I see you're using the model and projection matrix from openGL for this
calculation.
Beware that VideoTexture can make rendering during the logic step using
a different camera than the main scene camera (for ImageRender and
ImageMirror). This may disturb these functions.
I'd suggest to use the pro
Revision: 19887
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19887
Author: dfelinto
Date: 2009-04-23 02:49:38 +0200 (Thu, 23 Apr 2009)
Log Message:
---
BGE Rasterizer methods to handle Screen Space - (getScreenPosition,
getScree