun()
> [10] wxCFEventLoop::DoRun()
> [11] wxEventLoopBase::Run()
> [12] wxAppConsoleBase::MainLoop()
> [13] wxApp::OnRun()
> [14] wxEntry(int&, wchar_t**)
> [15] mainwxlua.cpp:11
> [16] start
> [17] 0x0003
>
>
>
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[wxlua-users] wxlua auidemo debug error

2014-10-03 Thread Victor Bombi
Running auidemo from wxLua build from svn on mac osx 10.9 with 
wxWidgets3.0.1 ,
 if you try to make wider the bottom right pane:

../src/common/wincmn.cpp(3271): assert 
"!wxMouseCapture::IsInCaptureStack(this)" failed in CaptureMouse(): 
Recapturing the mouse in the same window?

Call stack:
[00] wxEvtHandler::ProcessEventLocally(wxEvent&)
[01] wxEvtHandler::ProcessEvent(wxEvent&)
[02] wxEvtHandler::SafelyProcessEvent(wxEvent&)
[03] wxWidgetCocoaImpl::DoHandleMouseEvent(NSEvent*)
[04] -[NSWindow(wxNSWindowSupport) WX_filterSendEvent:]
[05] -[wxNSWindow sendEvent:]
[06] -[NSApplication sendEvent:]
[07] -[wxNSApplication sendEvent:]
[08] -[NSApplication run]
[09] wxGUIEventLoop::OSXDoRun()
[10] wxCFEventLoop::DoRun()
[11] wxEventLoopBase::Run()
[12] wxAppConsoleBase::MainLoop()
[13] wxApp::OnRun()
[14] wxEntry(int&, wchar_t**)
[15] mainwxlua.cpp:11
[16] start
[17] 0x0003


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