Re: Cyber Knights discussion

2014-11-12 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector
Re: Cyber Knights discussion @simba - definitely at this point, the combat system is inaccessible and cannot be used with VO.  This is a WIP project to get the game running VO, so right now we're focusing on the navigation elements.  We'll have to tackle combat soon, I know. URL: http://fo

Re: Cyber Knights discussion

2014-11-09 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector
Re: Cyber Knights discussion @simba - yes, at the moment that is not the right place.  You want to look on the main HUD for a button called "Move West" and that should work.  I've confirmed with another player who is using VO that it works via email.  We are working on a clearer solution -

Re: Cyber Knights discussion

2014-11-07 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector
Re: Cyber Knights discussion @simba - what exactly is the VO description of the button you are long pressing?  Sounds like it isn't the right button.  Maybe there is a labeling issue. URL: http://forum.audiogames.net/viewtopic.php?pid=194209#p194209

Re: Cyber Knights discussion

2014-11-02 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector
Re: Cyber Knights discussion simba wrote:I need to get to the western tunnels to kill a boddyguard of a smuggler. But when I go to the map screen, click on navigate west, and find the bar where he is located and click it, nothing happens. Usually, there should be the dialog with the button

Re: Cyber Knights discussion

2014-11-01 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector
Re: Cyber Knights discussion With Android voice-commands, can you long press an item? URL: http://forum.audiogames.net/viewtopic.php?pid=193645#p193645 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:

Re: Cyber Knights discussion

2014-10-30 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector
Re: Cyber Knights discussion @blindjay - we do not have plans to bring the current versions of Cyber Knights and Age of Pirates to iOS.  All future Trese Brothers games will be released to all platforms. URL: http://forum.audiogames.net/viewtopic.php?pid=193474#p193474

Re: Cyber Knights discussion

2014-10-28 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector
Re: Cyber Knights discussion @orin - excited you've made another big step forward!  Please let me know if you're finding things along the way that need additional improvements. URL: http://forum.audiogames.net/viewtopic.php?pid=193228#p193228 ___

Re: Cyber Knights discussion

2014-10-28 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector
Re: Cyber Knights discussion @simba - 1) sounds like another part of the game that is not yet VO ready.  2) you should be able to check your status screen, I will review those pages to see if they need VO improvements.  Can you find that data there? URL: http://forum.audiogames.net/viewtop

Re: Cyber Knights discussion

2014-10-27 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector
Re: Cyber Knights discussion @claudiogaranzini - I believe Star Traders RPG is our most accessible game.  Then Age of Pirates, and then Cyber Knights (a work in progress, please report bugs you find in CK on this thread).Thanks to everyone testing!  Please let me know if we've got progress

Re: Cyber Knights discussion

2014-10-25 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector
Re: Cyber Knights discussion The next release will now allow you to access data terminals and enter building by using the "Continue to Waypoint / Enter Building"  button.I think the next issue is going to be an issue where you can't tell if you've arrived at your destination (no walking sou

Re: Cyber Knights discussion

2014-10-17 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector
Re: Cyber Knights discussion @hanif - right now, unfortunately there is no way for you to access the data terminal.  As I mentioned in my last post, that is our #1 issue we are working on.  I don't think the game will be really playable with VO until this is fixed. URL: http://forum.audiog

Re: Cyber Knights discussion

2014-10-14 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector
Re: Cyber Knights discussion @orin - ok, I am packing up another release now that has accessibility added to the status screens.  There was nasty bug in the jobs systems so we had to turn around another release, so that's all I could cram in.Still working on:1. Allow Enter Building / Access

Re: Cyber Knights discussion

2014-10-14 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector
Re: Cyber Knights discussion @dan_c - grinding away!  Hope we can get there with CK too - would be awesome to have 3 games accessible! URL: http://forum.audiogames.net/viewtopic.php?pid=192069#p192069 ___ Audiogames-reflector mailing list Aud

Re: Cyber Knights discussion

2014-10-13 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector
Re: Cyber Knights discussion @Orin - thanks for the feedback.  The current big items I now am tracking against on my list are:1. Allow Enter Building / Access Data Term via VO (this is what is blocking you.  You've arrived at the data terminal, but you can't access it.  ... if you play Star

Re: Cyber Knights discussion

2014-10-13 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector
Re: Cyber Knights discussion @bigdog - yes, Cyber Knights is an Android only game. URL: http://forum.audiogames.net/viewtopic.php?pid=191964#p191964 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://s

Re: Cyber Knights discussion

2014-10-09 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector
Re: Cyber Knights discussion @claudiogaranzini & @orin - we're packing up another Cyber Knights release.  This time I was able to:1. Add VO to all shop buttons ("use phone", "Stay at Hotel" etc).2. Added accessibility to the Navi-Map filters so you can quickly reduce the list of buildings t

Re: Cyber Knights discussion

2014-10-09 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector
Re: Cyber Knights discussion @claudiogaranzini & @orin - we're packing up another Cyber Knights release.  This time I was able to:1. Add VO to all shop buttons ("use phone", "Stay at Hotel" etc).2. Added accessibility to the Navi-Map filters so you can quickly reduce the list of buildings t

Re: Cyber Knights discussion

2014-10-08 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector
Re: Cyber Knights discussion claudiogaranzini wrote:Hi! You ard doing a great job and this ne release I've just downloaded is pretty good but... When it asks mee to go to the terminal, and I go there, how to use it? Thanks a lot@claudiogaranzini - thanks for pointing this out.  It seems lik

Re: Cyber Knights discussion

2014-10-08 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector
Re: Cyber Knights discussion TreseBrothers wrote:1. Find unlabeled buttons on HUD before "game menu" 2. Added labels to the map buttons (such as "button 24 disabled")@orin and others - these two accessibility features are now in place for the latest release of Cyber Knights - which just was

Re: Cyber Knights discussion

2014-10-01 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector
Re: Cyber Knights discussion @Orin - talking to Marcen in the Tavern should just be in the list of options with the other items like Rum, Entertain, Recruit Crew, Rumors, Commissions. URL: http://forum.audiogames.net/viewtopic.php?pid=190949#p190949

Re: star traders intro or something

2014-10-01 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector
Re: star traders intro or something @Dark - thanks for providing the great walkthrough of how to play above!  I will work on reading through this thread and catching up! URL: http://forum.audiogames.net/viewtopic.php?pid=190935#p190935 ___ Au

Re: Cyber Knights discussion

2014-10-01 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector
Re: Cyber Knights discussion @claudiogaranzini - at this time, neither Star Traders 4X Empires or Heroes of Steel is accessible.  Star Traders RPG and Age of Pirates RPG should be fully accessible, with places where we could still improve.Cyber Knights RPG is under improvement and we are wo

Re: Cyber Knights discussion

2014-10-01 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector
Re: Cyber Knights discussion bigdog wrote:i'll have to check this out.  I know what developer for mobile platforms has our support.Thank you!  URL: http://forum.audiogames.net/viewtopic.php?pid=190915#p190915 ___ Audiogames-reflector mailing

Re: Cyber Knights discussion

2014-09-30 Thread AudioGames . net ForumGeneral Game Discussion : TreseBrothers via Audiogames-reflector
Re: Cyber Knights discussion @orin - thank you very much for this post!  When we posted to the thread about Star Traders 2 that we were working on Cyber Knights accessibility, this was exactly the kind of help I was hoping to get!  I know it can be hard working through a game that is not fu