Re: Which Game Enginer/Programming Language Should I Use?

2015-04-14 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: Which Game Enginer/Programming Language Should I Use? Hello Hektor.Well I'm just a novice programmer but here's what I think. Avoid bgt at all costs! If you know java then this would be easy for you to create simple games in but it is overly complicated and I've neve

Re: Which Game Enginer/Programming Language Should I Use?

2015-04-14 Thread AudioGames . net Forum — Developers room : tward via Audiogames-reflector
Re: Which Game Enginer/Programming Language Should I Use? Hektor, it sounds like you already know the basics required for developing audio games. I'd strongly recommend starting with Python because you already know it, it is an easy language to program with, and there are a coup

Re: Which Game Enginer/Programming Language Should I Use?

2015-04-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Which Game Enginer/Programming Language Should I Use? There are many, and I like the depth of information you provide. One of them is Blastbay Game Toolkit (BGT): a gaming toolkit for starters; Pygame, which is written in Python and allows you to create games; SDL, which is written in

Re: Which Game Enginer/Programming Language Should I Use?

2015-04-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Which Game Enginer/Programming Language Should I Use? There are many, and I like the depth of information you provide One of them is Blastbay Game Toolkit (BGT): a gaming toolkit for starters; Pygame, which is written in Python and allows you to create games; SDL, which is written in

Which Game Enginer/Programming Language Should I Use?

2015-04-14 Thread AudioGames . net Forum — Developers room : Hektor via Audiogames-reflector
Which Game Enginer/Programming Language Should I Use? I am trying to learn how to do game design.  One of the things I am doing to accomplish that is reading the book "Challenges for Game Designers" which includes many design exercises.  While the book doesn't require m